Posts Tagged ‘X-COM: UFO Defense’

X Dash COMING: Xenonauts 2 Confirmed, Going 3D

XCOM 2 is out this week and I’m pretty flipping excited. But what of people whose hearts yearn for X-COM, the bedashed original series Firaxis rebooted and dedashed? Good news: Xenonauts 2 [official site] is definitely happening. Bad news: it’ll arrive in 2017 at the earliest.

Goldhawk Interactive’s Xenonauts, which came out in 2014 after years in early access, is essentially a tweaked unofficial remake of UFO: Enemy Unknown (or ‘X-COM: UFO Defense’, whatever). It’s pretty great! The sequel will be a bit more adventurous, taking more liberties with the X-COM formula as it also switches from sprites to proper 3D.

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Xenonauts 2 Is “More Likely Than Not”

XCOM 2 [official site] is a hugely exciting prospect (so much so that I’m genuinely grumpy about the delay), but XCOM and X-COM are so very different things by now that it’s unlikely to slake anyone’s thirst for a true-blue, Gollopy experience. Fortunately, sounds like we might also be in for a sequel to unofficial X-COM spiritual sequel Xenonauts [official site], 2014’s Cold War-set alien invasion strategy title.
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Raised By Screens, Chapter 15 – UFO: Enemy Unknown (2)

Raised By Screens is probably the closest I’ll ever get to a memoir – glancing back at the games I played as a child in the order in which I remember playing them, and focusing on how I remember them rather than what they truly were. There will be errors and there will be interpretations that are simply wrong, because that’s how memory works.

As I said in the last chapter, I had no conception at the time that UFO: Enemy Unknown was or would be an especially important game to me. Instead, it grew in stature in my mind over time, and it wasn’t until I began writing about games for a living that I even became aware that it was similarly treasured by many of my contemporaries. Over time, UFO’s repute has snowballed in my mind. I think my own fondness for it may even have been exaggerated across the years – this false belief that it was some ‘lost’ game that only an elite few ever knew of, that it created a standard that nothing since has ever matched.
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Raised By Screens, Chapter 14 – UFO: Enemy Unknown (1)

Raised By Screens is probably the closest I’ll ever get to a memoir – glancing back at the games I played as a child in the order in which I remember playing them, and focusing on how I remember them rather than what they truly were. There will be errors and there will be interpretations that are simply wrong, because that’s how memory works.

Here we are, then. The big one. The game of games. The game that made me, that defined me, that opened my mind to new frontiers and possibilities.

Except it isn’t.

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Whatever Happened To X-COM’s Julian Gollop?

Well, he eventually rebooted and remade war of wizards Spectrum classic Chaos Reborn, which I’ve had a lot of fun with over the last few days, and which took to Steam Early Access yesterday. You can read more about that here. But what happened to the co-creator of X-COM, Laser Squad, Magic and Mayhem, Rebelstar and more over the last ten years or so? While so many long-standing developers have seen their stars rise and rise, Julian Gollop seemed to fall out of sight. In this concluding part of my big interview with him, we talk about where he’s been, why he turned to Kickstarter for his comeback, how he was doing Early Access long before it ever existed, his thoughts on latter-day X-COMlikes such as Xenonauts, Invisible Inc and Mordheim, and the pressing question of whether we’ll ever see a new X-COM or Laser Squad=style game with him at the helm.
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Gollop: Own X-COM “Hopeless Cause” After Firaxis Game

X-COM creator Julian Gollop did have plans for his own new version of the legendary strategy game, but abandoned them in the wake of 2K’s well-received XCOM. “I seriously considered that before Firaxis announced their XCOM,” he told RPS in an interview published today, “but of course once they announced it I thought, well it’d be a hopeless cause because it’s just not going to get the same traction.”

“I may have been completely wrong in thinking this by the way,” he added. When I suggested that he’d probably have succeeded nonetheless, he added that “I probably could have. I don’t know.” The Laser Squad and Chaos developer, who yesterday released wizard-battling strategy remake/sequel Chaos Reborn on Steam Early Access, hasn’t entirely ruled out an X-comeback of his own, however. “Well, we’ll see. Got to finish Chaos first.”

I think it’s on all of us reading this to let him know below that that a new Gollop-made XCOMlike is far, far from a hopeless cause, eh? Also below: the game Julian Gollop almost made instead of Chaos Reborn.

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Interview: X-COM’s Julian Gollop On Remaking Chaos

After some time out of sight, X-COM creator Julian Gollop returned earlier this year, with a successful Kickstarter for a remake of/spiritual sequel to his beloved Spectrum strategy game, Chaos. (That being the one where wizards battle each other to death, with the help of various summoned beasties). An early, multiplayer-only version of Chaos Reborn takes to Steam Early Access today, so ahead of that I had a chat with the Laser Squad dev about how it all happened, what’s changed, how much of a purist he is about his old work, his thoughts on Kickstarter and what’s planned for the forthcoming singleplayer mode.
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