Posts Tagged ‘World of Warships’

World Of Warships Charts Course For New Mode

Now that I’ve expended my vast knowledge of naval terminology (which is actually mostly just vocabulary I associate with pirates), World of Warships [official site] has just received a new update. The biggest changes are a new mode and improved matchmaking. It’s all part of Wargaming’s new effort to introduce shorter development cycles to bring quick bursts of smaller updates to the game, much like a cannon salvo from a warship (because World War II-era ships have cannons, silly – I am, after all, here to teach).

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The Flare Path: Battleships, Gunships, Rosehips

While much of the European Regional Development Fund is frittered away on Spanish zeppelin termini¬†and 200ft-tall unicorn sculptures for Romanian mountain tops*, some does end up in the hands of genuinely deserving recipients like JetCat Games. The Vilnius-based studio are using a slither of the vast EC money pie to help build a multiplayer military chopper game. Currently in closed alpha, Heliborne has ‘POTENCIALAS’ written all over it.

* probably

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The Flare Path: How To Draw An Eagle

(Next week in The Flare Path: How to Draw a PMD-6 Anti-Personnel Mine)

Going by the number of sketches arriving in the FP inbox at the moment, this column’s recent foray into art tuition is going down extremely well. For every RPS reader keen to spend their Friday lunch hour reading about upcoming quadruplex transport sims, imminent Seven Years War strategy offerings, ill-conceived wargame patches, and my ongoing World of Warships dalliance, it seems there are three or four hungry for bite-sized drawing lessons. I’d make some comment about the pencil being mightier than the sword/Schmeisser if I wasn’t aware of the experiments conducted in the late 1940s by the Royal Armament Research and Development Establishment that proved the exact opposite. Read the rest of this entry »

The Flare Path’s World Of Warships Apprenticeship

World of Warships¬†has been flashing its signal lamp at me for several months. Ignoring messages like…

– .. — –..– / -.– — ..- / .-.. — …- . -.. / .– — .-. .-.. -.. / — ..-. / – .- -. -.- … –..– / .– …. -.– / -. — – / –. .. …- . / .– — .– … / .- / – .-. -.– ..–..

“Tim, you loved World of Tanks, why not give WoWS a try?”

.. – / .. … / ..-. .-. .

“It’s free!”

and – …. . / .–. .. –. . — -. … / -.. .- -. -.-. . / -… . .- ..- – .. ..-. ..- .-.. .-.. -.–

“The pigeons dance beautifully.” (Not 100% sure I recorded that one correctly.)

…hasn’t been easy, but somehow I managed it. Until Tuesday.

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World Of Warships Weighing Anchor On The 17th

Mate, I would swim in this sea.

After two months of ships circling each other honking and making puffy smoke clouds in open beta, and probably some cannon fire too now I think about it, World of Warships [official site] is almost ready to properly launch. Developers Wargaming today announced that on September 17th they’ll smash a bottle over the free-to-play naval battler’s bow and christen it the HMS Totes Released before sending it down the digital slipway into the virtual sea.

Release it. They’ll release it. World of Warships is coming out on September 17th.

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Weigh Anchor: World Of Warships Plunges Into Open Beta


After invading land of air, World of Tanks and World of Warplanes developer Wargaming has launched the third arm of their attack against free-to-play wargames. World of Warships [official site] entered open beta today, letting all and sundry in to roam the seven years blasting the heck out of each other for funsies.

I’m still impressed that they’ve made mainstream a type of game that was once quite niche (not that they’re sims, but y’know what I mean), and even more surprised that they’ve got away with the World of Warthings naming. I suppose a gnome isn’t much match for a shell bigger than they are.

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