Posts Tagged ‘World of Warships’

Splash Damage working with World of Tanks company on something warnew

Splash Damage, the studio behind Enemy Territory and Dirty Bomb, have joined forces with the World of Tanks/Warplanes/Warships lords at Wargaming to work on “new gaming experiences”. No specific game is announced yet but huh, I am always curious to see what Splash Damage do. It seems not impossible that Splash Damage might make some sort of objective-driven multiplayer FPS in the Enemy Territory mould, and that Wargaming would name it World of Warsomething. The question is: which Warthing? World of Warriors. World of Warmen. World of Warfaces. World of Warwars. World of Warworldwarwarworld. We just don’t know. Read the rest of this entry »

We’ve Peaked: Steven Seagal’s In World Of Warships

Probably around 800,000 press releases come into my inbox every day. Standing out from that crowd is tough. But when your subject line is “Steven Seagal in World of Warships”, you’re like a brilliant light shining through the darkness.

Steven Seagal is in World Of Warships [official site].

Read the rest of this entry »

The Flare Path: Unstitched

Crisis! Geoff, the retired sailmaker who usually stitches together FP news stories, phoned in sick this morning (housemaid’s knee). We’ve experimented with alternative fastenings – velcro, staples, bulldog clips, ant-head sutures… – but none of them are strong and flexible enough to join this week’s selection of topical sim and strategy snippets. Unless Irma’s ongoing porridge experiments prove successful, I fear today’s column will have to take the form of an index finger inconveniencing gallery. Read the rest of this entry »

World Of Warships Charts Course For New Mode

Now that I’ve expended my vast knowledge of naval terminology (which is actually mostly just vocabulary I associate with pirates), World of Warships [official site] has just received a new update. The biggest changes are a new mode and improved matchmaking. It’s all part of Wargaming’s new effort to introduce shorter development cycles to bring quick bursts of smaller updates to the game, much like a cannon salvo from a warship (because World War II-era ships have cannons, silly – I am, after all, here to teach).

Read the rest of this entry »

The Flare Path: Battleships, Gunships, Rosehips

While much of the European Regional Development Fund is frittered away on Spanish zeppelin termini and 200ft-tall unicorn sculptures for Romanian mountain tops*, some does end up in the hands of genuinely deserving recipients like JetCat Games. The Vilnius-based studio are using a slither of the vast EC money pie to help build a multiplayer military chopper game. Currently in closed alpha, Heliborne has ‘POTENCIALAS’ written all over it.

* probably

Read the rest of this entry »

The Flare Path: How To Draw An Eagle

(Next week in The Flare Path: How to Draw a PMD-6 Anti-Personnel Mine)

Going by the number of sketches arriving in the FP inbox at the moment, this column’s recent foray into art tuition is going down extremely well. For every RPS reader keen to spend their Friday lunch hour reading about upcoming quadruplex transport sims, imminent Seven Years War strategy offerings, ill-conceived wargame patches, and my ongoing World of Warships dalliance, it seems there are three or four hungry for bite-sized drawing lessons. I’d make some comment about the pencil being mightier than the sword/Schmeisser if I wasn’t aware of the experiments conducted in the late 1940s by the Royal Armament Research and Development Establishment that proved the exact opposite. Read the rest of this entry »

The Flare Path’s World Of Warships Apprenticeship

World of Warships has been flashing its signal lamp at me for several months. Ignoring messages like…

– .. — –..– / -.– — ..- / .-.. — …- . -.. / .– — .-. .-.. -.. / — ..-. / – .- -. -.- … –..– / .– …. -.– / -. — – / –. .. …- . / .– — .– … / .- / – .-. -.– ..–..

“Tim, you loved World of Tanks, why not give WoWS a try?”

.. – / .. … / ..-. .-. .

“It’s free!”

and – …. . / .–. .. –. . — -. … / -.. .- -. -.-. . / -… . .- ..- – .. ..-. ..- .-.. .-.. -.–

“The pigeons dance beautifully.” (Not 100% sure I recorded that one correctly.)

…hasn’t been easy, but somehow I managed it. Until Tuesday.

Read the rest of this entry »

World Of Warships Weighing Anchor On The 17th

Mate, I would swim in this sea.

After two months of ships circling each other honking and making puffy smoke clouds in open beta, and probably some cannon fire too now I think about it, World of Warships [official site] is almost ready to properly launch. Developers Wargaming today announced that on September 17th they’ll smash a bottle over the free-to-play naval battler’s bow and christen it the HMS Totes Released before sending it down the digital slipway into the virtual sea.

Release it. They’ll release it. World of Warships is coming out on September 17th.

Read the rest of this entry »

Weigh Anchor: World Of Warships Plunges Into Open Beta

Blammo!

After invading land of air, World of Tanks and World of Warplanes developer Wargaming has launched the third arm of their attack against free-to-play wargames. World of Warships [official site] entered open beta today, letting all and sundry in to roam the seven years blasting the heck out of each other for funsies.

I’m still impressed that they’ve made mainstream a type of game that was once quite niche (not that they’re sims, but y’know what I mean), and even more surprised that they’ve got away with the World of Warthings naming. I suppose a gnome isn’t much match for a shell bigger than they are.

Read the rest of this entry »

Sink Your Battleship: World Of Warships Beta Weekend

World of Warships was the game I found most surprising at last year’s Gamescom, because it seemed unclear how Wargaming.net’s fast-paced, competitive formula from Worlds of Tanks and Warplanes would translate to the slow, maritime maneuvering of carrier fleets. In practice, it felt fairly straightforward: make ’em faster, make ’em mouse controlled, and begin with a focus on PvE.

If you want to try it yourself, there’s a beta coming this weekend on Jan 24th and 25th, and you can signup via the Sign Up button on the game’s site.

Read the rest of this entry »

World Of Warships Gameplay Video Released

WAR CATAMARANS

Well, Wargaming are releasing another World of Warthing game soon! World of Warships is in beta. *Takes DEEP BREATH* But what about World of Warbicycles? World of Warballoons? World of Wargo-karts? World of Warjetskis? World of WarVespas? How about SEASONAL World of WarSleighs? Anyway click ‘more’ to see the first gameplay trailer, I promise I’ll shut up.

Will I though

Read the rest of this entry »

Interview: Victor Kislyi On Wargaming In A Single Breath

I’ve interviewed a lot of CEOs over the past ten years, and while they each project the same unnatural, media-trained sangfroid, they’re each different, too.

Victor Kislyi, CEO of Wargaming, seems like one of the most genuine human beings I’ve seen in the role. His enthusiasm for his job is palpable. I asked him a single question at this year’s Gamescom and he spoke for nine minutes straight in response.

Read the rest of this entry »

World Of Warships Hands-On: Overcoming Skepticism

World of Tanks makes sense. It’s Counter-Strike with moveable turrets; angry houses hiding behind placid houses, streets like corridors, cannons like machineguns, machineguns also like machineguns.

World of Warplanes makes sense, sort of, on paper. Planes. They’re like tanks but they fly. Except there’s no cover in the sky, and enemies could be in front, behind, beside or above you. So you sort of just wheel around in circles forever and it’s alright.

World of Warships? That doesn’t make sense at all. How the hell would you make a multiplayer game out of something like that?

Read the rest of this entry »

Free Shells: Wargaming.net Scrap Pay To Win

Wargaming.net believe that war should take place on a level playing field. Money may make the world go round but it won’t buy you any extra-powerful rounds for your weaponry, whether those weapons be attached to tanks, planes or automobiles ships. In an interview with Gamasutra, Andrei Yarantsau, VP of publishing at the Belarusian behemoth, stated that the World of Tanks and other forthcoming titles, including World of Warplanes and World of Warships, would operate on a ‘free to win’ basis. This seems like good news.

Read the rest of this entry »

From Our Tank Correspondent, Part 2: The As-Liveblog


[Part one is here.]

I found myself in Moscow at the weekend, reporting on the Ural Steel 2012, a World of Tanks tournament with a top prize of $35,000. There were many tanks, as evidenced in part one of my adventures. But there was also lots of tense team-based drama. Being both unprepared and a terrible person, I found myself unable to liveblog the event as it happened. So, I just wrote down everything on paper which I would otherwise have scribed onto the vast scroll of the internet. God bless paper. For a more detailed rundown of results, best check Wargaming.
Read the rest of this entry »