Posts Tagged ‘Wow’

Exactly What It Sounds Like: Minecraft DOTA

Well now, this is quite the thing. In its never-ending march to assimilate all the games, Minecraft has turned its gaping, block-toothed maw on DOTA. The resulting map (no mods required, amazingly) has it all: towers to defend, a colorful assortment of creep(er)s, and the single most overblown trailer soundtrack you’ll ever hear. The mere act of its war drums caressing my ear drums transformed my arms into swords and my legs into chain flails. I really wish it would’ve been the other way around, as I’m now functionally immobile. Anyway, you’ll find the absurdly impressive trailer after the break. Fair warning: side effects may include feelings of general inadequacy and the inability to ever touch the things you love again.

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Numbers Game: Pre-Build Your WoW Panda

The panda, in his natural habitat, attempts to attract a mate through a show of skill.

The forthcoming Mists of Pandaria expansion for World of Warcraft will be bringing along a revamped talent tree as well as fluffykins up there. Not happy with how players built identically specced characters at their most statistically efficient, Blizzard are hoping their new system will make it more tempting for players to forge their own path through the levels.

Three specilisations will be available for every class with specific spells assigned to each one. Meanwhile, talents are available for every spec in that class, and will be awarded every 15 levels. These talents will be interchangeable as you play, further tempting players to rebuild and experiment with the numbers. Sounds a lot like Diablo 3, come to think of it.

Have a go at rolling your new build with the official talent calculator, and keep in mind that the numbers aren’t final.

Worlds of Warcraft: Cross-Realm Dungeons

Go go superfriends!

It would be simply rude to say ‘isn’t this the kind of thing that every MMO in its right mind should have at launch?’, so instead let’s just celebrate that, finally, friends from different World of Warcraft servers can band together to give some sort of huge boss with a repeating attack pattern what’s coming to him/her/it/them.
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A Gag No More: The 8-Bit WoW Dungeon

Oh, Blizzard and their funny April fool’s jokes. Moreover – oh, Blizzard fans and their tendency to turn said April fool’s gags into a big deal. This time, someone’s actually made one of the gags flesh. Well, pixels. Blizz’s 2008 rib-tickler was the promise of a console version of WoW – only it was an Atari 2600. World of Warcraft: The Molten Core would, they promised, offer lush 2D graphics and the ability to move in any of 8 directions. Giggles!

Now Gamer’s University have only gone and made the bally thing.
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In Holy Murloctrimony

Do forgive me yet another World of Warcraft post, but, as tends to be the case with that all-consuming MMO, I haven’t really had the chance to play much else this last week. My thoughts on Lich King so far are appearing as a series of review diaries on IGN UK ahead of the review proper, and they lobbed the first one up today. Here, though, I want to talk about a very specific aspect of WoW. Over the weekend, you see, I attended my first ever in-game wedding. Aw.
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The Zombie Invasion

How many zombies does it take to make a meme? How many zombies is too many zombies? And why is every game suddenly obsessed with them? Well, even more so than usual.

It certainly seems like the en vogue way to drum up renewed interest in a game right now – no less than three usually non-zombie-centric titles have made the headlines in the last few days thanks to a little unexpected undeadery.
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WoW: Grump of The Ghoul Regent – Dated

the staring eyes of Prince Arthas

Edit: Blizzard confirm 13th November, full press release and collector’s edition details after the cut.

It’s been in beta for what feels like forever, but finally it seems we might have a release date for the next World of Warhammercraft expansion. 13th of November, apparently.

Which is rather interesting specifically because it’s relatively hot on the heels of WAR. Which means the world will very much have decided if Mythic’s rival is for them by that point. Will WoTLK have its thunder roundly stolen, or will dispossessed WAR early-adopters flee back to Blizzard’s familiar arms en masse? With WAR’s global headstart kicking off today, we’ll know very soon.

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A Dirty Word

If you’ve been following the 200+ comments in the thread below our recent discussion of our experiences in the Warhammer Online closed beta, you’ll have spotted that a vocal minority of the WAR community, having made their way here thanks to a link on the warhammeronline.com frontpage, are absolutely furious with us. All those that were simply critical remain, but there were at least another 50 abuse-filled tirades we deleted, consisting of the usual expletives, judgements about our intelligence and sexuality, and a surprising amount of racism towards the British. It’s true: we do drink a lot of tea.

Whether expressed politely or furiously, there were three or four central complaints about what we said – but one stands above them all.
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Blizzpoints

High-scores are adaptive creatures. They diminished in importance for a while, back when arcades were dwindling but home consoles/computers were isolated, offline devices, but with the rise and rise of broadband reinstating gaming’s social heritage, folks’ odd obsession with proving themselves more skilled than friends and strangers has come back with a vengeance.

So it’s no surprise that Blizzard, who are either the Apple or Microsoft of gaming depending on how you look at it, would get in on gamerscore mania.
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Blizzard vs Glider: The Result

You may remember that, some months ago, there was a legal barney between the WoW creators and the bloke behind Glider, a bot application he sold for a few quid to people who couldn’t be arsed to grind/gold farmers/no-handed folk/delete as applicable. We did a silly little vote on the thing, but clearly the real decision was in the hands of some judge who doesn’t play MMOs. Short answer: Blizzard wins round one.

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WAR Wars

Not Richard Bartle

This is possibly best saved for The Sunday Papers, but seeing as we’ve been nattering about Warhammer Online: Age of Reckoning lately anyway, I reckoned it was worth its own post. If you’re an active follower of WAR you’ll already be aware of this, but those less ingrained in MMO society can roll their eyes at this startling storm in a teacup.

MMO site Massively.com recently ran an interview with Richard Bartle, co-creator of the Multi-User Dungeon system, the concept that essentially birthed the MMOs. He’s more theorist and author than developer these days, but MMOs remain his major subject matter. And though he may not be making the things anymore, he can still stir up controversy.
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WoW Fit

One of my favourite things about the PC? That someone clever always finds a way to make other platform’s toys work on it. Case in point, the Wii Fit balance board. Matthieu Deru and Simon Bergweiler, students at the German Research Centre For Artificial Intelligence, have got the stationary surfboard hooked up to a PC via Bluetooth and working as a makeshift movement controller for WoW:

Peggle next, please.

Men Do So Like To Collect Things

50 Azeroth points for jumping off that roof

One of the many things that make me sigh forlornly (right up there with how goat’s cheese is always the token vegetarian option at those many restaurants who just don’t give a crap about me and my herbivore brethren, Nazis and fashionable haircuts) is achievement systems in games. Not the essential concept (a pat on the back for doing something awesome makes perfect sense), but what it can become – something that can overwhelm the game itself. I hear dark tales of people who buy/rent mediocre 360 games purely because they’re known to contain easy/excessive Gamerpoints. It’s not a surprise that World of Warcraft is, reportedly, soon to introduce achievements of its own – there’s arguably no game better suited to them – but I do wish the bloody things would stop popping up everywhere.
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Lich King Doubtless Now Even More Wrathful

Want to know what’s going to be in WoW: Wratch of the Lich King? As in, exactly what’s in it? Well, you can. Even though you shouldn’t.

The closed WOTLK Friends & Family Alpha/Beta/Oh Let’s Be Honest Blizzard Probably Finished It Ages Ago And This Is Just Clever PR is very much a private affair. Traditionally, details of Non-Disclosure Agreement-bound MMOs have stayed impressively under wraps, but it’s fairly inevitable some info-crumbs will fall off the privileged table for us norms to scavenge. In the case of WoW, clearly the world’s gigantic Want for it makes that all the more probable. But the sheer amount of leakage that’s just turned up is nevertheless startling – especially given how tight Blizzard has been with WOTLK screenshots and hard’n’fast details until now. This useless guff is all the official site has in terms of screenies, for instance.

Look away now if you don’t want to know the scores.
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Thursday, er, Thownloads

What a lot of words we posted yesterday. You must be exhausted from all that reading, bless you. Is ickle baby tired? Does ‘is ickle eyes need a resty-poos? Well, why not take some time out to play some games instead? Here’s a quick round up of recent free digi-delights (and, um, some more reading. Sorry.) potentially worthy of your exacting attention… Read the rest of this entry »

World Of Warcraft Opens Deed Poll Office

Until now, a World of Warcraft character name has been for life, not just for Christmas. A poor choice on day one led to hundreds of hours of embarrassed misery. Or indeed rolling a completely new character after realising that calling your hunter dwarf “Mrs Lollipops” was only funny for about fifteen minutes.

Hi, my name is Bob.

But that’s all changed, and now for the ludicrous fee of £6 (€8), you can rename your WoW character however you see fit. You know, excluding the tens of millions of names that have already been taken. So soon Mrs Lollipops_2 will be in Azeroth.

You can now change your name as many times as you want (can afford), but will have to wait 90 days between each change. That’s still three months of commitment, for all you people who can’t leave your MSN name (sentence) alone for more than thirteen seconds.

Details here, and an FAQ all about it here.

Homecoming

It was inevitable. There’ve been more and more World of Warcraft references on RPS lately, and to a lapsed addict like me, it’s been like someone pumping bacon smell into a vegetarian’s home. Sooner or later, I was going to sink my fangs back into its moreish flesh. Adding to this was my foolish reading of the patch notes for the next update, which seem focused on improving the solo and small group play, rather than pandering to the infuriating large groups of humourless statistic obsessives who currently rule the game. Levelling from 1-60 will be faster, there’ll be more well-specced items in the wild rather than purely in the super-dungeons and there’ll be far fewer Elite beasties rendering sections of the great outdoors inaccessible to anyone not travelling under an all-purple armed guard.

The faster levelling’s the fascinating thing, and what risks me going back in earnest. Read the rest of this entry »

In Darkest Knight

Where once I set to any new World of Warcraft information, such as this fresh bag of facts about the new Death Knight class, with the hopeless hunger of a hardcore Star Wars fan hearing there’s to be a novel about the secret origin of Moff Tarkin or something, now I only pick up stuff about patch content and the like in passing. I react in the same way I would to hearing about an old crush who I eventually learned wasn’t terribly interesting. Got a new haircut, has she? Yeah, I suppose she would make quite a good primary school teacher. A belly-button piercing? Really? With her stomach?

I am so over WoW, and have been for around half a year now. In retrospect, I blame the Burning Crusade.

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