Posts Tagged ‘wot i think’

Wot I Think: Alwa’s Awakening

There are a lot of retro platformers about just now. And most of them are pretty rubbish, echoing games they remember without really understanding them, or fixating on some deluded belief that it was great in the 80s when they were near-impossible to play (Chuckie Egg 2, anyone?), and that pixel-perfect jumps and ludicrous insta-kills with no saves are a sepia-toned nostalgic cuddle we can only wish to embrace once again. No. They were terrible games, stop emulating them.

Meanwhile, 8-bit NES-a-like Alwa’s Awakening [official site] by Elden Pixels is bloody brilliant. Read the rest of this entry »

Wot I Think: Tales of Berseria

I’m sitting with some friendly seaside townsfolk debating the merits of placing chocolate jelly in every toilet in the Holy Midgand Empire. The Great Choconito Gambit, one of them calls it to much amusement, insisting he was going to get rich from the scheme. We all laughed.

Cut forward half an hour and I’m deep in an ancient temple watching a starving daemon child, half-boy, half-tree, eat his mother alive as my party looks on, helpless. And so it goes in Tales of Berseria [official site]: one minute you’re enjoying the idle chatter of your rag-tag RPG party, the next you’re thrown back into a twisted tale of death, revenge, and dragon gods. This is Tales’ attempt to shed its label as a solid but predictable series – and for the most part, it succeeds.

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Wot I Think: A House Of Many Doors

A House of Many Doors

A House of Many Doors [official site] is developer Harry Tuffs’ expansive story-weaving game where you roam a mysterious parasite dimension creating memories and pursuing stories. It’s a curious, beautiful thing which I both loved and grew frustrated by as I scuttled from room to room. Here’s Wot I Think: Read the rest of this entry »

Wot I Think: A Normal Lost Phone

Originally released as a game jammed freebie in April last year, A Normal Lost Phone [official site] has been revamped and expanded and now has a paid (albeit only £2) release on Steam. And it’s really rather wonderful. Here’s wot I think: Read the rest of this entry »

Wot I Think: Mainlining

As has been seen, I love to hack the planet. Intrigue, silliness, typing long commands with a single semi-colon in the wrong place – a good hacking game is always welcome on my PC. Mainlining [official site] is a hacking game that could have been good. But after many frustrations, it’s getting clicked and dragged to the recycle bin. I’ll tell you why.
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Wot I Think: Imprint-X

I might start a service where I go door to door to puzzle game developers and just calmly reassure them they don’t need an excuse. “It’s fine. No one’s judging you for making a puzzle game! We love them. You don’t need to hide it. You don’t need to disguise it. You don’t need a story.” My gentle, mellifluous tone will steady their nerves, help them relax into their chosen genre, and everyone will benefit. Imprint-X [official site] is a novel little puzzle game from the creators of 2015’s Rymd Resa put beneath some absolute drivel of a story, and after hours of playing I haven’t managed to identify any coherent connection between the two. Read the rest of this entry »