Posts Tagged ‘wot i think’

Wot I Think: Endless Space 2

I can imagine the intervention now, family and friends sitting around me in a circle. “Fraser, we all care about you. You’re in a safe space. But you’ve got to stop falling in love with 4X games. It’s bad for your health.” I’d walk straight out of the room, of course. My new beau is Endless Space 2 [official site], and its got its hooks in me deep. Like its predecessor – definitely Endless Legend and not the first Endless Space – it’s a bold attack on the more staid elements of the 4X multiverse, full of character, weirdness and ambition.
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Wot I Think: Brute

Brute [official site] is N with a ship in place of a ninja. That change aside, there’s the same challenge of grappling with the particulars of the game’s physics, the same love of alternating bright colours, and a similar menagerie of deadly pursuing enemies ready to destroy you with a single touch. Luckily, there’s also the same sense of satisfaction to be found in trying, failing and eventually overcoming each of its tricky levels. Read the rest of this entry »

Wot I Think: Rakuen

Composer, performer and now developer Laura Shigihara’s first game, Rakuen [official site], is out now, and it is something truly special. In a To The Moon sort of way. A hilarious and heartbreaking tale of loss and redemption, with songs. Here’s wot I think: Read the rest of this entry »

Wot I Think: Scanner Sombre

A beautiful and novel game suffering from something of an identity crisis, Scanner Sombre [official site] is the latest from Introversion Software, making a play for artfulness after a few years of successfully popularising themselves with Prison Architect. But though Scanner’s central conceit – using a laser scanner to ‘paint’ dot-array colours and shape onto your pitch black, subterranean surroundings – is gloriously atmospheric, it lacks the lightness of touch needed to achieve the emotional clout it so clearly wants to have. Read the rest of this entry »

Wot I Think: Birthdays the Beginning

Birthdays the Beginning

Birthdays The Beginning [official site] is a sandbox evolution game from Harvest Moon creator Yasuhiro Wada. The aesthetic is somewhere between Harvest Moon, Viva Pinata and a sugarcraft workshop. On paper it looks like the exact sort of thing I’d love – a biology-themed sim with collectible and ADORABLE lifeforms including ferns, velociraptors and turtles. In practice it can’t seem combine the ingredients into a satisfying enough dish. Here’s Wot I Think: Read the rest of this entry »

Wot I Think: Flinthook

Flinthook [official site] combines everything I loved about Rogue Legacy with far slicker platforming action, based around some of gaming’s greatest icons: grappling hooks and stylish slow motion. It’s a tremendous game that I’ve been hooked on since launch.

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Wot I Don’t Think: Syberia 3

There is a group of people who are going to buy Syberia 3 [official site], and they are going to love Syberia 3, no matter what it’s like. If the released game were just a black screen from which only terrifying abuse were endlessly screamed, they would love it. If playing it caused them to develop sores all over their bodies, grow pustules that bubbled and burned, and wretched sickness and diarrhoea bugs afflict them and all their loved ones, they would refuse to hear a word said against it. If the game came to the homes of their families and stole all their valuables, and then sold those valuables and used the proceeds to take out an advertising campaign in which they stated, “Everyone who loves Syberia 3 is a paedophile”, these people would still love Syberia 3, and send threatening messages to anyone who disagreed.

How do I know this? Because, man, I was there for Syberia 2, man. Read the rest of this entry »

Wot I Think: Everything

I am a spruce beetle. I call to two other spruce beetles nearby and now I am all of them. I tell them to dance and they begin to skitter of their own volition, making concentric circles and infinity signs and all manner of patterns. Each time a circle fills at the top of the screen – the only visible UI element – I press A in order to spawn another spruce beetle which joins in the dance. I do this for seventeen minutes, until there is a thrumming mass of spruce beetles. Eventually I’ve had enough and so I become a snowball.

This is what Everything [official site] is about.

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Wot I Think: Outlast 2

If you’ve ever wanted to experience crucifixion from a first-person perspective, Outlast 2 [official site] will let you scratch that one off your bucket list. Moving away from the first game’s psychiatric hospital, developers Red Barrels unearth another necropolis’ worth of horror tropes in a splatterfest about apocalypse, antichrists and clashing cults.

The most frustrating thing about Outlast 2 is that it’s few redeeming features deserve a far better game around them. Read the rest of this entry »

Wot I Think: What Remains Of Edith Finch

Whatever the screenshot above might have made you think, What Remains of Edith Finch [official site] doesn’t have very much in common with Dear Esther at all. It has a great deal in common with a lot of games I’ve played, but in the end doesn’t feel very much like any of them. It’s a walking simulator for about ten minutes, and then it becomes all manner of other things, including one of my favourite games in years. Here’s wot I think about this extraordinary family saga.

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Wot I Think: Little Nightmares

Little Nightmares [official site] is the story of a little girl in a horrible place. It’s a horror game but it’s mostly bloodless and doesn’t rely on jumpscares or sudden shocks. I’ve loved almost every minute of it.

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Wot I Think: Odyssey – The Next Generation Science Game

Lots of people have tried to make educational games. Few have succeeded. Odyssey [official site] gets closer than most, in its efforts to teach about physics, astronomy and mechanics. It’s been in early access for a while, but comes out today, accompanied by a price drop. Here’s wot I think: Read the rest of this entry »

Wot I Think: Telltale’s Guardians of the Galaxy

The cassette tape in Telltale’s Guardians of the Galaxy [official site] is called ‘Rad Mix’ instead of ‘Awesome Mix.’ A crueller man than I might observe that this is all we really need to know about Telltale’s not-based-on-the-film-and-yet-kinda-is spin on the adventures of Rocket, Groot and chums. I.e., that it really, really wants to be be just like what is arguably the most purely entertaining superhero film on the past decade, but it can’t quite pull it off.

I’m not that cruel. Not quite. Read the rest of this entry »

Wot I Think: Full Throttle Remastered

Full Throttle Remastered [official site] is the return of perhaps the most under-appreciated of the classic 90s LucasArts adventures. Double Fine’s remastering will hopefully go a long way to seeing it gain a reputation among a new generation. Here’s wot I think: Read the rest of this entry »

Wot I Think: Blackwood Crossing

Goddammit. Goddammit. Blackwood Crossing [official site] is something truly beautiful, a wonderful vignette of joy and sadness, and it’s utterly throttled by its gruesome technical issues. It is testament to its delivery that despite this, despite playing it being akin to dragging a canoe through a lake of thick paste, and even despite the obviousness of where it was all heading, I still blubbed at the end. Read the rest of this entry »

Wot I Think: gladiator roguelite/management sim Domina

A Roman-themed arena combat game that rams home the point that rogueliteish characters are entirely disposable, Domina [official site] is all about feeding meat to the grinder in the name of keeping your precarious bloodsports empire afloat. Even if you somehow keep one of your fragile gladiators alive for long, chances are they’ll be begging for release from their horrific slavery before long anyway. A game of numbers as much as it is a game of death, it might just have a point to make if it weren’t also rubbing its hands together with salacious glee. Read the rest of this entry »

Wot I Think – Stellaris: Utopia

Utopia is the first major expansion for Stellaris, Paradox Development Studio’s 4X, grand strategy space hydra. It’s a term that normally conjures up images of a perfect society, all green and chill and maybe a little like Star Trek’s United Federation of Planets. That’s nice, I guess, but what if your idea of perfection is building a civilization on the backs of robotic slaves? And what about a monstrous hive of ravenous beasties that won’t rest until all matter in the universe has been consumed? What would its utopia look like? I’ve been experimenting with a galaxy-sized petri dish to find out. Read the rest of this entry »