Posts Tagged ‘White Owls’

Taste Swery’s The Good Life in prototype demo

To Tom and Barbara, the good life means escaping the rat race to farm in their suburban garden and pash. To Kanye West, the good life feels like Atlanta, Los Angeles, Miami, New York, or summertime Chicago. To Deadly Premonition director Hidetaka “Swery” Suehiro, The Good Life is his next game about rural murder and mystery. Swery and his White Owls studio are currently trying to crowdfund the game, which sends an American photojournalist into an English village where people can turn into animals by night and murder is afoot, but it’s still short of its goal. So last night they released a prototype demo so everyone can poke around. Read the rest of this entry »

Swery on the cats and countryside of The Good Life

The Good Life

Hidetaka “Swery” Suehiro, director of cult favourite Deadly Premonition, recently relaunched a crowdfunding campaign for his studio’s latest project, The Good Life. It’s a life sim murder mystery in a sleepy British village, where the inhabitants have a habit of turning into domestic animals. Once a month, everyone changes into a cat or dog, allowing you to roam the village at night and visit previously unreachable locations. This raises all sorts of questions, some of which I have put directly to Swery in an email interview. Come read what he has to say about life sims, Instagram, and rural towns, along with some advice for owners of bitey cats. Read the rest of this entry »

Deadly Premonition director’s The Good Life returns to crowdfunding

The Good Life

Part of the reason I’m not a betting man is because I’m terrible at predicting odds. I figured The Good Life was a sure thing when it last surfaced: A unique premise from the quirky director of a cult hit game, with a satisfying chunky art style, a solid (or so I thought) pitch video and the most important thing of all for instant internet success: Kitties. Tons of the fuzzy little friends.

When the original funding drive on Fig tanked, I felt let down. Thankfully, Suehiro ‘Swery65’ Hidetaka and his crew aren’t so easily dissuaded, and they’ve officially re-launched their attempt to fund The Good Life: Now with extra dogs.

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The Good Life to try crowdfunding again on Kickstarter

The Good Life

Maybe it was overly optimistic, but I was sure that surreal shape-shifting, debt-repaying, murder-sleuthing adventure The Good Life would have been funded within a week or two of its announcement. Deadly Premonition and D4 director Suehiro ‘Swery65’ Hidetaka is a bit of a wild-card admittedly, but he’s never less than interesting.

Sadly, ‘interesting’ isn’t enough of a hook to raise $1.5m, and so the Fig campaign has officially failed, falling short of $700k after 40 days of funding. It’s not the end yet, though, as plans are being drawn up to try once again on Kickstarter.

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Deadly Premonition director’s The Good Life starts crowdfunding

The director of Deadly Premonition, the world’s worst best game, has launched a crowdfunding campaign for his next game. Hidetaka ‘Swery’ Suehiro has split from Access Games and founded his own studio to make The Good Life [Fig page], a murder-mystery daily life RPG set in an English village — the happiest in the world, the locals will tell you — where everyone turns into a cat at night. Yup. Playing as a debt-laden photographer by day and cat by night, maybe we’ll solve the many mysteries of Rainy Woods. I’m well up for that. Read the rest of this entry »

The Good Life is… Midsomer Murders plus cat capers!

The Good Life

A while ago I announced that I would love for Penelope Keith to start doing the tutorials in games like Call of Duty [supporter post link]. Imagine how quickly you would improve with Margo Leadbetter shouting “Here’s how to use a variable grenade, you ghastly little child” across the training ground. When Alice pointed out a game called The Good Life a week or so back I immediately imagined that someone had listened to my demands! However, this is actually Swery’s new project – him off our beloved Deadly Premonition – and it has a debut trailer! Read the rest of this entry »

Deadly Premonition director’s The Good Life visits a town where people turn into cats

We’re off to a small English town where everyone turns into cats at night with the first game from the new studio of Deadly Premonition director Hidetaka ‘Swery’ Suehiro. The Good Life [future Fig page] is a “daily life RPG” with a dash of mystery, roaming the town as a human by day and by night exploring places only cats can go. I adore nosing around town, meeting people, and peering through windows in Deadly Premonition — the world’s worst best game — so this sounds splendid. The Good Life is due to launch a crowdfunding campaign in September, which sounds grand as I’d love to see Swery doing what Swery does without publisher interference (combat in Deadly Premonition was famously a publisher’s idea). Read the rest of this entry »

Deadly Premonition creator Swery starts own studio, White Owls

Hidetaka ‘Swery’ Suehiro, the mastermind behind bestworstbest game Deadly Premontion, has started his own studio. He left longtime home Access Games in 2016 after being away for a year’s convalesce, and apparently he’s not going back. His new studio is White Owls, based in Osaka. Though their first game is still under wraps, Swery says they’ll be making more weird, scary, dreamy, funny games. That’s exactly what I want to hear. Oh, and of course Swery’s using this freedom to deliver voice messages from his stuffed monkey partner, Sharapova, and absolutely you can buy an official wall clock with Swery’s bum and his Sharapova ‘tattoo’. Read the rest of this entry »