Posts Tagged ‘wot i think’

Wot I Think: Dishonored 2

Dishonored 2 [official site] creates a greater sense of place than just about any other game I’ve played. That’s true whether you’re standing on a balcony, looking out toward a distant objective across the chaos of the city streets between you and it, or picking through an apartment building, floor by floor, and seeing all the signs of life you’d expect to find. It’s a remarkable game, and in many ways a true heir to the legacy of Looking Glass’ immersive sims, and it features some of the most spectacular world-building you’ll ever see.

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Wot I Think: City Car Driving

City Car Driving, or ‘No Need For Speed: Lada Unleashed’ as it’s known inside my skull, is a motoring sim from Russia that prides itself on the realism of its automobiles, traffic flows and pedestrians. Aspiring bus queue splashers, hedgehog squashers, and cyclist harassers are sure to find it a useful companion to real-world driving instruction. Qualified drivers with sim sympathies should warm to it too as it captures the feel of urban motoring in winter and night-time conditions uncommonly well. Read the rest of this entry »

Wot I Think: Eagle Flight

I find myself dreaming of world without humans. Where we have fought our wars, done our damage and in the process been eradicated entirely. No more than we deserve. Eagle Flight [official site], a VR birdflight simulator from Ubisoft, offers an idealised glimpse of that world – where only animals occupy our cities, running and flying free. It called to me today.
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Wot I Think: Disney’s Beauty & The Beast Activity Centre

I did all I can to try and stop my now-three-year-old daughter from embracing the awful pink inevitability of Disney princesses. We showered her with non-gendered toys, I tried to share my love of transforming robots and Lego spaceships, we showed enthusiasm for animals and dinosaurs, but still it happened. We no longer fight it. Let the phase pass by itself. This means that my weekends are often characterised by visits to Brighton’s many charity shops, which invariably yield some squidgy-covered Sleeping Beauty book, a Cinderella doll with hair cropped by rough, stubby fingers into a brutal crewcut or, most recently, a 2001 CD-ROM based upon Beauty & the Beast. My dire warnings that it was almost certainly too old to run on my computer fell on deaf and tantruming ears, and so my fate was sealed. Read the rest of this entry »

Wot I Think – Call of Duty: Infinite Warfare Multiplayer

We’ve already aired our misgivings over Call of Duty: Infinite Warfare’s campaign mode but how does the multiplayer stack up? Does the space-future setting re-energise the arena, or is it the same as always with a fresh coat of silver paint? We threw Brendan into the murderfields to find out.

It has a fitting name, I’ll give it that. Call of Duty is the series that seems to go on forever – it never dies and it never changes. There is always a man and there is always a gun, to bastardise a phrase from another game concerned with the Infinite. This outing has taken the action to outer space but it has done so little with the opportunity that it is hard to recommend, even to those who have been with the series from its Modern Warfare glory days. Read the rest of this entry »

Wot I Think: Political Animals

It was around the mid-point of the election campaign that I decided not to worry about all the dirt that was sticking to me. There were enough manufactured scandals that adding a few genuine conflicts of interest to the pile didn’t seem like it’d make much difference, and it’s not as if the voters seemed to care as long as their concerns were being addressed. I picked up the widow of a wealthy supporter at his funeral and, later, when she’d left the country, I flirted, through the media, with a hot celebrity who had shown an interest in me.

I’m aiming to become the president in Political Animals [official site], and it probably sounds a lot more enjoyable than it actually is. Read the rest of this entry »

Wot I Think – Call Of Duty: Infinite Warfare’s Campaign

Battlefield 1 may have fallen back to 1914 but the other first-person shooters of the year are marching on, towards militaristic futurewar. Titanfall 2 was released a week ago (inexplicably, in the gap between two monster franchises) and now Call of Duty: Infinite Warfare [official site] has rounded off the explosive triumvirate with more grenades, dogfights and tin men. It’s that final image – that of the tin man – which best sums up how I feel about the story campaign of Infinity Ward’s latest gunromp. Let me try to explain what I mean.

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