Posts Tagged ‘X-COM’

Time For A Change: Firaxis On XCOM, Part 3

In the third and final (for now) part of my enormo-chat with Firaxis’ Jake Solomon, head brain on XCOM: Enemy Unknown, the official remake of the legendary X-COM, we get into the nitty-gritty. To whit: why throw out time units, how the replacement system works, modding support, difficulty, soldier classes, country funding, Julian Gollop, ‘ZCOM’ and why he feels this new game has to bear the X-COM name.

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Death & Chrysalids: Firaxis On XCOM, Part 2

I used to build my first base in Antarctica. That wasn't very clever of me.

In this next chunk of a mammoth chat with XCOM: Enemy Unknown‘s lead designer at Firaxis Jake Solomon, we talk Chrysalids, the death and critical wounding of your soldiers, the fanbase, why min-maxing X-COM’s not all it’s cracked up to be, the base, the geoscape and which of the original game’s aliens didn’t make the cut…
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XCOM Remake: Screens, Details, Worries

Maybe I should close the comments thread?

OK, here we go. Brace for impact. Barricade yourself in your home. An American magazine has just put the first screenshots of the XCOM remake ‘reimaginging’, some teasy details, plus the vital answers to to whether it’s linked to the XCOM shooter and if it’s been… altered for consoles.

Good news! Well, ish.
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The New XCOM: 24 Things We Want

Sectoid!

Firaxis making a new, true X-COM remake is the best gaming news of the year, and I fairly much expect to still be saying that on December 31 2012. Of course, it isn’t that simple. There are things this game needs to do, to get right, if it is to be both a successful homage and a successful modern strategy game in its own right. Here’s what I want from it.
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New X-COM Incoming, Old X-COM Cheapens!

ANGRY ALIEN SAYS DIE ALTERNATIVE EARTH DEFENSE FORCE

EDIT: added Gamersgate deal.

Steam’s daily deal sees the complete X-COM bundle reduced to £3.05, while the complete pack is £2.49 at Gamersgate. It’s as if they think the whole internet is talking about the series. You probably don’t want Enforcer and Interceptor but if you don’t have them, you almost definitely want the other three. They are £1.01 each on Steam. I still play the original on a regular basis and find it laughable that it’s available for a pound and a penny. HA!

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X-Communique: Julian Gollop Speaks

RPS chum Al Bickham managed to get revered X-COM co-creator Julian Gollop on the blower recently, and got the fine fellow to chat about the making of the best game in the world evereverever. While it doesn’t go into Gollop’s feelings about the upcoming FPS from 2K (previously expressed here), he does say of the long-canned X-COM Alliance that “I was shocked. It was an FPS. It didn’t bode well basically. ” But let’s not dwell on the negative; the fun stuff is his talk about the random chance and strange arrangements which led to the original three X-COMs and their precusor, Laser Squad. Read, read.

X-Communicated: The Xenonauts Interview

Amidst the web-wide frenzy resulting from the announcement of 2K Marin’s shooter-sequel to X-COM, those who were unwaveringly disappointed/infuriated that the series’ strategy roots had been abandoned had at least one source of turn-based solace. That was Goldhawk Interactive’s Xenonauts, one of more X-COM remake projects than any sane man could count – but this time determined to retain the original game’s key systems and concepts rather than slavishly recreate every feature, aesthetic and plot-point. Cold War-set and going for military grit rather than early 90s comicbook scifi, it promises to be familiar yet different.

However, a great many X-COM tributes have been, gone or simply stalled midway through development – indeed RPS gets advised of a new one at least every couple of months. So how/will this one be different? Best leave that one to the developer, really – read on for project lead Chris England’s thoughts on why do this, 2K’s FPS, bastard Chrysalids, and what’s going to be better than the original.
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