Posts Tagged ‘World-in-Conflict’

Tank Russian: New World In Conflict Gubbins

Click to make bigger as the senior producer said to the head of QA.

We’ve only mentioned the forthcoming World In Conflict: Soviet Assault in passing, but as I noticed a new trailer appearing, I went back and discovered further recent details. Soviet Assault’s advances primarily come for the forthcoming console release, but they’re funneling these changes back into the PC version. The new multiplayer elements will cost you exactly no money, available to anyone who bought the original and includes elements like the voice-activation for a-nuking. The new soviet campaign will be available as an purchasable download, apparently at a price beneath an expansion pack. So, disappointing to comment-threaders, not an expandalone. Because they do like the opportunity of saying “Expandalone”. Hell, don’t we all?

The new fancy rendered trailer with macho Russian music and some impressive spangly grabs are beneath the cut.
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WIC: Soviet Assault Trailer

The World In Conflict expansion, Soviet Assault, (possibly standalone, that’s not quite clear) is also the first outing of the game on the consoles. In this video Massive’s Martin Walfisz (who we recently interviewed) talks up the game, without actually revealing anything about the new features. These are reportedly voice-commands to summon reinforcements, and a new Soviet-faction single-player campaign. Anyway, there’s some great footage of the game in action, and if anyone hasn’t played it yet, the demo is here.

Massive On Ground Control and World In Conflict

A couple of weeks ago I had a chance to talk to Massive Entertainment founder Martin Walfisz. He’s one of the key minds behind Ground Control and World In Conflict, and arguably one of the biggest influences on the modern RTS game. In this interview we discussed how the company was founded, the fate of Ground Control, how his company forged its future direction with the alternate-history World War III of World In Conflict, and how that game was inspired by FPS games such as Call Of Duty. Also present was VP David Polfeldt, who joined Massive in 1995, but in the end he didn’t say anything.

Ground Control, as I’ve discussed elsewhere, was one of the most important games to me as a gamer. The impression I got from this interview was that the minimalist design found in that game was still the most important example of what Walfisz wanted to create, even with the blockbusting World In Conflict under his belt. Would the team return to the series? It’d be a tough call…
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Competition: World In Conflict

The artillery-splattered multiplayer games of World In Conflict that I spent too much of last year playing were quite astonishingly entertaining. The stupendous scale of the fights (NUCLEAR WEAPONS) and the wonderful way the unit-types rock-paper-shotgunned each other kept me absolutely entranced. You should have played this game, especially those of you who don’t much like Command & Conquer. Perhaps it’s the years of deathmatch training in me, but the lack of base building and pure point-capture tooth-and-nail fighting was utterly convincing, and rather unexpected, even after Ground Control. After years of getting stomped in online games of Total War or Dawn Of War, this, finally, got me back into multiplayer strategy.

In fact it’s rather interesting that Massive are gambling that it will even appeal to our net-enabled console chums, with the spectacular-looking strategy find its way onto the PS3 and 360 in the Autumn, where it might just be the strategy our gamepadded chums have been aching for. (Americans, don’t you feel sad to have abandoned such a fine word? “Autumn”?)

Anyway, apropos of nothing much at all, other than celebrating our chat with Massive, the folks over at Vivendi are giving us five copies of the game on PC. You can win them with little more than an email. Interested?
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Weeks In Conflict

Alterna-reality explodeathon World in Conflict was one of our favourite RTSes of last year. Perhaps even our favourite, most especially in multiplayer. What’s that? It wasn’t yours? Heretic. Purge yourself with a new two-week free trial of the multiplayer client.

It’s running until March 28th, and they’re also giving away five copies of the full game every Sunday until then, which you’re in with a shot at if you’re caught lurking on a server come the day. You do need to sign up for a free Fileplanet account to get it, which doubtless will cause some of you to swear and spit. Seems a small cost for a fortnight of free tank-smashing to us, though.

Details and download here.

Retrospective: Ground Control

With Massive Entertainment’s spectacular World In Conflict causing some big ripples in the slow depths of the real time strategy I found myself once again contemplating its sci-fi ancestor, Ground Control. This exquisitely unassuming game first trundled onto my PC in June 2000 and ever since I’ve been waiting for a worthy successor. Playing it again in 2007 was an interesting experience. I got to see how it has aged well graphically, despite the relative lack of detail and the low-res 3D, while it hasn’t aged well in terms of pacing and production. It still has a sense of style, but it certainly lacks the high-end bombast and gameplay timing of the more recent game. Nevertheless, I couldn’t help thinking, when reviewing the World In Conflict single player campaign, that Massive had missed a trick or two from their original game.
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