Posts Tagged ‘World of Goo’

David Rosen’s World Of Goo Design Tour

My eight-second attention span means that I often go to post stuff four or five times before I make it all the way through to the moment of actually typing it into the RPS interface, and this video by David Rosen of Wolfire is once such much-delayed info-trinket. Thanks to the half dozen people who forwarded the link!


Design Tour – World of Goo from David Rosen on Vimeo.

World Of Goo Piracy Rate: “82%”

Too much effort went into this one.

The post yesterday reporting World of Goo’s 90% piracy figure drew a surprising response. The P-word regularly generates comments threads that scare our hosts, but this one was odd. It became a discussion about whether one could disprove the 90% figure, and then extrapolating this to reach peculiar conclusions. Some could see this as people claiming there were far fewer stab wounds than first predicted and therefore there hadn’t been a murder. Others might suggest that fighting over the exact number is completely irrelevant, as that’s not the point of the issue. Now 2D BOY have responded with new look at the figures.

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World Of Goo(d News): Euro Release Imminent

Such a pretty lady.

Updated below.

Good news, Euro-people. World of Goo is officially reaching our shores this December. Now, obviously you’re sensible enough to have bought the game directly from the 2D BOY site, so haven’t had to wait. But you might know someone silly enough to have not done that for some stupid reason, and now you can let them know the news.

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Mac Gaming Since 1874

So, gaming on Apple machines. Clearly Paganism of the most heinous order, but as it’s nearly Halloween let’s deign to acknowledge it. Anyone do it? Happy stories/horror stories? Despite owning a (hilariously battered) Mac myself, it’s not something I’ve ever especially considered. I was fairly surprised to walk into a computing store in Canada last year and see ranks and ranks of slightly old or slightly silly Mac games there, so I know there is stuff available, but personally I’d stuck to oldies – I’ve got Mac copies of the first two Fallouts – and, er, casualies. Woo Peggle, etc. That, I’d surmised, was pretty much the outer limit of it, at least unless I had one of those hilariously costly high-end Mac desktops that people with tiny beards and expensive spectacles buy. Two Macish stories which suggested the more mainstream Apple systems are rather game-blessed of late caught my passive eye today, though.
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Oh Ye-Of-Little-Faith Special: World of Goo Demo

Burn Goo Burn! Disco Inferno! Yes!

This is mainly of use to the cynics (and the evangelists, of course). Anyone who’s even slightly vulnerable to purple-prose will have already worked out how to buy it and done exactly that. If you haven’t – well, what are you waiting for? A demo? Well, wait no more. It’s currently spreading across the net, but let’s point at Filefront for this 33Mb slice of splendidosity. It’s the whole of chapter one, which made me start ranting about it all those months ago. You will too.

Well, almost probably. A couple of tiny thoughts plus some more Goo-in-action-video-footage follows…
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World Of Goo Vs European Steam

Evil corporations!

We’ve had a few people contact us regarding World of Goo‘s sudden unavailability on Steam for European customers, so this is just a quick post to explain what we know. The game, which yesterday went straight to the top of Steam’s top sellers chart, has different publishers in the US and UK for the boxed versions. The US boxed game is available now, while the EU box won’t be appearing until around February 2009. There appears to have been some confusion regarding the contracts here, which 2D BOY are looking into. In the meantime, European customers can buy the game directly from 2D BOY with no problems whatsoever (and then just mount it in Steam, for goodness sakes).

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Tastes So Goo-d: 2D BOY Interview

Do you think games will one day have red carpet launches?

World of Goo launches today. In fact, if you look at the 2D BOY website, it seems to have quietly launched already. Buy! It will also be appearing on Steam, Direct2Drive, Greenhouse, and Beanstalk as the day goes on.

Despite their crazy pre-launch weekend, 2D BOY’s Kyle Gabler and Ron Carmel generously spared some time to answer our questions about the process of developing the game, the complicated life of the independent developer, and why it’s so very important to care deeply about your game (rather than your cat).

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World Of Steamy Goo – Update

Almost appropriate!

Hurrah! World Of Goo is finally announced for Steam. It launches on 13th October – next Monday – alongside the launch on 2D Boy’s own site. You can read our world exclusive review of the game here. Still not convinced? Try Eurogamer’s review.

Aaaand, if you pre-ordered it, and are all upset because you wanted it on Steam, look happy. You pre-order magic key will unlock it on Steam too, come Monday. Add to that the news that it’s integrating with Steamworks, and will be launching with eight achievements. And there’s lots more places to buy it too…

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Make A Date With World Of Goo – Update

How apt.

World Of Goo has a release date, both on Wiiware (in the US – it’s getting a retail release in Europe, apparently), and PC. That date is: 13th October. So less than two weeks. Oh boy!

2D Boy have confirmed for us that those who pre-ordered the game will be getting their copies as soon as this Monday. Kyle Gabler told us,

“We’re going to start sending out PC copies of the game to people who pre-ordered this Monday, October 6. Pre-orderers will also have access to Mac and and Linux copies, but those builds are not ready yet, only the Windows version for now.”

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World Exclusive: World Of Goo Review

She's a pretty one.

This is something special. This isn’t just the small matter of being one of the best games of the year, it’s also the emergence of a stellar new talent in gaming. World Of Goo is so stunningly designed, so beautifully illustrated, so precisely programmed, and so completely adorable that any of the greatest development companies in the world would be proud to release it. That this is a tiny indie dev’s first release – it is beyond belief.

Small blobs of Goo, when put near one another, form rigid bonds. Connect enough of them together and you can build towers and bridges along which unconnected Goo can saunter. The goal in the majority of levels is to see particular balls of Goo reach a pipe opening, into which they are satisfactorily sucked. There’s your raw concept. Now apply four hundred million gallons of imagination.

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World Of Goo-d News For October

It's good advice.

Some World Of Goo semi-news. While the boxed PC edition has been confirmed for the first week of November, we can confirm that those buying it digitally will be able to get it in October from 2D Boy’s site, and to-be-announced online distribution portals. The indie devs can’t yet pin down exactly when in October, but we’ve played it from top to bottom and can tell you there’s nary a need for another moment’s development. It is, beyond belief, wondrous.

We have a lot to say about it, but we don’t want to annoy you by overly-hyping up for a game you can’t get yet. So instead, we say this: If you didn’t get it originally five hundred years ago, pre-order this game now. Get the first chapter, play it to bits, and start anticipating. Er, that’s annoyingly hyping it up when you can’t play it yet, isn’t it? Sorry.

World Of Goold

NEED IT NOW.

It was only the other day that I was loudly lamenting the lack of more World Of Goo. What can be taking him so long? How could he tease us with that first chapter, and then no more for such a long time? Just how long ago did we place our pre-orders again? But phewie to the extremes, 2D Boy has declared the game has gone gold.

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IGF Winners Announced

The results are in, with the winners announced for the 2008 IGF Awards.

Stolen banners are our stock in trade.

The standard of entries this year was just stunning, and when we’ve tried to pick out our favourite of the top prize entries, it’s been impossible. For us it came down to three. Audiosurf has taken over our lunchtimes (and mornings and afternoons and evenings) this week, and is obviously a triumphant achievement. Crayon Physics Deluxe is so charming and serene, while letting you feel like a wizard as your drawings come to life. And World of Goo evoked memories in us of the first time we played Lemmings (a high compliment indeed). Winners lie beyond.

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World of Goo(d)

GOO!

I wasn’t expecting my preview of IGF-Grand-Finalist nominee World of Goo to go up yet, but it has. Which is lucky, as I no longer have to bite my lip about getting really excited about it here. In it, I start like this…

Having played through the preview code of this, the first twenty percent of the full game, I found myself desperately looking around for someone to tell about the thing. Except it was after 1am and no-one was awake, so I just paced and growled and generally acted as if someone had put a bunch of termites inside my head, and I had no way of getting them out. Thank the Lord of Eurogamer that I get to tell you lot about it, as otherwise it’d be straightjacket time.

And pretty only get increasingly giddy. Go read the rest, then come back and I’ll find some more stuff to say.
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