Posts Tagged ‘Wild Factor’

Wot I Think: MachiaVillain

machiavillain-review

MachiaVillain is primarily a game about remembering to sweep severed heads off your porch. Too much visible viscera will scare off the next crop of guileless victims to your hand-crafted house of horrors, y’see. Shamelessly in the tradition of Dungeon Keeper (still my go-to PC gaming nostalgia, along with X-COM), MachiaVillain is a management sim in which the baddies are the goodies. You shepherd a small herd of flesh-eating monsters around, building both an ever-growing lair for themselves and a faux-home to lure in unsuspecting humies with which to feed your festering menagerie.

It runs much further with its inverted horror movie concept than does the usual “ooh, what if you were the bad guy, eh?” tomfoolery, though witless humour and a needlessly fiddly user interface get in the way of the gruesome good times. Read the rest of this entry »

Creature-feature mansion sim MachiaVillain is out soon

MachiaVillain

Considering how universal the allure of being an evil overlord is, it’s surprising that so few games have properly explored the concept. Wild Factor’s┬ámurder-mansion management sim MachiaVillain might not tempt you with the possibility of world domination, but perhaps being evil middle management is a safer career path anyway. Better than being a henchman, at least. The game just got itself a shiny new trailer to go along with its May 16th release date.

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The Game In The Woods: MachiaVillain

Ooo, I’ve been kicking around the idea of a game based off Joss Whedon’s fantastic Cabin In The Woods in my head for ages and it looks like small French indie studio Wild Factor are making it a reality. MachiaVillain [official site], which I don’t think I’ll ever successfully spell on the first attempt, is about being in control of a haunted house and using various horror movie tropes to kill the unsuspecting teenagers that show up. The kicker is you must follow the rules of only killing them when they’re alone (“unless they’re having sex, then you can slaughter those degenerates”) among others. It all span off a Ludum Dare game called The Villain’s Rules from 2012. There’s a prototype trailer below, and some thoughts on that first version of the game.

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Terry Defence: Freaking Meatbags Makes Humans Useful

Not pictured: Terry.

Anyone who’s been given professional authority over a human being can tell you they’re awful. Humans are lazy, stupid, and biologically inferior. Freaking Meatbags knows how to whip them into shape. With so much mining to do, it’s only sensible to forcefully improve the feckless meatbags with science, and it’ll probably make them more useful in fending off all these robot attacks too. Freaking Meatbags is a RTS-tower defence-arena shooter-hybrid sort of a game, see.

Come see in a new trailer developers Wild Factor have dropped ahead of the game’s Steam Early Access release later this month.

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