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Posts tagged “wot i think”

Feature: Spice kills - quit now

Star Traders: Frontiers review

Star Traders: Frontiers is a huge stellar sandbox with an evolving galaxy that moves forward with or without you. It’s liberating, not being on the hook for every little problem. As a free-wheeling captain, you can ingratiate yourself with the most important galactic players, becoming embroiled in the highest level of politics, or you can just enjoy the life of a scoundrel, smuggling and stealing…

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Feature: Possessing

Unavowed review

Unavowed is unquestionably one of the most impressive point and click adventures made in many, many years. It's of a scale I wasn't at all expecting, with layer upon layer of complexity and variety in a way the genre has genuinely never seen before. It's also a darned fine yarn of demonic battling across the streets of New York, that tells its story in a…

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Feature: It caught on in a flash

Monster Hunter: World review

“The plural of ‘monster’ is ‘monst’.” Nietzsche, probably. Welcome hunter. If you’ve already got a decent idea of what the hunting of monst is all about, and you’re just here to make sure the rescue from the darkest recesses of console exclusivity went smoothly, you’ll want to head over to Katharine’s rundowns. For the record, my own experience has been largely positive since the latest…

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Feature: Fast food

Overcooked 2 review

Co-op chef-‘em-up Overcooked 2, much like its predecessor, is less about cooking and more about chaos management. The sequel builds on the solid foundation of the first game, bringing in new recipes, hazardous levels, and online multiplayer for maximum pandemonium. Oh, and you can throw ingredients now, which can be incredibly slick if you sling them across the kitchen and directly into a pan, but…

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Feature: What a handsome rogue

Dead Cells review

Dead Cells gets into your nervous system like a wonderful toxin. If it wasn’t so fast-paced, you could almost feel the electro-chemical effects pulsing through your body, from hand to eye to screen to brain, as your panicked flurry of knife strikes eviscerates another sewer worm. The game began as a “roguevania”, and it was strong even in its early days. But the final version…

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Feature: Whip it good

La-Mulana 2 review

This might just be the strangest game I've played in years. A peculiar mix that, while frustrating in plenty of areas, managed to charm me with its sheer absurdity. Like any good archaeologist though, let's start at the surface and work our way down (I think that's how it works anyway; everything I know about archaeology I learned from Dr Grant* in Jurassic Park).

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Feature: Yakety yak, Heat attack.

Yakuza 0 review

Many games are defined by the amassing of wealth but few take such an unseemly, predatory relish in the idea as Yakuza 0. The first of Sega's Japanese crime epics to appear on PC, it's an orgy of late 80s materialism in which you don't merely earn cash by defeating opponents but punch it out of their bodies - banknotes blasting from collars and shirt…

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Feature: I'm going to need a Saga holiday after this

The Banner Saga 3 review

After waiting two long years for the final instalment of Stoic's fantastical strategy trilogy, The Banner Saga 3 begins in the best possible way. It picks up where the second The Banner Saga 2 left off, and one of the first things you get to do is punch your scheming arch nemesis - who probably made your last moments of that second game a right…

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Feature: Appears to be good

Semblance review

It must be such a marvellous moment when you realise you've struck upon a great idea for a game. It must be sublime when you realise you also have the technical ability to realise it. That applies for Semblance, a cute-n-complicated puzzle platformer in which your character can bish and bosh and bash into the platforms to reshape them.

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Feature: Check out is at never

The Spectrum Retreat review

The Spectrum Retreat is a game that really wants to be the new Portal, and I can respect that. It’s good to be ambitious. But raw ideas matter less than their implementation, and when it comes to execution, The Spectrum Retreat doesn’t quite manage to reach the level of polish and elegance it aspires to.

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Feature: Partial Recall

Far Cry 5 – Lost On Mars review

Far Cry 5 continues Ubisoft's on-paper rather charming habit of adding DLC to its games that completely transforms them into something else. Vietnam-themed Hours Of Darkness rather passed us by, but Lost On Mars joined us last week so I thought I'd take a look. It's... it's really bloody awful.

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Feature: Head held high

GNOG review

We've been writing about crazy-bonkers puzzler GNOG in its various forms since 2014. Originally called GNAH!, Graham immediately loved the look of it. Then a year later developers KO_OP Mode declared that they were scrapping everything and starting over, renaming the game GNOG. Since then we've been patiently waiting, seeing the game come out on iOS, then PS4, and finally now it's out on PC.…

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Feature: Clandestined to endure

Commandos: Behind Enemy Lines review

Commandos: Behind Enemy Lines turned twenty a couple of weeks ago. My enthusiasm for stealthy team tactics diversions rekindled by the magnificent Shadow Tactics: Blades of the Shogun, I thought it was high time I reacquainted myself with the game that single-handedly established the sub-genre. Is Pyro Studios' debut offering as maddeningly difficult as I remember? Is it still worth playing? Here's wot I think.…

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Feature: Tied down

The Free Ones review

I'm easily pleased. Just adding a grappling hook to a game automatically increases its overall worth by 31%. So when I saw The Free Ones has leaping and grappling and swooping and jumping, I was in. Set in a world where a group of enslaved humans are escaping an unseen enemy, you are equipped with a special glove that allows you to latch on to…

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Feature: Men Who Swear at Marsupials

Crash Bandicoot N. Sane Trilogy review

Crash Bandicoot N. Sane Trilogy is a rose-tinted window into the late ‘90s. Barrelling through jungles and smashing crates - that's all we did back then. It was an epidemic, like planking and dabbing and whatever people are into now. What care-free days they were. Is it possible to go back? Almost! This trio of remasters preserves the adventures of the jean-wearing marsupial, or at…

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Feature: Waiting in the sky

Starman: Tale of Light review

When described, Starman: Tale of Light sounds like a back-of-the-fag-packet pitch for an episode of Doctor Who that never got commissioned: a lone astronaut navigates the abandoned remains of a civilisation, still standing but just beginning to fall to ruin, and collects magical balls of light at each place. Except I enjoyed Starman more than any of Steven Moffat’s Christmas specials.

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Feature: Driving the nail in

The Crew 2 as a single-player game review

The Crew 2 is out proper tomorrow, at which point its servers will probably collapse for a bit, then eventually get stable as players fill up the vast amount of empty space in this miniaturised rendition of the United States. Meanwhile, I've been playing it this week to experience its vast amount of solo content, which is undeniably the focus of the game's core progression.…

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Feature: I am a leaf on the wind

Far: Lone Sails review

This odd little game has blown in out of nowhere for me. I'd not heard a single thing about it before playing but within minutes it had completely won me over. After a few hours I adored it. I've never played anything quite like Far: Lone Sails, and in this turbulent world of ours its meditative and gentle journey was exactly what I needed. And,…

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Feature: “Anticipate obsession”

Football, Tactics & Glory review

This Wot I Think is destined to go down in RPS history. For the first time ever a review on this site will make use of VAR (Virtual Assistant Reviewer) technology. If I make a “clear and obvious error” while describing Football, Tactics & Glory's features or extolling its myriad charms, a team of ancillary reviewers known colloquially as 'commenters' will notify me of my…

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