Posts Tagged ‘X-COM: UFO Defense’

Interview: X-COM’s Julian Gollop On Remaking Chaos

After some time out of sight, X-COM creator Julian Gollop returned earlier this year, with a successful Kickstarter for a remake of/spiritual sequel to his beloved Spectrum strategy game, Chaos. (That being the one where wizards battle each other to death, with the help of various summoned beasties). An early, multiplayer-only version of Chaos Reborn takes to Steam Early Access today, so ahead of that I had a chat with the Laser Squad dev about how it all happened, what’s changed, how much of a purist he is about his old work, his thoughts on Kickstarter and what’s planned for the forthcoming singleplayer mode.
Read the rest of this entry »

These Are A Few Of My Favourite Things (In PC Games)

every feature needs a montage

Some moments in some games stay with you. The right event, the right surprise or the right hats at the right time, and it’s imprinted on your memory forever. I’ve been playing PC games for almost 25 years: I’ve got a million of these, and so have you. I’ll show you just a few of mine if you show me yours.
Read the rest of this entry »

Research Completed: OpenXcom Hits V1.0

Lousy spawn-camping Snakemen.

What happy times we live in for fans of old-style X-COM, the way your Gollopmother used to make. The awfully X-COM-y Xenonauts left early access and launched properly only a fortnight ago, and now “open-source clone” OpenXcom has hit version 1.0 after five years of development (“This is your father’s X-COM” goes the tagline in an alternate universe with softer copyright laws).

It’s actually more of a replacement engine for X-COM: UFO Defense, mind, requiring the original game to drop in its data files. As well as improving the interface and fixing old bugs and whatnot, it adds mod support. And with that, you can keep playing new old X-COM for ever and ever and ever.

Read the rest of this entry »

Be Like Levine: Chaos Reborn Prototype Released

Statistically speaking, you are probably not Ken Levine. That’s fine. I’m not him, either. And neither is Graham. But thanks to all the silicon and electricity and stuff, you can at least be a bit like him. One of the ways in which he’s been special recently is in the role of cheerleader for the Chaos Reborn Kickstarter, where he’s been championing Julian Gollop’s return. He has already played (or should that now be ‘Let’s Played’?) the hexy beast, and now you can too. Head here to grab the time-limited prototype of the strategic wiz thing, and bring some friends.

Read the rest of this entry »

Magic Gathers To A Close: Chaos Reborn’s Nearly There

13 days and $65,000 to go – that’s the scores on the doors for X-COM creator Julian Gollop’s Kickstarted Chaos remake (which I previewed here). Not a bad situation for the turn-based wizard battler to be in, given it’s already $115k to the good, but a photo finish looks likely. The game’s also up on Greenlight now, so you know what to do if you’re excited about it.

There’ve been eight updates since the project went live a few weeks back, and it’s heartening to see that they primarily focus on explaining features and concepts. Also one of them has a unicorn with a sword for a horn, so big bonus points for that.
Read the rest of this entry »

Gollop Returns: X-COM Creator’s Chaos Reborn, Played

Chaos Reborn is the next game from Julian Gollop, lead creator of the original X-COM: UFO Defense – the greatest videogame of all time. This is a remake of and sequel to Gollop’s earlier, magical duelling game Chaos: The Battle of Wizards. It It takes to Kickstarter today, but unlike other nostalgia-led projects, it’s been in active development for some time already. I played a prototype recently, and I have this to say about it.
Read the rest of this entry »

Old, Faithful: OpenXcom Is Near-Complete

it's not easy being green, and from 1992

Wowee, this is something I need to magic up a fortnight for. Since 2009, the OpenXcom project has been unhurriedly continuing in its quest to make the original X-COM more contemporaneous, – a standalone version that doesn’t require DOSBox, that makes the interface a little more modern, that offers more rule-tweaking for those that want it, that finally kills some of the bugs which have dogged the original for the past two decades, and even one that scales up to mega-resolutions impressively convincingly. As of the new version 0.9, it’s basically got everything working, and you basically get an in theory improved, but faithful, X-COM to play right now.
Read the rest of this entry »