Posts Tagged ‘Xaviant Games’

The Culling 2 won’t be mucking around in early access

like this but more sequely

Too soon? Last week’s announcement that The Culling 2 was in development came as a bit of a surprise, not least because the first game only left early access last October, before being left fallow a couple of months later. Though it grew popular in the pre-Plunkbat early access killing fields, the players drifted off, leaving the finished product bereft of contestants.

Developer Xaviant argues that it’s not too soon, however, because two years have passed since The Culling first hit early access back in 2016 – something that proved to be a process that didn’t work out at all well for them. Which is why The Culling 2 will not be going down the same path. Read the rest of this entry »

Early battle royaler The Culling is getting a sequel

Before there was Plunkbat and Fortnite, there was The Culling, swaggering into the twilight days of The Age Of Survival Games with a bare-faced but nonetheless accomplished multiplayer take on The Hunger Games – or, as we now call it/as we called it before The Hunger Games, battle royale. The lurid Culling burned bright for many months, as my recurring nightmares that I still have to write the then-unchanging Steam Charts can attest to, but ultimately its combination of tree-punching survival tropes and the find a gun/run-run-run ethos of Plunkbat fell out of favour. Thoroughbred, headshot-or-bust battle royale had arrived, and suddenly no-one was interested in banging two rocks together to make a fragile shiv any more.

Don’t call it a comeback. Because, er, The Culling 2 hasn’t been released yet. But it will be!

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The Culling free weekend celebrates staggering patch

Hunger Games ’em upThe Culling [official site] will be free to play in full this weekend to celebrate yesterday’s launch of a big update that reworked combat and added a singleplayer wave survival mode. Xaviant Games’ cheery take on Hunger Royale rode high on the Hunger Royale wave a year ago and it even pleased our Alec, who’s far more of a singleplayer chap. But while the genre has blossomed, The Culling fell out of favour on its journey through early access. How is it now? How much has this update changed? Have a look! Read the rest of this entry »

Premature Evaluation: The Culling

Every week, Brendan is thrown into the deadly arena of early access to fend for himself amid the crafting games and first-person murderthons. This time, he tries to survive The Culling.

When the man with the pink mohawk walked into my tripwire and got his leg trapped, I knew I had him. This creep had been chasing me the whole way down-river, firing arrows at me and harrassing me every step of the way. He pursued me to the arena in the centre of the jungle, where I quickly set up a handful of traps at various entry points. He plodded in and – snap! – gotcha. I ran at him. This was it. Spear up, Brendan. Revenge!

Then I was smashed in the side of the head with a pickaxe. The man’s team mate was still alive.

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Patchle Royale: The Culling Launches Big Update

Following on from (and spawned in) sandbox craft ’em ups and survival games, early access multiplayer murderarenas inspired by Battle Royale and The Hunger Games are all the rage nowadays. The Culling [official site] is a pretty good one, as they go, even getting our Alec into multiplayer murder. Now developers Xaviant Games have launched The Culling’s first “major” patch, which brings shiny new things like female characters, private lobbies, SteamOS support, new character perks, a trident and other weapons, and a rebalancing including toning down the power of shoving.

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The Culling Impressions: Battle Royale For The Masses

Coming in 2017: The Culling Of Battle Royale Games. 16 last man standing survival games fight to the death to be the only one allowed to briefly top the Steam charts. Yessir, as the glut of DayZ-inspired games perhaps come to the end of their time in the sun, the Zeitgeist has moved onto their more frantic and openly murderous offspring, the battle royale game. The film-inspired concept was popularised by another Arma mod (much as DayZ was), which did well enough that Daybreak scooped up the creator to build something similar into the DayZ rival H1Z1. There are going to be bloody dozens of these things doing the rounds before the year’s out, you mark my words.

For now though, The Culling (from Lichdom: Battlemage devs Xaviant Games) gets the cachet – and the rocket-powered ride up the Steam charts – that results from being the first brand new game built around the Battle Royale/Hunger Games/Running Man concept. It’s got the gleeful showman sadism of a Verhoeven movie, it’s got a whole lot of sights lifted directly from those Jennifer Lawrence films, it’s got silly haircuts and it’s got a whole lot of crafting. This latter is a big part of why it’s doing so well, and also what sets it somewhat apart from its big-studio antecedents.

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The Lighthouse Customer – Lichdom: Battlemage

I came here to cast spells and chew gum and I have plenty of both.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, first-person spellcasting and spellcrafting with Lichdom: Battlemage.

As a battlemage, I am imbued with arcane might: deadly firestorms, freezing ice blasts, and crackling electrical bolts. I hold my magic-infused hands up in front of me in an awkward, unnatural fashion at all times, as if I’m a giant praying mantis or a Microsoft marketing executive presenting at E3. And, I wrestle with the same ancient dilemma all great sorcerers have faced, from Merlin to Dumbledore: do I want to use a Charging Smart Trap AOE Pattern with +17% chance of critical damage or stick with the Charging Targeted Pattern of Persistence with +14% status effect duration? As Gandalf said: “YOU SHALL NOT PASS NOW THAT I’VE GOT +28% BURN DAMAGE ON KILL FOR 9 SECONDS!”

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Wowzers: Skyrim + CryEngine = Lichdom

Move over, giant lizard pig monster. You're cluttering up all the pretty.

H… h… h… hey there, Lichdom. Gee, you sure are pretty. Why, you’re basically what Skyrim would’ve been if Bethesda wasn’t still using a 1000-year-old engine. You maybe want to get coffee some– [trips over an inconveniently placed chair, falls out the door, stumbles into a patch of cacti, trips over a hillside, rolls into an errant band of wild boars, loses terribly on an episode of Are You Smarter Than A Fifth Grader, crawls broken and defeated back to Lichdom’s location] time?

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