Posts Tagged ‘wot i think’

Wot I Think: Shadow Warrior 2

Shadow Warrior 2 [official site] could have gone horribly wrong. The 2013 reboot succeeded because it took the principles of a nineties FPS and dragged them kicking and bleeding into the twenty-first century, adding superb melee combat controls, a well thought-out upgrade system, but sticking with linear levels packed with easter eggs and secrets. It was the best of the old and the best of the new.

For their sequel, Flying Wild Hog have kept the fundamentals but built an entirely different game atop them. Part Borderlands, part interactive chainsaw massacre, it throws everything at the wall and hopes there’s enough blood to make most of it stick.

Read the rest of this entry »

Wot I Think: THUMPER

THUMPER is knives in my skull.
THUMPER is fire in my veins.
THUMPER is the driving beat that has no beat, inhuman rhythm, a bug-eyed dance that starts in the shoulders, moves to the jaw, ends in a chin thrust mechanically forward with murderous intent.
THUMPER is a descent into Hell that transforms into liberation.
THUMPER is/is not a music game.
THUMPER is the videogame you should play today.

Read the rest of this entry »

Wot I Think: FIFA 17

Some years a new FIFA game arrives with barely anything to write about bar balance adjustments that might form a monthly patch in many other games. FIFA 17 isn’t one of those years. The latest iteration of EA’s football giant boasts a new, glossy mode called The Journey in which you take control of Alex Hunter, watch his ascent through his first season in the Premier League in mo-capped cutscenes, and make occasional decisions via a BioWare-style dialogue wheel. It’s an exciting addition and no doubt compelling even if it’s also a bit shit.

As per the rest of the game.

Read the rest of this entry »

Wot I Think: Fractured Space

Fractured Space [official site] finally warped out of the safety of the early access nebulae this month, making it a ripe target for the RPS fleet. We sent Brendan to do battle with the interstellar MOBA and tell us wot he thinks.

A few years ago there was a game called Stellar Impact. It was a MOBA set in space and it was pretty good. But, for whatever reason, it couldn’t compete with the Dotas and LoLs. The playerbase dissolved into nothing. It got to the point where, if you bought the game, you would find only a sorry derelict – the servers abandoned, the chat boxes silent. Fast-forward to the present day and you’ll see Fractured Space rumbling into sight, louder, bulkier and bristling with firepower. A new space MOBA has arrived, from a different developer. It isn’t perfect but it has hugely improved the process of pushing through space lanes. It also gets space battles.

Read the rest of this entry »

Wot I Think: Giant Machines 2017

Stand aside, other construction simulators. Do your vehicles require ladders to get on board? Do they have enough surface area to host a cocktail party? No? Pshah I say. Which I also say to this pile of crap. Here’s wot I think of Giant Machines 2017 [official site]:

Read the rest of this entry »

Wot I Think: Slayer Shock

There was a Buffy The Vampire Slayer game on the first Xbox, for our sins. I can remember playing it, hating it, then hating myself for having been suckered. It was hack and slash and jump and collect, of course: all license and no trousers. Slayer Shock [official site] too is hack and slash and jump and collect, but more than a decade later it’s got the hindsight to appreciate why we loved the Scoobies.
Read the rest of this entry »

Wot I Think: Quantum Break

Quantum Break [official site] has finally received a proper PC release via Steam (although sadly only Steam so far), rather than the ridiculous Windows Store. (A store that hides where it installs games on your PC, which isn’t something you’ll want with a 70GB game!) I’ve played it through for the very first time this week, and can tell you wot I think of this time travelling multimedia caper.

Read the rest of this entry »