Posts Tagged ‘wot i think’

Wot I Think: The Long Journey Home

It’s not all that long, the journey, but it is very busy. About six hours might do the trick, but you’re likely to get distracted along the way. Part Star Trek Voyager and part The Odyssey, The Long Journey Home [official site] puts you in charge of a small crew who have been stranded far from Earth due to a tech malfunction, and must make their way home, making friends and enemies along the way. Though it’s clearly inspired by the likes of Star Control and Captain Blood, I’ve found myself thinking of No Man’s Sky as I play. Here’s wot I think.

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Wot I Think: Vanquish

It’s my first time with the high-speed bumslides and endless robo-armies of Bayonetta and Nier: Automata dev Platinum’s third-person shooter Vanquish [official site], newly released on PC a full seven years after its console versions. I like to think that this means I see it with clear eyes, unclouded either by nostalgia or a predisposition to root for an underappreciated underdog.

Of course, it may instead mean that I’m unfairly holding a 2010 game to 2017 standards. That may be why I want to say things like “Vanquish looks and sounds exactly like the kind of shallow, noisy, appallingly-written, hyper-macho low culture that people who don’t play videogames think all videogames are like”. Then again, the reasons that people have kept its flame burning for the best part of the decade are surely the same reasons that make me want to say things like “yeah, Vanquish is brillo.”
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Wot I Think: Perception

Perception [official site] has pedigree. It’s the first game from a new studio, but members of the team have worked on BioShock, BioShock Infinite and Dead Space. Crowdfunded to the tune of $160,000, Perception didn’t simply rely on past glories though; it has one of the strongest hooks I’ve ever seen in a horror game. You play as a blind woman, exploring a haunted (?) house, using echolocation to find your way around, and to discover escape routes when necessary. Sounds good? Here’s wot I think.

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Wot I Think: Steel Division – Normandy 44

There are two wars raging within Steel Division [official site]. While the Axis and Allies are going at it hammer and tongs in the très jolie fields and lanes of NW France, behind the scenes ‘Plausibility’ and ‘Populism’ – or ‘Wargame’ and ‘RTS’ if you prefer – are scrapping just as energetically for control of the soul of Eugen’s latest offering. Most of the time the fight is close and the game is great as a result. It’s only when Populism/RTS starts gaining the upper hand – something that happens most noticeably during the three short singleplayer campaigns – that things go awry for the mostly excellent Steel Division. Read the rest of this entry »

Wot I Think: Old Man’s Journey

Old Man's Journey

Old Man’s Journey [official site] is a beautiful and thoughtful mild landscape puzzler which is at its best when it focuses on tiny details or on strange delights. The interaction can meander into dullness but there are moments of melancholy beauty to be found and which are arresting enough that it makes the whole thing worthwhile. Here’s Wot I Think: Read the rest of this entry »

Wot I Think: The Edgelands

The Edgelands [official site] is a minimalist miasma, a quirky combination of IF-like faux text parser and graphic adventure, set in a grimly dying world. And while there’s so much good about it, there’s just a bit too much that isn’t. Here’s wot I think: Read the rest of this entry »