Posts Tagged ‘wot i think’

Wot I Think: Hob

Hob [official site] is immediately striking in its lovely decorative design. Torchlight was pretty in its own way, but here Runic have struck upon a gorgeous aesthetic, something that looks like it could be a Zelda spin-off (as in, not like any of the previous Zelda games, but could easily be the next one, complete with chopping grass). Your character, a hooded creature with glowing blue eyes, is accompanied at the very start by a large protective, gibberish-intoning robot, who very quickly sacrifices one of his enormous arms after yours is lost to a creepy purple infection. Equipped with a bloody great robo-arm, you’re then far better ready to charge about its ever-expanding lands. Read the rest of this entry »

Wot I Think: Heat Signature

"Hello dad, yeah it's all gone a bit murdery"

The man who killed my mum is floating off into space. Should I feel glad? I was supposed to bring him in alive. I put a trap down in the corridor of his spaceship and the moment he stood on it, he was teleported into the void. That might not sound like the best way to bring somebody in alive, but it was part of the plan. Running to the nearest window and blasting myself out after him? Also part of the plan – my trusty pod would pick us both up before we suffocated. But then it all went wrong and now I am slung over a guard’s shoulders while my target is drifting away, dying.

This wasn’t part of the plan, but in Heat Signature [official site] plans crumble like biscuits dunked too-long in tea. Technically, I’ve failed the mission, but at least my mum is avenged.

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Wot I Think: Total War – Warhammer 2

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In three more turns, the ritual will be complete, and I’ll be one step closer to controlling the Vortex that holds the forces of Chaos at bay. In two more turns, Skaven and Chaos armies will be at the gates. I’m surrounded. By land and sea they arrive, this howling mass of warped warriors and chittering rat-men. Army, after army, after army, all attempting to stop the ritual. Total War: Warhammer 2 [official site] is a race, and it’s an utterly savage one.

From the safety of the other side of that campaign I can tell you that I survived. Just. Reinforcements made it in time, slaughtering the rats and warriors by their hundreds. It was touch and go for a bit, though, which is fairly typical of Creative Assembly’s bloodthirsty sequel.

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Wot I Think: Divinity Original Sin 2

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We were supposed to be heroes. As you play through Divinity: Original Sin 2 [official site], your character and companions will be many things to many people: thieves, killers, saviours, fugitives, outcasts, demons, nightmares, lovers, traitors, jackasses, adventurers, pranksters and fools. But heroes? You can play through the entire game, multiple times, and never feel like much of a hero.

There’s just so much to do in the world that doing good can feel just a little to obvious.

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Wot I Think – Dishonored: Death of the Outsider

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Me: someone who believes that gothbro apparent trickster god The Outsider is the worst thing that ever happened to the Dishonored games, and thus positively relishes the chance to kill the blighter.

Also me: someone who is absolutely determined to play Dishonored games without causing even a single fatality.

Hmm. Standalone expansion Dishonored: Death Of The Outsider [official site] makes life pretty tricky for me, then. Read the rest of this entry »

Wot I Think: Rogue Islands

Rogue Islands

Roguelikes and roguelikelikes are not my thing. I get bored, I get frustrated, I absolutely hate the idea of starting all over again when I’ve finally had a good run and it goes sour, I hate Spelunky’s bats, I hate FTL’s fights and I would happily push Don’t Starve’s bees into a volcano. However, after making a video of the game last week, I have spent 15 entirely voluntary hours of my weekend in Rogue Islands [official site], a roguelikelike where you roam across a set of Minecrafty-looking procedural island levels deactivating demon portals and walloping hell bats. Here’s why:

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Wot I Think: Project Cars 2

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Project Cars 2 [official site] threw me into so many different racing disciplines that I needed copious amounts of tea to reflect and recover. I got a taste of the game a few weeks ago and found it satisfying, but now that I’ve spent some time with the full version, due for release this week, I’m fully on board, in spite of a few significant flaws. Containing so many options and disciplines risks making it a jack of all trades, but there’s enough quality in the fundamentals to make the whole thing worth your while.

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Wot I Think – Ark: Survival Evolved

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I had it all planned out. I’d reach level 21 and unlock tranquiliser arrows, which I could then shoot at a triceratops to knock it out long enough to tame it. Then I’d craft a saddle for my newly-owned Trike (as it’s known in the game) and stomp around collecting more berries than I could feasibly eat in a lifetime. I’d use those berries – including Narcoberries, which help keep dinosaurs asleep while you tame them – to breed a small army of raptors, more Trikes and a flying Pteranodon to transport me around this tropical island. It was one arbitrary goal among an infinite sea of possible arbitrary goals in Ark: Survival Evolved [official site], a sandbox craft-and-survive multiplayer game set in a world where dinosaurs can be mounted with cannons. The game left early access two weeks ago, and here’s wot I think. Read the rest of this entry »

Wot I Think: Two-button metroidvania Necrosphere

I am completely and totally in love with platformer Necrosphere [official site]. I have also shouted at it so much that I now genuinely have a sore throat. I cannot remember a time when I’ve improved so, so much at a game in a relatively short space of time, to the point where completing certain sections has had me begin to imagine statues built in my honour. And then I come crashing down to Earth as I struggle with the very next moment. It’s a complete joy, a full 2D Metroidvania, and yet the whole game is controlled with only two buttons. Read the rest of this entry »

The Flare Path: Museum Piece

Bomber Crew is warming its engines and waggling its flight control surfaces. On Oct 19th, if all goes to plan, a green Very light will fizz heavenward and anyone with £TBA to spare will get the chance to find out whether Runner Duck’s 3D-FTL-with-Lancasters is W for Wizard or S for Shite. The evening I’ve just spent with the single-mission sliver of preview code suggests the game will generate far more compliments than complaints, but won’t fully satisfy fans of No Moon Tonight and B-17: Queen of the Skies. Read the rest of this entry »

Wot I Think: Absolver

Absolver

Our review has now been updated with post-release impressions. Read them below!

I stumbled into Raslan like a newborn foal, aimless and on wobbly legs. Absolver [official site] and its labyrinthine city are not gentle with Prospects, the masked warriors who make up the game’s players and AI-controlled enemies, but I assume that ritualistic combat trials aren’t typically easy-going affairs. Regardless, for the last week I have persevered, fighting my way from lowly Prospect to the coveted position of Absolver. I remain absolutely lost.

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Wot I Think: Songbringer

I find Songbringer [official site] absolutely fascinating. It’s like the fragmented remains of a game, carefully discovered and pieced together as you play. A stunningly beautiful conflation of pixel graphics and intricately complex lighting effects, creating a fractured and intense look, presenting a combination of action RPG and rogue-ish exploration of a wonderfully detailed yet procedurally generated world. What you’re doing, why you’re doing it, how best to do it – that’s what I’m putting together the more I play. Here’s wot I think: Read the rest of this entry »

Wot I Think: Ken Follett’s The Pillars Of The Earth (chapters 1-7)

The Pillars of the Earth

Ken Follett’s The Pillars of the Earth [official site] is a book which passed me by, even though I’ve devoured historical novels which must have been sitting mere inches away on the shelves of the library. The action of the story orbits the building of a cathedral in the town of Kingsbridge in 12th century England. My experience of the story comes solely from Daedelic’s conversion of the novel into a point-and-click adventure, taking you through intertwining stories from church and state, and allowing you to bend your own pathway a little as you explore the gorgeous and evocative environments.

The first seven chapters of the story comprise a first book of sorts and are now out with two more sets to follow as part of a season pass deal. Here’s Wot I Think so far! Read the rest of this entry »

Wot I Think – XCOM 2: War Of The Chosen

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I can’t help but think of a sausage. A huge, fat, glistening sausage, bulging with meat (or the nearest vegetarian equivalent) to the point that the innards have burst through the skin, forming deliciously fatty globules on the surface. There is surely no room for more, but nonetheless even more has been stuffed inside it. It clearly shouldn’t work. It’s almost obscene. It looks like it will fall apart or even explode if even the slightest pressure is applied. It is sausage-based madness. The sausage is XCOM 2: War of the Chosen [official site], and it is as delectable and satisfying as it absolutely bloody insane. Read the rest of this entry »

Wot I Think: Total War: Warhammer – Norsca DLC

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From the unpleasantly chilly northern edge of Total War: Warhammer’s [official site] Old World comes its final DLC faction: Norsca. These mammoth-loving Viking analogues, despite being a minor faction that don’t quite have the star power of the Orcs or Empire, manage to encapsulate and then build on all that’s great about Creative Assembly’s post-release armies. They’re aggressive, experimental and blessed with an exotic and intimidating roster of warriors and monsters.

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Wot I Think: Observer

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In Observer [official site], AKA David Cronenberg’s Bladerunner, Rutger Hauer is having a very bad day. It begins with a phone call, some family problems, and ends in blood and regret. Hauer lends his voice to the player character, who is the titular Observer, a special kind of cop who can jack into suspects’ memories, hopes and fears as a means of interrogation. To do so, he inserts a cable into a chip lodged in their brain and connects it to his own gray matter.

Around a quarter of the way through this particular grim night, he dives into the mind of a person who has just died, an act of necro-hacking that is totally against protocol. That’s when things get really weird.

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The Flare Path: Mostly Positive

Ultimate General: Civil War has travelled a fair-old distance since I Early Accessed it late last year. Game-Labs’ spectacular sprite slaughterhouse is now bigger, better, and even more approachable. I like it a lot, but not quite enough to pin a prestigious RPS Recommended rosette on its breast. Read the rest of this entry »

LawBreakers is a zero-gravity FPS that nearly touches the sky

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It’s hard not to get excited about LawBreakers‘ [official site] simple hook: flying military grunts with rockets strapped to their feet zip around zero gravity arenas dodging grenades and pumping bullets into each other. I’m happy to report that it’s as fun as it sounds, and its ideas set it apart from other games in the genre. Yet what has impressed me more is how polished it is away from those aerial segments, which actually only make up part of the action. Far from a one-trick pony, LawBreakers is a rock solid shooter with game modes that necessitate team play, and although it’s not fully complete yet (there’s ranked play coming soon) it’s got enough variety to keep me coming back for more. Read the rest of this entry »