Posts Tagged ‘wot i think’

Wot I Think: Pinball FX2 – Bethesda Pinball

DOOM, Skyrim and Fallout have been recreated as Pinball FX2 [official site] tables. Because nobody else at RPS has the flippin’ guts to take on such a massive task, I’ve spent a couple of hours with each, and have now judged them. Short version, I like them about as much as I like the games they’re based on, which means one is great, and the other two are a bit of a ballache. To find out precisely what I mean by that, join me below.

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Wot I Think: Lara Croft GO

It sounds like hyperbole to say it, but I think Lara Croft GO [official site] is about as close to perfect as games can get. It’s also something of a backhanded compliment, because so often what we love, what stands out most about games, is where their ambition reaches beyond their potential for perfection. But at achieving its aims, at delivering within its own boundaries, LCGO is hard to fault at any level. So with perhaps the surprise taken out of the question, here’s wot I think: Read the rest of this entry »

Wot I Think: Watch Dogs 2

We’ve already looked at Watch Dogs 2’s [official site] multiplayer, which is seamlessly stitched onto the game’s open world singleplayer shenanigans, and I’ve written about my first few hours with the game. Now, having worked my way through the story missions and as much of the surrounding city as possible, I’m here to tell you wot I think of Ubisoft’s latest hack ’em up as a whole.

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Wot I Think: Orwell

With the Snooper’s Charter having very quietly been accepted into law in the UK at the end of last month with nary a bleat, thoughts of government surveillance have rarely been more topical. Orwell [official site] is a take on what such a system might look like in practice, with you the person given access to everyone’s information. Think of it as a Papers Please for the digital age, with all the accompanying ethical dilemmas. Here’s wot I think. Read the rest of this entry »

Wot I Think – Shadow Tactics: Blades Of The Shogun

In a frozen courtyard in Kansai two guards patrol while a heavily armoured samurai stands sentinel before an icicle-fringed gateway. The gaze of the stationary warrior pans from side to side like a broom sweeping snow from a path. It takes in the patroller on the eastern side of the courtyard before shifting to the patroller on the wes… Strange, the other sentry is nowhere to be seen! More annoyed than concerned, the samurai contemplates leaving his post to investigate, but decides against it. It’s only when he resumes his routine and notices that the eastern guard has also vanished that he’s spurred into action. Matchlock pistol raised, he advances warily. Spotting then following a trail of footprints that leads to the courtyard’s only shrubbery, the searcher is seconds away from discovering the shinobi crouching in the undergrowth when a musket ball knocks him off his feet and a small but deadly dagger is thrust upwards through the base of his skull. Read the rest of this entry »

Wot I Think: Tyranny

It’s been a long time coming, but finally here’s my final review of Tyranny [official site], having completed the very lengthy game. You can read my thoughts at about the mid-point here, and I’d say I’ve changed my mind about very little, other than to have a greater respect for where the story was heading. Here’s wot I think: Read the rest of this entry »

Wot I Think: Planet Coaster

During tumultuous times, there’s comfort to be found in games that peddle nostalgia or task you with making people happy and keeping them entertained. Frontier’s theme park management game, Planet Coaster [official site], does both, letting you create theme parks where the worst thing that can happen is lots of people vomiting.

It is also a game that inspired me to spend an entire hour constructing a toilet, which inexplicably left me very satisfied.

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