Posts Tagged ‘X-COM: UFO Defense’

Phoenix Point: Every Detail Of The X-COM Creator’s Return To The Genre

One of the most exciting games in Los Angeles this week won’t be featured at press conferences or on the showfloor. Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more. Here’s the world’s first in-depth look at the game.

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You Wouldn’t Steal A Skyranger: X-Piratez Is An Outstanding Total Conversion Of UFO/X-COM

In my intro to Silent Storm, I mentioned both modding scenes and UFO (used to distinguish the 1994 original X-COM from the 2012 Firaxis one, and not only out of increasingly sad Eurocentric obstinance) without tying the two together. That, it turns out, was stupid, because X-Piratez, a UFO mod in active development by Dioxine, is the best total conversion for any game I’ve ever played.

Based on OpenXcom Extended, a long-running open source clone of UFO, it takes the story and gameplay structure of the original, and a huge stock of resourcefulness, and turns them into something that’s simultaneously very similar and completely new. The result is a dangerously addictive compound of comfortable old UFO with constant surprise, discovery, and content.

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Ooooh: X-COM Creator Julian Gollop Announces New ‘Turn-Based Tactical Combat Game’

Yer actual breaking news (by which I mean I currently have few details but wanted to inform you as soon as possible because I am very excited). Julian Gollop, legendary co-creator of the X-COM series, plus Laser Squad, Chaos and most recently Chaos Reborn, just revealed the next game from his Snapshot Studios. We only have a name, Phoenix Point, and the following description:

“Turn based tactical combat – world based strategy.”

Please tell me that means what I think it means. Is Mister X-COM doing a new, if unofficial, X-COM? Have approximately 37 Christmases all come at once?
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What Should XCOM 2’s First Expansion Be?

I visited Firaxis in 2014 to see Civilization: Beyond Earth and it was impossible not to wonder which closed doors were hiding the XCOM 2 [official site] team. The game hadn’t been announced but surely somebody was working on a sequel. Would it follow the path of the original games and take to the Lovecraftian depths? Would it reach toward the stars and a battle on various alien homeworlds? Would it take risks or rest comfortably on well-earned laurels?

The answer, as we now know, didn’t quite fit any of the above. These are happy times for the XCOM devotee but I’m hoping for an apocalyptic future. Here are a few ideas and hopes for what the game’s first expansion might be.

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X Dash COMING: Xenonauts 2 Confirmed, Going 3D

XCOM 2 is out this week and I’m pretty flipping excited. But what of people whose hearts yearn for X-COM, the bedashed original series Firaxis rebooted and dedashed? Good news: Xenonauts 2 [official site] is definitely happening. Bad news: it’ll arrive in 2017 at the earliest.

Goldhawk Interactive’s Xenonauts, which came out in 2014 after years in early access, is essentially a tweaked unofficial remake of UFO: Enemy Unknown (or ‘X-COM: UFO Defense’, whatever). It’s pretty great! The sequel will be a bit more adventurous, taking more liberties with the X-COM formula as it also switches from sprites to proper 3D.

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Xenonauts 2 Is “More Likely Than Not”

XCOM 2 [official site] is a hugely exciting prospect (so much so that I’m genuinely grumpy about the delay), but XCOM and X-COM are so very different things by now that it’s unlikely to slake anyone’s thirst for a true-blue, Gollopy experience. Fortunately, sounds like we might also be in for a sequel to unofficial X-COM spiritual sequel Xenonauts [official site], 2014’s Cold War-set alien invasion strategy title.
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Whatever Happened To X-COM’s Julian Gollop?

Well, he eventually rebooted and remade war of wizards Spectrum classic Chaos Reborn, which I’ve had a lot of fun with over the last few days, and which took to Steam Early Access yesterday. You can read more about that here. But what happened to the co-creator of X-COM, Laser Squad, Magic and Mayhem, Rebelstar and more over the last ten years or so? While so many long-standing developers have seen their stars rise and rise, Julian Gollop seemed to fall out of sight. In this concluding part of my big interview with him, we talk about where he’s been, why he turned to Kickstarter for his comeback, how he was doing Early Access long before it ever existed, his thoughts on latter-day X-COMlikes such as Xenonauts, Invisible Inc and Mordheim, and the pressing question of whether we’ll ever see a new X-COM or Laser Squad=style game with him at the helm.
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