Posts Tagged ‘Wrack’

Retroesque FPS Wrack Puts Up Its Dukes

I'm wracking my brains for a funny caption here HAHAsnurk

“I write you in regards of the puppy Advert I want to run in your Office, Its an English Bulldog pup 10 weeks and 2days old puppy a male and I have him for adoption to any good person willing to Take proper cares of him show him love and give him a good home. I will like that the Ad is run for 3 weeks only. Gorgeous Male English Bulldog Pup for free Adoption to a good home where he will be proper taken care of. The Baby is only 10 weeks 2 days old, the puppy is absolutely gorgeous! beautiful markings, nice big head and chest, perfect tail and a personality that can’t be beat! Boss is Registered/registrable, Current vaccinations, Veterinarian examination, Health certificate, Health guarantee, Pedigree. Interested persons that can provide him a good home should please email me at (redacted) for more information about him.”

Sorry about that, I couldn’t think of anything new to say about jolly, ultraviolent, cel-shaded, Doom’n’Duke-esque FPS Wrack on top of what I wrote last year, so I thought I’d share some spam I was sent instead.
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Wrack Doesn’t Ruin Doom (Hopefully)

I'm wracking my brains for a funny caption, but failing

Wrack is an indie, super-retro FPS very much in the high-speed vein of the original Doom, but pinning proper, and attractively cel-shaded, 3D graphics to those old bones. It even boasts the musical involvement of Bobby Prince, the composer of Doom, so it’s not exactly making any bones about its inspirations. In a bold breaking from the nu-tradition of crowdsourced pre-funding, it’ll soon be selling a 3-level early version to anyone who cares to pick it up, with promises of the finished version once it’s, er, finished.

I’ve been playing said early build, and while I’d argue there’s still work to be done (it feels a tad sparse and the enemies are brazenly robotic in their behaviour) it’s definitely recaptured something substantial of the Doomsome spirit – fast-paced wild abandon in wide-open yet maze-like levels against hordes of foes.
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