Posts Tagged ‘wurm online’

Ridealong: The Last King Of Wurm Online

Ridealong is our monthly feature where Brendan travels deep into game worlds to meet, question and journey with the inhabitants that dwell within. This time, the 13-year-old urchin of Wurm Online who swore to become King and lived up to the oath.

The man arrives, riding a white horse and clad in splendid armour. When I hover my mouse over the man, his username is accompanied by the title “Dragonslayer”. But his rare title and treasured armour is misleading. This shining knight lives on a tiny farm in the countryside. The horse he is riding is described by the game’s text as “fat” and “old”. And it isn’t even his horse. He has “borrowed” it from the village next to his farm, along with another fat foal and an old bull, which follow along behind him on a lead. Some might say Wossoo is a sorry sight, for a man who used to be King.

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Art of The Deal: Trading Games Don’t Understand Trade

Trade! Buy low, sell high. Tradey trade trade. Is that intro length? Good. Now that’s out of the way, let’s talk about trading in videogames, and why it’s always rubbish.

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Minecraft Precusor Wurm Brings New Version To Steam

Wurm Online [official site] is the sandbox MMO co-founded by one Markus Persson back in 2003, but he left in 2007 to pursue other interests. You might have heard of one of them. While he hasn’t been involved for years, you don’t have to look far to see shared DNA in Wurm and Minecraft: Java-based, building-focused survival in an open world, where everything but the landscape is created by players. It lacks the immediacy of Minecraft (to say the least) and never saw anything like the success, but has its fervent fans – including Graham of this parish, and Quintin formerly of this parish.

Now, a brand new version/spin-off of Wurm is coming to Steam, with an offline option and private server support: does the mainstream await?
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It Takes A Village: Wurm Online And The Value Of Tedium

This was my house; it took someone else to plan the frame.

Wurm Online is a tedious game. Even now, when open world survival, player-driven multiplayer, and fantasy-world frontiers are in vogue, the game is off-puttingly obtuse. For starters, every action is performed via context-sensitive right-click menus. Want to chop down a tree? Right-click and click ‘chop’ on it twenty times. Want to do anything with that felled trunk? Then right-click on it twenty times more to turn it into logs, then do it again to turn logs into planks.

Then do it again and again, because it takes twenty planks to make a single segment of a building wall.

Wurm Online is a tedious game, but I also once loved it like no other.

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Wurm Online Offline: Puts Out Bounty To Catch DDoSsers

Wurm Online, the long running MMO famously co-created by Notch, is currently Wurm Offline. Some scumbag DDoSpots took the site offline this week, and it’s not yet back up. In response the developers, Code Club AB, have offered a €10,000 reward for “tips leading to a conviction.”

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Wurm Welcome: Wurm Online Emerging From Six Year Beta

Did you know that Notch existed before Minecraft? Not only that, he breathed and ate food and made games and everything! Just like a real flesh being. But when he decided to pursue Minecraft’s blocky green pastures, his previous claim to fame, sandbox fantasy MMO wonderland Wurm Online, didn’t miss a beat. And by that, I mean it stayed in beta for six years and change. But with good reason: after all, even the likes of EVE Online certainly didn’t get anything-goes craziness entirely right on day one. And it had a team of more than, er, roughly three people. So then, why is Wurm worming its way out of beta’s nourishing soils now? Well, apparently, this was the plan all along.

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Turned: Wurm Online’s Expansion Plans

Come float with me! No, really, it's perfectly safe.
To be honest, I don’t know all that much about Wurm Online, other than some people of my acquaintance are obsessed with it. One of the things the obsessed said was that really it needed more non-PvP support, and that seems to be what’s happening. The Wurm team have sent word that they are launching “a second server in its Non-PvP Freedom series. This new land, called Deliverance, is smaller than Independence, and is a gentler land ideal for the new explorer.”

Sounds ideal. However it is still the intention of Rolf, Wurm’s creator-overlord, to make the game about combat, as they explain: “Wurm Online will be launching a new combative server strain called Epic, probably in October. Rolf, Wurm’s creator, is keeping the details of the new servers close to his chest, but he has been working for a long time to make these a very special game.” Epic wars will, apparently, be another option alongside the hefty crafting and landscaping options. There’s a trailer of some of the latest stuff below.
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