Posts Tagged ‘x-motor-racing’

It Crashes. In A Good Way: X-Motor 1.14 Demo

It's a car +3 versus Scarabs

There’s a new demo of independent sim X-Motor Racing out, featuring increased simosity. Most importantly, when Jim looked at the original demo way back in the prehistory of RPS, his main wonder was when the damage model was such an important part of the game, why wasn’t it in the demo? Well, apparently, it’s now in the demo. Go bust a fender today. Is that right? I’m no good at the foot-to-pedal automobilular games for real boys. More info on their site, and some footage follows…
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X Motor Racing Demo

I’ve just been having a look at the demo of X Motor Racing, an indie racing game that prides itself on its realistic car physics and damage modeling. As if to prove that the physics are realistic you can even press the ‘3’ key to bring up a physics overlay, which explains the stresses and forces on each of the tires, as well as adding big pink arrows to them to illustrate something or other about grip and/or wheel-physics.

Numbers and cars. It's a match made in Swindon

Irritatingly the demo doesn’t feature all the physics options or any of the damage modeling – which seems to me to be one of the crucial things you’d want to show off in a demo. Nevertheless it’s an reasonable entertaining car game, and the digital download is DRM free, so you can burn it to disc and install it on your reinstalled PCs and laptops on demand. How refreshing.