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Posts tagged “What Works And Why”

Feature: Learning lessons from episodic television

What Works And Why: Story structure in Unavowed

Unavowed is a point-and-click adventure from Wadjet Eye, who made the Blackwell series and The Shivah. I haven't played those games, and I don't usually like point-and-clicks. But Unavowed gripped me from start to finish. It has a few mechanical modernisations over other adventure games, but most of what sucked me in was just the story, and the way it's told. It's a glowing example…

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Feature: I'm in

What Works And Why: Betting on yourself in 868-Hack

What Works And Why is a monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game or mechanic and analyses what makes it good. I think difficulty is one of the most under-solved problems in game design. We've barely started to break out of the assumptions and principles that were concocted to keep people putting quarters into arcade…

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