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Posts tagged “Wolfire”

Feature: Run rabbit run

Premature Evaluation: Overgrowth

Every Monday we send Brendan into the early access fighting pits to face all types of terrifying wildlife. This week, the rabbit kickboxers and ultra strong wolves of Overgrowth [official site]. Overgrowth is a game that has been eight years in the making and still isn’t anywhere near finished. An anthropomorphic fighting game of swift kicks and raw punches to the side of the head,…

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Bunny brawler Overgrowth adds Lugaru’s campaign

The kung fu rabbits of Overgrowth [official site] have been around in a playable form since I was a small and ancient protozoa, so I won’t accept the game’s sudden switch from “alpha” to “beta” as news. But I will take notice when told that the story campaign of its predecessor, Lugaru, has been adapted into the fisticuffs framework of the sequel, meaning there should…

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No Need For A Receipt: Receiver For Free

Receiver is a game with "a lot of buttons. A needless amount." So says Graham, who also claims that the gun simulator is one of his favourite roleplaying games. A gun simulator is not a first-person shooter, just as QWOP is not a walking simulator, even though in some ways that's precisely what QWOP is. Receiver isn't a game about pointing and shooting, it's a…

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Ruff: Overgrowth Puts On Some Weight, Adds Dogs

Overgrowth is weird. Shamefully, I always forget about it until I watch a video of it, at which point I remark, aloud, to no one in particular/confused housemates/non-sword-wielding rabbits, "Wow, those are probably the best sword-wielding rabbits I've ever seen in a game." Because, I mean, look at them. Those ears are floppy in a way that can only be described as lush. And now…

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What’s Up Doc? – Overgrowth Looking Quite Nice

Ours is a world of strife and chaos. Everything fights: people, seahorses, parasites, plants, and - yes - even adorable fuzzy-wuzzy widdle bunnies. Overgrowth doesn't avert its gaze from this awful truth. It depicts the gruesome realities of lagomortal kombat with oftentimes stomach-lurching precision, putting hare-splitting blades, black-eye-sprouting bunnicuffs, and yes - even that most fearsome and pointlessly brutal of bunny-fu techniques - slow-mo on…

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Lock And (Down)load: Receiver On Steam

In between being Humble and making games about dangerous rabbits, the handsome folk at Wolfire have made a game with astonishingly complex gun-mechanics. It's called Receiver, and it's arguably one of most interesting experiments in the first-person shooting field for some years. Rather than clumsily attempt to precis this, I've posted Wolfire's own mechanics video below. The game has just had a big content update…

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Feature: Warren Piece

The Bunny Homicides: Hands On With Overgrowth

Overgrowth's slow-motion button is the Best Thing Ever Of All Time Today. Pressing TAB turns the work-in-progress bunny beat-em-up into a work of art; a dilated dalliance between lagomorphs. You can see all the systems clicking into place: the gamey legs stretching out, the lucky rabbit's foot crunching the unlucky rabbit's larynx, the crumple as the body is broken beneath that big, flat hoof. Who'd…

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Feature: Hare Brained

Rabbiting On: The Overgrowth Interview

Overgrowth is a game about anthropomorphic animals fighting each other. It looks awesome. When things look awesome I tend to like to talk to the people who made them, and that's what happened here. I talked to David Rosen, Overgrowth developer Wolfire's lead programmer. You can read our question and answer session below. It is highly informative.

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Wolfire Demonstrate Ragdoll Rabbits

But it's ultimately more interesting than that sounds. There's a video of Overgrowth's ragdoll combat posted below. It's some serious anthropomorphic rabbit violence. The game itself is a 3D action adventure which is being meticulously blogged by its creators. There's a second video below decks that shows some of what the Wolfire team have accomplished so far in their game creation process. What's fun about…

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