Posts Tagged ‘wot i think’

Civilization VI Brings The Series Back To Its Best

A month ahead of its release, I’ve spent a week with Civilization VI [official site]. The build of the game is near-complete, though only ten of the twenty civs are playable and there are some limits on startup settings. When I heard that I’d be able to play so much of the game so long before release, I hoped that was evidence of 2K’s confidence in what they had to show.

Whether that’s true or not, they should be brimming with confidence. Civ VI is excellent.

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Wot I Think: Hackmud

Multiplayer hacking sim Hackmud [official site] launched on Friday, catching us by surprise. We tasked our most elite hacker with entering its digital realms to crack the mainframe and report back. Sadly, Alice couldn’t make it. So we sent Brendan instead, who quickly found himself in over his head, lost in a world of player-made malware, intrigue, deception and guilt.

I played Hackmud all weekend. Almost all my free time time for the past two days that wasn’t spent eating, peeing, or sleeping my way through the necessities of meatspace, has been spent exploring the murky chat channels and malicious scripts of this game, which appeared, seemingly out of the ether, on Friday. To give you some background: it is an “MMO” hacking sim in which you must earn GC – a digital currency – by breaching NPCs or other players and stealing their money. The more money you have, the more upgrades you can buy, the better you can hack, and the more money you can get next time. Levelling up through ‘tiers’ like this is the standard of MMOs. But I want to tell you that, despite some issues, this game is far from standard.

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Review: Too Good To Be True? A 4K VR Headset That Supports SteamVR For $300

Oh, virtual reality. So much promise, so many drawbacks. Stick your hand into the Tombola Of VR Woes and see what you grab. Headaches and nauseau? High system requirements? Too many cables? Screen door effect? Apparent low resolutions? Gimmicky games? Problematic prices? Your face in a box? I could go on, but I won’t because, er, that is most of them. Both Oculus Rift and the Vive offer a real jolly good time for initial forays into lifesize 3D wonderlands, but come up short when it comes to longer term usage, for reasons we’ve opined about at length here and here. But those constitute just the first consumer generation of hardware.

The tech will be refined over time (unless the market totally loses faith in the concept), but whether that is achieved by Oculus, Valve/HTC or someone else entirely is very much up for grabs still. In the interim, here’s Chinese outfit Pimax, who are selling what they label as the first 4K VR headset for PC, which works with SteamVR. It’s also $350 (or $300 without headphones), compared to the Rift’s $599 and Vive’s $799. Two questions, then. 1) Can it really solve the image quality problem? 2) Can it really do what it needs to at half the price of the big boys of VR? I’ve been testing the Pimax for the last few days, and here’s what I think.

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Wot I Think: Wheels Of Aurelia

A driving game about conversations. It sounds perfect, like the hitchhiker American Truck Simulator mod that I wish somebody would make. When Graham wrote about Wheels of Aurelia [official site] late last year, I added it to the long list of games that I absolutely had to play. I hoped that I’d be able to see past the elements that he criticised, but now that I’ve seen most (if not all) of what Aurelia has to offer, I feel more like a passenger than a driver.

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Wot I Think: Cossacks 3

Whilst I was playing Cossacks 3 [official site], a console-focused journalist of some reknown (TV’s famous Simon Parkin, since you ask) popped his head into the rotting cupboard above a coffee shop that I attempt to call an office. He didn’t say anything when he glaced at my screen; didn’t have to, for his face said it all. This, these tiny men, those cod-historical serif fonts and that expanse of terrain – this was what PC gamers played all the time. Our interests and stereotypes had not changed since 1997.

I sought, somewhat in vain, to defend myself, because in truth it has been many years since I played a historical RTS. Cossacks 3 is not PC gaming’s norm in 2016 any more than Mario or Sonic are consoles’, but I must admit that I found it to be something of a balm. A return to a more innocent age.

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