Posts Tagged ‘XCOM 2’

Steam summer sale: our giant recommendations list

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations – both general tips and some newly added staff choices.

Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You’re welcome.

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XCOM 2: War of the Chosen’s alien champions, lost cities and soldier bonds explained

Fallen cities swarming with the dangerous remnants of their human populations, alien battlefield commanders who resemble fantastical heroes, new rulesets for friendship and fear, and an actual active resistance out on the Geoscape. XCOM 2 [official site] is changing.

The War of the Chosen is “definitely the biggest expansion we’ve ever done”, lead designer Jake Solomon told us at E3. Introducing unique enemy champions doesn’t strike me as an obvious move for XCOM, so I asked Solomon how the concept of the expansion had developed, and whether he’d drawn any inspiration from Shadow of Mordor’s Nemesis system. And whether we can expect any terrors from the deep in the future.

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XCOM 2: War Of The Chosen coming August 29th

As expected, Firaxis announced a full-fat XCOM 2 [official site] expansion at the E3 2017 PC gaming Show, promising “new environments, new enemies and new XCOM forces”. It’s called War of the Chosen and the trailer shows those Chosen, the “ultimate enemies of XCOM”. They are three champions – nemeses perhaps – and they will grow up in strength through the game, learning new skills and abilities.

On top of that, there are resistance groups to win over, new zombie-like hordes that will attack aliens and humans alike, and a whole lot more. It’s “twice the size” of the original XCOM’s expansion.

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An XCOM 2 expansion pack? Sure looks like it…

I’d been glumly thinking it was all over for XCOM 2 [official site], as we’ve had a clutch of DLC followed by the officially-endorsed Long War mod. I figured it’d now be all quiet on the Solomonian front for a couple of years, until such time as Firaxis broke cover with a full new XCOM game. But no! Something is stirring. XCOM 2 is making an E3 reappearance next month, showing off something being referred to with the slogan ‘the real war begins.’ It could even be a title, you know. Whichever: it’s beginning to look a lot like expansion pack Christmas.

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Have You Played… X-COM: Interceptor

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

There was a time when I’d buy anything X-COM. I sometimes look at people who have an entire room dedicated to collectibles and tat based on a specific franchise and think, “there but for the grace of Gollop go I”. If there’d been X-COM cereal, I’d have bought it. Action figures, of course. Comics, watercolour paintings, boardgames, plushies, chocolate bars…the Saturday morning X-COM cartoon would have been a precious thing indeed. Actually, yes, I’d still like an X-COM cartoon.

As it turned out, I just ended up with a copy of X-COM: Interceptor. Enforcer too, but Interceptor is the one I remember best.

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Phoenix Point is now crowdfunding: we spoke to Julian Gollop about standing out in a post-XCOM world

The original X-COM (UFO: Enemy Unknown), Julian Gollop tells me, “succeeded in spite of itself”. I asked him how he felt about the game now, twenty three years after its initial release, and particularly about the way it’s often placed on a pedestal. He didn’t expect it to be a success and certainly didn’t think he’d be making a game heavily based on its legacy almost a quarter of a century later.

Yet here we are. The crowdfunding campaign for Phoenix Point [official site], a sci-fi horror strategy game about an alien onslaught, has just begun. Gollop is back where many people feel he belongs, and this time round he seems extremely confident in his game’s design.

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Best Long War 2 mods

Those of you familiar with XCOM 2’s Long War 2 [official site] mod will know it needs little introduction. Crafted by Pavonis Interactive (formerly Long War Studios), it’s the indirect follow-up to Enemy Unknown’s Long War – a total conversion mod that expands upon Firaxis’ core concepts and ideas, making just about every little detail more difficult along the way.

Long War 2 offers much of the same, and, as Adam aptly noted in his hands-on last month, stars “tougher recruits for a tougher war.” Given its broad size and scope Long War 2 feels as much a standalone game as it does a total conversion, therefore it’s of little surprise modders of the base game have been updating their works so as to be compatible with Pavonis’ ambitious venture. Shy of regurgitating our best XCOM 2 mods list from last year, the following collection gathers those which have helped me (attempt) to conquer the long, Long War.

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