Posts Tagged ‘World of Warcraft’

The RPG Scrollbars: A Meal Fit For A Hero

“mage food pls”

Gladly! Speaking as a carbon-based lifeform with the need to convert sustenance into continued existence and also poop, I consider myself quite the food devotee. I’m not sure what I’d do without it, except to curl up and die. This, of course, is where most RPG characters have the advantage over us, or at least, have for the last twenty years. Who can forget the Ultima crew, stuffing baguettes and cheese and grapes down their gullet like a production line, only to instantly complain about being hungry? How long ago those days are now. Now, food is typically an optional extra; a way of starting the day with a little more power and a Well Fed flag.

Gosh. If only the same happened when their food entered our realm. As it does, on occasion…

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Blizzard due $8.5 million in legal battle with botmakers

A company who make and sell cheats for Blizzard games including Overwatch, Hearthstone, and World of Warcraft must pay Blizzard over $8.5 million, a US court has ruled. This is the latest development in Blizzard’s battle with cheaty botters Bossland, which has so far spanned five years, the courts of several countries, and even more cases. This latest ruling says that, along with paying up, Bossland are ordered to stop selling their software in the US as it “circumvents technological measures that control access to Blizzard’s games”. Other cases are still ongoing, mind. Read the rest of this entry »

The RPG Scrollbars: Back To World of Warcraft: Legion

Like many, my relationship to World of Warcraft [official site] has shifted over the years, from second home (though never second job, unlike many) to an occasional jaunt to go catch up with my Undead Mage and see the latest fun stuff and twists and turns in Blizzard’s ongoing demonic soap opera. Sure, it’s a theme park, but so’s Disneyworld. I like making return trips to The Haunted Mansion too. And, with Legion, Blizzard’s done a much better job than its previous expansions of providing reasons to either stick around or come back. With Patch 7.2, Tomb of Sargeras, I decided to check back in on the battle against both The Burning Legion and the six-month content drought. From my perspective as a casual soloer, sure, but there’s quite a few of us.

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Blizzard phasing out Windows XP & Vista this year

World of Warcraft, StarCraft 2, Diablo 3, Hearthstone, and Heroes of the Storm are all to stop working on Windows XP and Windows Vista as Blizzard start phasing out support for ye olde operatinge systemes later this year. Other, older games will still work fine, but folks will need to upgrade to keep playing those newer ones. Windows XP is now fifteen years old and Vista ten, Microsoft have long since stopped updating either, and Blizzard say “the vast majority” of players have upgraded, so they’re knocking old Windows out and smashing ’em in a big skip. Read the rest of this entry »

WoW Tokens can now be used to buy Overwatch items

WoW® Token

As the song goes, “WoW® Tokens make the world go around, the world go around, the world go around…” but obviously by “world” they mean “Blizzard-iverse” because you can now convert the WoW® Tokens you buy with gold in World of Warcraft to a digital currency called Battle.net Balance which you can use to purchase Blizzard games as well as in-game items for Hearthstone, Overwatch and the like. Read the rest of this entry »

The World before time: original WoW, revisited

Last year, I tried to indulge my nostalgia for Dun Morogh, the wintry original Dwarf & Gnome starting zone in World of Warcraft, by returning to it as it is now. It did not go entirely well – in the 11 years since WoW’s launch, much has changed. Where once this was a slow-starting MMO, defined by long wandering, hard work and a certain degree of solitude, these days its early questing is an explosion of instantaneous rewards and high-speed levelling. I thought that this first World of Warcraft was lost forever. But there is a way back.
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The power of gaming communities

For three years, many of my evenings and weekends have been spent online with the Rock, Paper, Shotgun community – posting announcements, managing servers, and hosting events. By doing this I’ve met hundreds of people and have developed some great friendships. I’ve enhanced the experience of playing games for myself and others, and in the process I’ve gained skills to progress my career in ‘real life’.

My experience is not unique. I’m here to convince you of the power of getting involved in gaming communities – and that game developers should take more responsibility for fostering and highlighting what their community is doing.

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