Posts Tagged ‘Will Wright’

“Resisting EA’s War on Creationism”

Blogchums Videogaming247 have spotted that a Creationist blogger has started his own campaign against the evil of Will Wright’s game. No DRM quibbles here though, it’s all about the religious implications:

You would think that as a member of the Episcopal Church, a smart man like Will Wright would not be capable of creating Spore. However, we must be reminded that the Episcopal Church is the only church in america that ordains homosexuals on a regular basis.

It makes sense that a perverted church would cause a man to make the creations he has in this game. It just may be that evolution is not the only thing to fear this game teaching your children.

Yes. For more such insights, visit Anti Spore.

Wright On Sporn: “Some of it’s really good”

The Associated Press has managed to squeeze a comment on Spornography out of Will Wright:

“When you give players creative control, you have to expect they’re going to do the unexpected. Some of it’s really good for what they were shooting for. It’s amazingly explicit, especially when those creations are animated. We just have to make sure those people aren’t messing up the experience for others.”

Which, while not approval as such, certainly isn’t damning the monstrous penis-beasts and sodomy monsters the internet seems so fond of. Good on ‘im. Unfortunately they don’t ask whether he’s made any Sporn himself, which means we’re duty bound to speculate wildy that he has, and that it was unimaginably disgusting.
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Spore: It’s Made Of People

[Brandon Boyer, the author of this piece, is one of Rock, Paper, Shotgun’s international agents. In 2006 he visited Spore developers Maxis at their studio on behalf of Edge magazine. The following article is an updated version of the feature that was published in that magazine last year. In it Mr Boyer talks to Wright and his team, and gets the heart of how this game came to be. Read on to discover how Spore was made of people.]

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“They Still Act Like Staplers”

Metal detectors ruin everything.

The second part of Will Wright’s interview with Gametrailers is up, and indeed for you to watch below. This time he talks about what’s next for games, how he enjoyed Grand Theft Auto 4, and Raid On Bungeling Bay (which bizarrely both GT and Wright name incorrectly). Toward the end GT’s questions descend into silliness, but Wright’s answers remain erudite and intelligent. Which is fun.

Again, watch the screen behind him for more Spore hints, including a screen tantalisingly titled, “Choose an Economic Land Vehicle”, and the very lovely bed-with-teddy-bear spaceship.

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“Everybody Can Be Creative”

We all go through a tribal phase eventually.

There’s a new video of Will Wright explaining Spore in a bit more depth on GT today. It’s below, so click away to have a look. Make sure to keep an eye on the screen behind Wright, which shows quite a lot of footage of the spaceship creator. It is one of eight creating tools in the game, along with the Creature Creator.

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Will Wright: Cultural Personality In Spore

The guys over at 1up were lucky enough to get some time to sit down and talk to Will Wright at the EA3 event, and they’ve posted the video over at Game Videos. We, being repurposing blogger-types, have posted it after the jump. There’s not a whole lot of new Spore information, but it’s nonetheless satisfying to hear Wright wax about his game, and admit that the creature creator has been completely redesigned around ten times to get it to the state we find it in today.

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