Woohoo, it’s Wushu! Excellent, I have fulfilled my dumb joke quota in the first line. Now then, come reverently kneel in the dojos of intrigue. Age of Wushu, you see, might look like a typical MMO with high-flying wuxian trappings, but – at least, on paper – it actually sounds far more daring than that. Case in point: kidnapping. When you log off, your character stays in the world as an NPC. Said NPC can actually be kidnapped by other players, which I imagine will either prove cinder-block-choppingly infuriating or absolutely hilarious. Wushu also makes bold claims about being sandbox-y, pointing to systems for bounties, crime and imprisonment, random emergent PVP, a level-free advancement system, and more. Be warned, however: it also sounds dauntingly complicated, and F2P doesn’t help matters. See what I mean – first in the form of a gentle, open-palmed video and then with harsh, skull-wobbling words – after the break.