Posts Tagged ‘Windows 10 games’

Halo 5: Guardians looks to be coming to Windows 10, too

Halo 5: Guardians

With Halo Infinite confirmed for release on PC (Windows 10, at least), it seems that Microsoft are easing up on the stranglehold that has kept the series console-exclusive for so long. The changes might just be retroactive, too, as eagle-eyed folks on Reddit spotted that Halo 5: Guardians is now listed on the Xbox site as being both an Xbox and Windows 10 game, although it’s not up yet on the Windows 10 storefront.

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Gears of War 5 isn’t the only new Gears game

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Gears of War is coming back in a big way. Today’s Microsoft E3 presser ended with a huge blast of Gears reveals. The first: a Funko based Gears of War game called Gears POP! which is… just bewildering? I don’t know. Are any of you Gearheads also big Funko collectors? Seems like a weird place to start bridging games into the Funkoverse, but it is also a mobile game so what am I even complaining about? The second announcement is Gears Tactics, which is an XCOM style game set 100 years before Gears 1. That… that makes a lot more sense than Funkos. And finally, there’s the big daddy announcement you all were waiting for: Gears of War 5 is indeed coming. We have two trailers and some storybits to enjoy today.
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Forza Horizon 4 racing across Britain in October

The next race ’em up in Playground Games’ fine Forza Horizon series will zoom around a land near and dear to our own hearts. Microsoft today announced Forza Horizon 4, racing across “historic” Blighty in an open shared world. Their gameplay demo on stage included a street in Edinburgh I walked along less than an hour ago, which was surreal but quite pleasant to see. Too few games are set in our green land. Here, watch the announcement trailer and see where you recognise. Read the rest of this entry »

Ori and the Will of the Wisps brings all the feels

Screen Shot 2018-06-10 at 3.27.59 PM

I’m not sure what your favorite part of Ori and the Blind Forest was. Was it the heartbreaking breaking of hearts throughout the story? Was it the whole Metroidvania but cute aspect? Was it the soundtrack that has few to no peers in gaming? Well, whatever made that game special for you, today at E3 we got our first full look at the follow-up, and it is everything you would want. At least, it is everything I want. I assume you and I are the same, because we’re both hear to just fawn over Ori and the Will of the Wisps.

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Halo Infinite announced, returning to PC

John Halo is returning to PC with Halo Infinite, Microsoft announced today during their E3 presentation. It’s a bit of a mystery for now, but expect jeeps, ringworlds, and shiny helmets. Halo 2 was the last game in the main sci-fi FPS series released on PC, though Halo 5’s edit-o-sandbox Forge did come our way. Here, watch the announcement trailer. Read the rest of this entry »

Bang to rights: Crackdown 3 officially delayed into 2019

Another year, another delay for super-powered futurecop sandbox Crackdown 3. Following rumours, publishers Microsoft have confirmed that it’s now due to arrive in February 2019. Better a good game later than a wonky one now, yeah? Though I wouldn’t start getting excited for February just yet, given how many times the game has been delayed. It was originally slated to launch in 2016, then it received an actual release date of November 7, 2017, before being delayed into spring 2018… and yep, on we go. Read the rest of this entry »

Final Fantasy XV: Pocket Edition arrives on Windows 10

Final Fantasy XV: Pocket Edition

The boys are low-poly now. As someone with a fairly fancy PC, it’s easy to forget sometimes that not everyone has the GPU muscle to run the likes of Final Fantasy XV. An alternative presents itself today (for Windows 10 users, at least – it’s OS-exclusive, sorry) in the form of Final Fantasy XV: Pocket Edition, a low-fi demake of the game designed for mobile devices, but now available for less beefy desktops. There’s even a demo.

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Sea Of Thieves’ Hungering Deep bares its teeth today

Just a hunch, but I think there may be sharks involved.

Ah, Sea of Thieves. A few slightly barnacled spots on its hull aside, it’s a lovely little thing so long as you can get a crew together. It’s just a little light on things to do, outside of crossing swords with other rival crews of players. Today’s big update, The Hungering Deep, promises to bring a little bit more action to the table in a new time-limited quest chain, as well as a bunch of new items to use, and customisation options for both pirates and their vessels alike.

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Sea of Thieves’s first big update washes ashore next week

Far too many gigabytes of Rare-made pirate MMO still litter my hard drive, reserved for an imagined day when Sea of Thieves‘s gorgeous ocean will be blessed with the vibrancy and variety it deserves. SOT achieved the peculiar duality of burning indelible ocean-faring images into my mind while being entirely forgettable moment-to-moment, and the concept that it might blossom into something meatier currently feels more like a fond daydream than a belief.

Newly-revealed full details on its first major update, The Hungering Deep, sadly aren’t doing much to make that dream a reality, but they do at least offer a few hints on what SOT could and should yet become.

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State Of Decay 2 tweaks: FoV, mouse smoothing + more

Now that open-world zombie apocalypse survive ’em up State Of Decay 2 is properly out, rather than just for the billionaires who ordered their butlers to buy the special edition granting early access, you may be wondering: is it any good? For that, hey, look no further than our Brendan’s State Of Decay 2 review. If you’re already onboard, your question may be: do I need to futz with anything to get this sucker going? And the answer to that is, ah yeah, sure, you can fiddle in config files to tweak some graphics and control options not available in the menus, and the game does have a known problem or two. Read the rest of this entry »

Wot I Think: State of Decay 2

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I’m driving home from a busy night of killing and the roads are empty, save for some legless grumblers. I sigh and look at my map, try to count the exclamation marks, when a voice comes on my radio. It’s probably the fifth voice I’ve heard tonight, and I half expect another plea for bullets from some faceless chump three doors down. But this time it’s one of my own, a member of my enclave. She’s just calling to tell me: Workshop level 3 complete.

“That’s one more item off the To Do list!” she says enthusiastically.

She’s right. State of Decay 2 feels like a massive To Do list. Read the rest of this entry »

Video: Watch us kill zombies (and a few survivors) in State of Decay 2 co-op

state of decay 2 coop (2)

Zombie survival adventure State of Decay 2 lurches on to PC next Tuesday – though it’s out today for those who ordered the Ultimate edition – and Brendan kindly put aside his endless shopping trips to help me test co-op mode. Opt for a multiplayer session and you appear as visiting survivors in the host’s game, in this case, Brendan’s. You can help said host progress their story and bring home whatever loot you find, but it’s also fine if you just want to go for a jolly in the countryside and deck deadheads in tandem.

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Sea of Thieves’ private crew update isn’t ship-shape yet

Sea of Thieves

You would think that a game designed explicitly to be played with friends would offer the option to form private parties at launch, but Sea of Thieves dared to be different. Until recently, players were left using a vote system to exile unwanted crew members to the brig, but Patch 1.07 was meant to address that, adding (among other things) an invite-only crew system.

Unfortunately, after deployment of the patch, the game’s servers immediately began to take on water, which I’m sure we can all agree is less than ideal. After a little down-time, the patch has been at least partially rolled back, with no estimate given for the return of private crews.

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Video: State of Decay 2 goes for the jugular and jugglers

state of decay2

Come the zombie apocalypse the jugglers are the first against the wall. What to do with an unemployed children’s entertainer is one of the tamer dilemmas thrown up in the three hours I spent with State of Decay 2. But it’s indicative of Undead Lab’s slightly goofy take on zombie survival, one that has you desperately scavenging for supplies one second and weighing up the combat potential of a barista the next. I condensed all this, and the game’s other new features, into one convenient 20 minute walkthrough.

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Sea Of Thieves content updates starts in May with The Hungering Deep

“I’ve enjoyed the ambience of Sea Of Thieves so much that I want it to be something that stays in my life for a long time to come, but, in its current state, I know that is impossible,” our Alec said in his Sea Of Thieves review. “There is a platform for wonderful things here, but if Rare don’t build new things atop it PDQ, it will soon crumble forever.”

Those new things will start arriving in May, developers Rare have announced, with an update they’re calling The Hungering Deep. It’ll add a new NPC threat to the world and, going by that name, I’m guessing it’s a nasty one. Read the rest of this entry »

Sea Of Thieves makes death charge plans walk the plank

The makers of Sea Of Thieves have scrapped plans to add a ‘Death Cost’ that would make deceased pirates hand over some of their coveted gold coins to return to life. Seeing as the game has only repetitive grind and fleeting wonderful experiences with other players, as our Alec’s Sea Of Thieves review explained, the idea of adding more to grind for did not go down well with many players. After initially trying to calm clamouring crews, developers Rare have now responded with a change pirates can understand: scrapping the tax, making it walk the plank wrapped in cursed chains. Read the rest of this entry »

Sea Of Thieves devs lay out plans to keelhaul problems

When Sea Of Thieves went to sail out of the harbour and launch on Tuesday, it was quickly boarded by far more many players than anticipated and the game’s servers sunk to the briny depths of Davy Jones’ cyberlocker. Deveelopers Rare even temporarily stopped new players from joining the multiplayer sandbox pirate game. While things are a bit more shipshape now, it’s not without problems so Rare last night issued a developer update detailing known issues and their plans for fixing ’em. Read the rest of this entry »

Sea of Thieves temporarily turns away new players to sooth server problems

While half the RPS treehouse seems to be happily singing shanties and taking screenshots where the placement of their boat’s steering wheel means they appear to be clasping a pegpenis, some players have faced stormier waters in Sea Of Thieves. Rare’s open-world pirate ’em up launched yesterday, and was met with such an unruly torrent of pillaging hordes that the servers struggled to keep up, causing server problems. In the end, Rare temporarily stopped letting new players join the game. The game seems to be slightly more shipshape this morning, but not without problems. Read the rest of this entry »

Play Sea Of Thieves for free with the Xbox Game Pass

sea of thieves free

Sea Of Thieves hit the high seas last night, which is probably why I’m a little bit sleepy this morning. Since reviews aren’t up yet, you might be appropriately hesitant about jumping into the water. Even pirates do their due diligence. But waiting is also incredibly boring, so it’s a good thing that you can potentially play the game for absolutely nothing with the Xbox Game Pass.

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Grab the grog: Sea Of Thieves launches tomorrow

sea of thieves ama

I promised myself I wouldn’t get excited about another multiplayer game because I don’t have room for them right now, but Sea Of Thieves is launching tomorrow and here I am, desperate to leave behind my mundane, landlubber life and start a new one on the high seas. Rare also hosted an AMA on Friday, which reminded me of its impending arrival. The Q&A session was quite dry, but that’s not a problem the game has.

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