Posts Tagged ‘wot i think’

Wot I Think: Sethian

Sethian [official site] came out, perhaps unwisely, in the midst of the annual November deluge. It’s a little niche – a single-screen mystery about typing commands into an alien computer to find out more about the extinct race behind the device. But the computer functions only in the local extraterrestrial tongue. As an xeno-archeologist out to save your career from ruin, it’s up to you to decipher and translate much of this language, a symbolic script that is inspired by Chinese, American Sign Language and other languages but also includes features which “have no real world counterpart.” At its heart is a central question: where did all the aliens go? Read the rest of this entry »

Wot I Think: Glittermitten Grove

Building games are supposed to be in-depth and serious. We deserve towering cranes, gleaming interplanetary landers and complex networks of conveyor belts, not cutsey fairies, sunbeams and magical fruit. Glittermitten Grove [official site], a wretched and insipid affair, rips the meaning and the strategy out of a noble genre – a cynical cash-in made from what looks like clipart, making a quick buck out of legions of creatively-minded PC gamers who long only to escape from a world that hates and fears them.

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Wot I Think: Ahnayro – The Dream World

After an early access release gave us just a few puzzles from the first two of four “tables”, a full version of Alice & Smith’s Ahnayro: The Dream World is now out, and I really rather like it. Which isn’t going to stop me from complaining about it too. Read the rest of this entry »

Wot I Think: The Binding of Isaac Afterbirth †

The new expansion for the marvelous The Binding of Isaac is a mixed bag. Stick your hand in and, fittingly, given the grotesque nature of the game, you might find a pleasant treat, a razor blade or a little cluster of dingleberries. Toxic dingleberries. For the first time since its release, Isaac really is creaking under its own weight and Afterbirth † feels as overstuffed as a trio of turduckens. It’s not a pretty sight, but there is plenty of meat wrapped around all those little choking bones.

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Wot I Think: The Walking Dead – A New Frontier Eps 1&2

Telltale’s The Walking Dead [official site] comes back into our lives after just over two years away, but is it a welcome return with fresh water and bandages, or a shambling wreck of fetid corpse. It’s the second one. It’s fucking awful. Here’s wot I think: Read the rest of this entry »

Wot I Think: Hearts Of Iron IV – Together For Victory

Playing any nation in Hearts of Iron IV [official site] beyond the big players, like Great Britain or Germany, is a lot like sitting at the kid’s table. The pace is slow, there are less complex decisions to make, and it never feels like anything that’s going on is nearly as important as what’s happening at the adult’s lavish banquet table. They’re dragging the world into a global war while you’re wondering if you’ve been completely forgotten.

Together for Victory promises to change that, at least for the Commonwealth countries: Canada, Australia, South Africa, India and New Zealand. The expansion gives these five nations a serious makeover, and they now sport unique national focus trees, historical and speculative events, and more freedom even while they remain stuck to Britain.

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Wot I Think – Space Hulk: Deathwing

SPACE HULK SPACE HU.. no, sorry, best not do that again, eh? This latest pixel-flashing rendition of the revered Games Workshop tabletop game is no boardgame adaptation, but rather a squad-based swarm-shooter in the vein of Left 4 Dead.

I played Space Hulk: Deathwing [official site] alone and had a lousy time. Then I played it with others and ALL GLORY TO THE EMPEROR OF MANKIND! Oops, I did it again.
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