Posts Tagged ‘wot i think’

Wot I Think: I Am Setsuna

I Am Setsuna is an attempt by Square Enix and Tokyo RPG Factory to recapture the glory days of the JRPG. From the mournful piano overlaying the title screen to the world map where your character stands tall like a rampaging kaiju next to a diorama village, it aims to intoxicate you with nuclear-grade nostalgia – but does it live up to their legacy or is it just a pale, snowy imitation?

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Wot I Think – Aurion: Legacy Of The Kori-Odan

Like most of you (be honest), I know almost nothing about Cameroon. I also know precious little about communing with ancestral spirits, launching fireballs, or punching dudes in the face. How fortunate, then, that Aurion: Legacy of the Kori-Odan exists.

Released in April this year following a successful Kickstarter by Kiro’o Games, Aurion is many things. It’s a fusion of a side-scrolling beat’em up with a JRPG. It’s the first release by a small games studio in central Africa. It’s a long, winding, and philosophical story inspired by several cultures and genres and forms of media. But what ultimately matters is that it’s pretty damn fun.

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Wot I Think: Killing Time At Lightspeed

Something I’m very much looking forward to is seeing the visual novel increasingly mature away from creepy adolescent dating simulators toward more interesting topics. It’s already happening, of course, but it’s safe to say the genre has a “norm”. A lovely example of something utterly different is Killing Time At Lightspeed [official site], a science fiction tale of future technologies and future travel, told through the medium on social media. Here’s wot I think:

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Wot I Think: Orwellian Phone Hacking Game Replica

From South Korea – that nearest of neighbours to the world’s most notoriously oppressive regime – comes Replica [official site], a short game about paranoia, censorship, cruelty and the smartphone generation. It would not be inaccurately described as a riff on Papers, Please based around modern technology, given that it concerns labelling someone a traitor to the state by uncovering ‘evidence’ from their smartphone.

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Wot I Think: INSIDE

I can’t deny that I’ve heard some of the fuss being made about INSIDE‘s [official site] console release last week. I haven’t read any reviews, knowing I was going to be reviewing this myself once PC code came in, but I couldn’t help picking up that people were excited. So I was excited. I rather loved Limbo. I’ve been anticipating this. You can hear the but coming, can’t you? Yeah, but, I don’t love INSIDE. In fact, I’m not sure what there is about it for anyone to love. It feels like an empty, procedural, albeit often beautiful platform game with not a single original idea in its belt. Here’s wot I think:

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Wot I Think: Furi

Furi [official site] is a game entirely made up of boss battles. I haven’t completed it yet because the later fights are extremely difficult but I am absolutely determined to become so adept at the slashing and the hacking and the dodging and the shooting that I’ll be able to finish it on the harder difficulty level that unlocks upon completion. I want to be able to beat Furi so effectively that it stops fighting back but , like the freaky foes it contains, outwitting it will only cause it to transform into something even more devious.

I love it.

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Five Months Later, How Has XCOM 2 Changed?

Five months and one day, in fact. XCOM 2 was a big huge hit at release, and mostly very well-received – although, variously, there were complaints about performance, difficulty, time-wasting and the opacity of its complicated systems. The picture’s a little different now we’re here in July. There have been three DLC packs, a bunch of patches, a mod community and most of all, plenty of time for repeat visits to see how it feels now we know how all the pieces fit together. I’ve just emerged from the requisite sleepless nights to wage the main part of another campaign, and I have indeed found a significantly changed game – for reasons both good and bad.

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