Posts Tagged ‘Worlds Adrift’

Worlds Adrift swings to Steam Early Access in May

After a year of swinging around in paid beta, Worlds Adrift will enter its next phase of development and officially launch on Steam Early Access on May 17th, developers Bossa Studios announced today. Our boy Brendy ventured into the sandbox explore-o-crafting MMO’s world of floating islands last year, swinging around with his grappling hook, building an airship, and getting into a fight over a parking space. You can’t take him anywhere. Officially going to Early Access will usher Worlds Adrift into the next phase of development as it seeks a wider audience. Read the rest of this entry »

The games chasing EVE’s vision of a single shard MMO

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The planet is full of aimless people. Dozens of non-descript robots silently going to and fro, with no discernable purpose or meaning. Yes, I’m at Gamescom, the annual gaming conference in Germany, but I’m not talking about the visitors on the show floor. I’m talking about the on-screen player bots of Dual Universe [official site], a sci-fi survival MMO making big promises about player numbers and control.

“This is going to be unlike anything else you’ve ever seen before,” says Jean-Christophe Baillie, founder of studio NovaQuark, “because it’s a giant sandbox shared by everyone at the same time where they can build everything they want.”

Like nothing I’ve ever seen before. That’s something I’m hearing a lot these days.
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Podcast: The Electronic Wireless Show talks Gamelab, the airships of Worlds Adrift, and horror of Get Even

Bring out your ears, it’s the RPS podcast, the Electronic Wireless Show. Adam has returned from Gamelab in Barcelona and is ready to tell us all the hot goss about Arkane’s president leaving the studio (there’s not much) but also all the gamescience he acquired from RiME developer Raúl Rubio and Cyberpunk 2020 creator Mike Pondsmith. In the mean time, Brendan has been falling off airships and getting into disagreements with cloud hobos in floating island MMO Worlds Adrift, and Pip has been too busy to play things. The world is an accursed slum of injustice.

But there’s more! We also have a tougher-than-normal edition of our patch notes quiz, Patch Adam, and take some questions from readers. Listen now, your attention is our sustenance. Feed us. Feed us.

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Premature Evaluation: Worlds Adrift

Every week we launch Brendan into the early access stratosphere to see if he can find gems among the clouds. This time, the floating islands and airship building of sandbox MMO Worlds Adrift [official site]

I fell off my sky boat. I’m now falling through the clouds wondering if this world has a bottom – a large lava pit or possibly a vast, endless ocean – and also: how long will it take to arrive there? I say “fell”. In fact, I was forcefully ejected from my ship – the Flabbergaster – by some kind of violent spasm of the game’s inner workings. This isn’t the first time I’ve died to a janky accident of the overzealous physics engine, nor is it the most embarrassing. That honour is reserved for the time I crafted a plank of wood and it landed awkwardly on my own head. It might be difficult to describe the merits of this crafting-heavy multiplayer world while the wind rushes so mercilessly around me but I’ll try, because it has many, despite the jank.
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Camelot Unchained and Crowfall: MMOs’ best hope?

Massively multiplayer games are in a poor state. While there’s still plenty of money to be made, the current crop are having a rough time. WildStar [official site] is barely scraping an income, Black Desert Online [official site] saw a strong start but petered out not long after launch and Guild Wars 2 continues to see a decline in revenues. Even the resilient World of Warcraft [official site], despite buoyant Legion sales, still isn’t willing to divulge subscription numbers; a sign that things aren’t eternally rosey.

With a lengthy list of massively multiplayer casualties over the last few years, including Warhammer Online, City of Heroes, World of Darkness and EverQuest Next, it’s fair to say the genre is in need of an intervention.

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Worlds Adrift made me believe in MMOs again

On one screen, a developer is demonstrating Worlds Adrift [official site], and explaining that players have hand-crafted everything I can see. The game world is made up of floating islands and the one he’s scrambling around right now, using a grappling hook to traverse rapidly, has a ruined building at its centre. It’s not very large, the island. You could hop, skip, grapple and jump across it in a matter of seconds, and it’s hanging in empty space. Well, almost.

As the developer plays, an airship putters into view. He decides to board the ship, even though it’s a good distance away from the island, and then there’s a strange moment when I notice the next screen along in the row of demo pods. A passerby has picked up the controller there and is steering a large airship past an island. Our island. I watch, one eye on each screen, as the two worlds come close to colliding.

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Hands On With Worlds Adrift, Which Seeks To Return To MMOs’ Days Of Wonder

Worlds Adrift [official site] is an upcoming crafting- and exploration-centric MMO from Surgeon Simulator folk Bossa Studios, set in a vast world split into countless floating islands that are navigated by grappling hooks and player-built skyships. I went to see and play it earlier this week.

I’m repeating a line given as part of a game demonstration here, but I do so because it resonated. Most MMOs now are, and long have been, defined by numbers more than by experiences, by the pursuit of minor or major statistical improvements rather than the discovery of new places and new challenges. Worlds Adrift hopes to take us back to the land that time and numbers forgot.
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Worlds Adrift Trailer Flies In More Gameplay Footage

Worlds Adrift [official site] is a game I primarily knew as “the thing with skyships and grappling hooks”. There’s a new trailer, though and it has bits and bobs of gameplay footage in amongst the sweeping camera shots of clouds and floating islands. I’ve also had a little look at the lore of the game so here’s what I now know:

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Worlds Adrift Showcases Cannon Fire Gameplay

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Bossa Studios have released a short sample of gameplay footage for their multiplayer work-in-progress, Worlds Adrift [official site].

The idea behind Worlds Adrift is that you’re an explorer roaming from island to island in your rag bag of an airship, looking for ways to upgrade it and keep it fueled as you wander round the skies. According to Bossa:

“We hope Worlds Adrift will be a return of sorts to the roots of online multiplayer games. We want it to be a freeform exploration and adventure game where players create their own objectives, because we believe those are consistently the most rewarding and empowering goals to attain”

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Surgeon Sim Creators Prototype: Worlds Adrift

In the wake of Kickstarter and its crowd funding brethren, the last couple of years has seen a trend of asking communities to give feedback during development, and even to contribute ideas. But a phrase I haven’t heard a lot during all this is, “is it worth us continuing working on this game or not?” That’s the bold question being asked by Surgeon Sim creators Bossa Studios of their new project, Worlds Adrift. You can see the grapple-hooked, ship-building shared world in very early action below.

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