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Posts tagged “Wild Factor”

Feature: Murderhouse Architect

MachiaVillain review

MachiaVillain is primarily a game about remembering to sweep severed heads off your porch. Too much visible viscera will scare off the next crop of guileless victims to your hand-crafted house of horrors, y'see. Shamelessly in the tradition of Dungeon Keeper (still my go-to PC gaming nostalgia, along with X-COM), MachiaVillain is a management sim in which the baddies are the goodies. You shepherd a…

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Creature-feature mansion sim MachiaVillain is out soon

Considering how universal the allure of being an evil overlord is, it's surprising that so few games have properly explored the concept. Wild Factor's┬ámurder-mansion management sim MachiaVillain might not tempt you with the possibility of world domination, but perhaps being evil middle management is a safer career path anyway. Better than being a henchman, at least. The game just got itself a shiny new trailer…

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The Game In The Woods: MachiaVillain

Ooo, I've been kicking around the idea of a game based off Joss Whedon's fantastic Cabin In The Woods in my head for ages and it looks like small French indie studio Wild Factor are making it a reality. MachiaVillain [official site], which I don't think I'll ever successfully spell on the first attempt, is about being in control of a haunted house and using…

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Terry Defence: Freaking Meatbags Makes Humans Useful

Anyone who's been given professional authority over a human being can tell you they're awful. Humans are lazy, stupid, and biologically inferior. Freaking Meatbags knows how to whip them into shape. With so much mining to do, it's only sensible to forcefully improve the feckless meatbags with science, and it'll probably make them more useful in fending off all these robot attacks too. Freaking Meatbags…

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