Posts Tagged ‘Wrong Wire’

Prison Architect Done And Dusted, Scanner Sombre Next

Cell-building sim Prison Architect [official site] has received its last update and the creators are taking a break before they come back to work on their next game, cave explorer Scanner Sombre. They’ll still be doing the odd patch and providing bug support, they say, but this is the last batch of content to be added, resulting in version 2.0. And it’s a bit of an old-fashioned addition, because it adds the ability to use cheats.

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Hands On, Bombs Off, With Introversion’s Wrong Wire

As Pip discussed yesterday, Darwinia/Prison Architect developers Introversion surprised everyone at Rezzed by having two entirely unannounced prototypes of new games on the show floor for people to play. Pip had a good play of Scanner Sombre, the game that narrowly won an attendee vote of interest, and I’ve sat down with Wrong Wire to see if I’ve the steely nerves required for defusing naughty bombs.

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Prison Architect’s Chris Delay On Introversion’s TWO New Prototypes

While at Rezzed the Prison Architect devs Introversion casually plonked not one but TWO new game prototypes onto the show floor – one a bomb defusal idea with echoes of the studio’s erstwhile project, Subversion, and the other an exploratory mood piece where scanning a pitch black cave system gradually picks out shapes with a speckled spectrum.

Scanner Sombre is the latter and the weird and wonderful aesthetic is what drew me into the room in the first place. Introversion’s lead designer, Chris Delay, was there, helping man the room and listening to reactions from the steady stream of players. We headed to one side to discuss the new projects and how they came into being – it turns out they were a kind of busman’s holiday…

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