Posts Tagged ‘wot i think’

Wot I Think: Tiles & Tales – A ‘free’ game that forgets to cost money

Free to play is obviously an effective model on mobile, as despised as it may be. ‘Free’ games don’t get world-famous Hollywood stars to appear in their commercials if they’re not raking it in. It’s clearly here to stay while companies get millions and millions of dollars from it. And, of course, no one is obliged to play them. (My opinions get a lot more specific when such pay-to-play aspects are hardwired into games aimed at kids, but that’s another day’s discussion.) However, there’s another aspect to these games that I don’t think gets talked about so much: that bizarre tension of playing one, hearing the ticking countdown of when it’ll stop being fun and start wanting your cash.

That’s very much the case with Tiles & Tales [official site], a nice, simple puzzle-RPG that is so clearly intended for mobile that the PC version is in portrait. That outrageously lazy porting aside, it hasn’t gone through the transition that many such games make for their Steam release, and has remained “free”. Albeit with the option to start spending ridiculous amounts of money from the off. It’s just… you don’t need to. Here’s wot I think. Read the rest of this entry »

Wot I Think: Detention

Hold your breath, close your eyes and hope that the lingering dead slip by without noticing you. Their tongues bulge from their mouths and they shudder between worlds. Detention [official site] is a side-scrolling point and click game, made by a small team of Taiwanese developers. It’s made up of puzzles and very occasional stealth sections, with no combat whatsoever. Despite a heavy dollop of Silent Hill, it’s a horror game unlike anything else I’ve played thanks to the smart use it makes of its historical setting. If you’re interested in thoughtful, fearsome games, don’t let this one slip by.

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Wot I Think: Urban Empire

Urban Empire [official site] is a city-building strategy game about politics and people rather than residential zones and monuments. Placing you as successive members of a dynasty, each acting as the mayor of a city developing against the backdrop of the previous two centuries of European history, it’s about votes and influence as well as taxation and construction. But how does this more personal and political approach to urban management work? Well, it’s unlikely to win the popular vote. Read the rest of this entry »

Wot I Think – Warhammer 40K: Sanctus Reach

The never-ending conflict between Warhammer 40K’s Orks and the greatest warriors of the Imperium of Man, the Space Marines, is an ouroboros that’s already trapped us all inside it. An infinite war, spawning an infinite number of smaller digital wars on our PCs, making sure we can never, ever escape.

Warhammer 40K: Sanctus Reach [official site] is the latest snapshot of the war, a turn-based strategy affair that, of course, pits Space Marine against Ork over a planet that nobody in their right mind would want to live on anyway. Here’s wot I think. Read the rest of this entry »

Wot I Think: Ladykiller In A Bind

Content warning: this review discusses a rape scene.

Sex in games is a (t)horny issue. Games are predominantly made for and marketed at men, and thus most games that attempt to cause a panic in your battlestations are normally pointing their hormone missiles at your throbbing periscope and not the, uh, hang on, there aren’t any vagina analogues in this terrible, tortured metaphor.

Look, Ladykiller in a Bind [official site] is set on a boat. A cruise, in fact – from Halifax, Canada to Southampton, England. For some reason, a bunch of incredibly wealthy, privileged teens are on this cruise. To Southampton. Obviously, the thought of going shopping in Southampton’s glittering WestQuay mall (there’s a Swarovski!) is enough to get these teens all riled up in their unwhisperables, and that’s where you come in: a handsome, charming, absolute bastard of a boy ready and willing to do whatever it takes (sex) to get what you want (more sex).

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Wot I Think: Mysterium

Books and syringe boxes both open. Obviously.

Mysterium [official site] is one of my favourite board games. It’s somewhere between Dixit and Cluedo in that you’re a psychic trying to find a murder’s culprit, location and weapon but the only clues you have to go on are these wonderfully illustrated cards given to you by the “ghost” player which form your psychic visions. The game now has an official online version so I’ve been checking it out to see how it translates.

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