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Posts tagged “Wolfire Games”

Overgrowth’s final update feels like the end of an era

September 17th, 2008, nearly a full decade ago. That's when Wolfire Games first announced anthropomorphic animal brawler Overgrowth, and now it's due to receive its final update - version 1.3. While Wolfire would go on to be better known for their Humble Bundles (eventually selling the Humble brand to IGN), I feel that Overgrowth and its decade of development is an important part of independent…

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Feature: Not worth the wait

Overgrowth doesn’t feel ready to leave Early Access

The most satisfying moments in Overgrowth [official site] take place in mid-air. Rabbits are typically good at jumping, but they’ve got nothing on their anthropomorphic cousin, Turner, the martial arts master and hero of this critter-bashing romp. His leaping ability borders on the power of flight. During those seconds, suspended in the skies above the game’s largely empty battlefields, it feels like anything’s possible. Invariably…

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Bunny brawler Overgrowth finally coming out next week

The rabbit roughhousing of Overgrowth [official site] is finally complete, say developers Wolfire, and a release date is set for Monday next week. The physics-heavy martial arts adventure has been playable for years and years and year, of course, but by giving it a solid date of October 16, Wolfire are saying: right, that’s your lot. Almost a decade of development is quite enough. So,…

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Overgrowth’s sixth and final beta adds the story mode

It's hard to write about Overgrowth [official site] without feeling a little old - this is early access before that was even a thing. According to my email archives, I was first informed of Wolfire Games' ninja rabbit simulator entering development in 2008, and I put down a preorder on it back in 2009. It feels very strange to say this, but as of October…

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Feature: Gun Game

Have You Played… Receiver?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. There are a lot of games with guns in them, and a lot which strive for some measure of simulation, but few that manage to wring the tension, nuance and sense of expression that Receiver [official site] does from its arsenal of carefully…

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Feature: Press H To Read Thoughtfully

Give Me More Expressive Actions In Videogames, Please

Receiver is a first-person shooter made in just seven days. It takes place on a set of grey rooftops sparsely populated by turrets and flying robots. Your goal is to collect cassette tapes from randomised locations, and each one contains a nebbish voice coldly reciting instructions and explanations of the game's hard-boiled scifi setting. It's austere and £3/$5, yet it's also one of my favourite…

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Overgrowth Leaps On To Steam Early Access, Slices Price

Its rabbit characters are not the interesting thing about this game. Overgrowth is interesting because this indie project from a small team has physics-driven kung-fu, destructive and satisfying swordfighting, environment-hopping wall-running, stealth, RPG mechanics, local multiplayer, and a level editor that allows you to construct your own scenarios. The game has been in paid-alpha since 2008, a time when "paid-alpha" wasn't really a thing we…

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Fiddle With The Gundamentals In Relock

It's always interesting seeing how games come to be. Take Relock: it was inspired by Wolfire's excellent Receiver, a complicated gun sim that was made for the 7-day FPS challenge in the middle of last year. Receiver is excellent, but with Wolfire currently making a wabbit kung-fu sim, it's unlikely to get much love. So Relock is here to give the people that loved Receiver…

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Feature: Reality doesn't have a reload key.

Impressions: Wolfire’s Hyper-Realistic Gun Sim, Receiver

I went to a firing range once. Now, don't get the wrong idea: I had no pretensions of "Oh, I've played first-person shooters, so this will be a bullet-casing-encrusted cakewalk." I was not able to pre-fathom, however, just how truly terrible I'd be. Even the simple act of loading rounds into my borrowed 9mm pistol's magazine was - at least, at first - an awkward,…

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Bunny Homicides: Grim Overgrowth Footage

I'll be honest and say I had a slight prejudice against Wolfire's bunny Overgrowth. Everytime I've looked in on it, I felt like the Arthur and his knights at the Cave of Caerbannog. But this morning the mists cleared, and Overgrowth tossed a Holy Hand Grenade of a video, tearing my cynical innards with the glorious sharpnel of truth. The video below of Alpha 166's…

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Overgrowth Still Going, Awesome Footage

Breathtaking indie furry fighting gaming Overgrowth is still growing to full size in the warm, fleshy pouch of pre-order funded development, but the videos released by the team are beginning to really show where all that time and effort are going. Honestly, this is the best video of anthropomorphic rabbits kicking the living shit out of each other that you are going to see today.…

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Bunny Brawler: Wolfire Talk Overgrowth

It's a Thursday afternoon, and that means it's time to talk about cute animals kicking each other to death. We haven't covered upcoming indie action game Overgrowth much on RPS, which is a sad side-effect of its much-adored precursor Lugaru arriving before the Hivemind had coalesced into being. Let's correct that now, as it's hard to imagine you lot wouldn't be interested in a videogame…

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Packing The Rabbit Punch

Lugaru was an independently-developed third-person fighting game in which the central character was an anthropomorphic rabbit. That's actually a bit better than that it sounds, and the fighting itself was actually relatively convincing. It's one of those indie games that you don't expect to be any good, but you install anyway, only to discover that it's, y'know, okay. Why not download the demo (top of…

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