Posts Tagged ‘XCOM: Enemy Within’

Four And A Half Million Dead: XCOM 2 Stats

Firaxis have unveiled an XCOM 2 [official site] stat-tracking page that shows how many soldiers have died, how many aliens have been killed and other such details. Four and a half million XCOM soldiers dead in less than a week since launch. Good work, Commanders. Five percent of those soldiers met their end at the hands and teeth of a zombie. Really great work, Commanders, seriously. You are nailing it. The stats page currently tells me that none of you have managed to complete the game but that is, apparently, an error.

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What Should XCOM 2’s First Expansion Be?

I visited Firaxis in 2014 to see Civilization: Beyond Earth and it was impossible not to wonder which closed doors were hiding the XCOM 2 [official site] team. The game hadn’t been announced but surely somebody was working on a sequel. Would it follow the path of the original games and take to the Lovecraftian depths? Would it reach toward the stars and a battle on various alien homeworlds? Would it take risks or rest comfortably on well-earned laurels?

The answer, as we now know, didn’t quite fit any of the above. These are happy times for the XCOM devotee but I’m hoping for an apocalyptic future. Here are a few ideas and hopes for what the game’s first expansion might be.

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Wot I Think: XCOM 2

In 2012, Firaxis took on the seemingly impossible task of reviving one of the most beloved PC games ever made. The original X-COM is widely considered to be one of the masterpieces of the nineties golden age, and since its release there have been sequels, spin-offs and unofficial revivals, but Firaxis’ XCOM was a complete, licensed reinterpretation. It was also rather good. Now, with XCOM 2 [official site] ready for release, Firaxis aim to improve on the formula that made Enemy Unknown such a triumph. Here’s wot I think.

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Hands On: XCOM 2’s Brutal Difficulty And Superb Tactical Overhaul

Nobody gets left behind. That was my XCOM: Enemy Unknown rule and it was a rule that I adhered to in almost every one of the hundreds of missions I oversaw. If a squad fell in combat, they fell side by side.

XCOM 2 [official site] has made me break my one rule. Repeatedly. Deviously. Tragically. It’s hard as nails, and superbly distorts the tactics and strategies that were successful in its predecessor. I’m smitten.

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Someone Has Recreated A Playable XCOM In Excel

An XCOM fan on Reddit has created a rather robust version of XCOM that is played using the spreadsheet software Microsoft Excel. Dubbed EXLCOM, this reimagining of the science fiction turn-based strategy game is far from complete, but that doesn’t mean you can’t sink a few hours enjoying the fact that the program you use to budget your weekly spending allowance can be used to build a fully functional video game. I spoke to its creator about the hows and whys.

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Vigilo Confido: XCOM Mega-Mod Long War Is Finished(Ish)

There's much more to it than guady new armour colours, promise

XCOM 2 [official site] looms, but despite its many enticing changes it seems unlikely it’ll take Firaxis’ X-COM reboot much closer to the Golloptastic source material. As such, complicated, hardcore and remarkably extensive mod Long War is, I suspect, going to remain your best bet for a game which furthers the uncompromising, unsympathetic spirit of the original games. It expands so many elements, introduces many more, remixes almost everything, makes an XCOM campaign ten times longer and, if you so wish, repeatedly bloodies your nose in the process. And now, several years and 15 major releases later, it is more-or-less finished. Next, its makers will turn their hands to their own “grand strategy alien invasion game.”
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Comfort Games

how I feel RN

Hello there, best keep your distance, for I am ill. Not just ‘bit of a sniffle/put a bigger pullover on, you great ninny’ ill, but ‘noxious substances violently erupting from everywhere’ ill. My daughter started going to nursery about three months ago, and has been bringing back a delightful cocktail of viruses and bacteria ever since – it’s been a relentless assault on my immune system, and while I’m oddly proud of how long it stood against this microbial siege, it has now collapsed in gruesome style.

It’s OK, I don’t want your pity. Unless it’s a special magical form of pity that renders me instantly able to eat again. I want to talk about games.

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XCOM Who? – Xenonauts Officially Complete

We're not actually feeling skeptical right now. Our faces are just stuck this way from being skeptical so much in the past.

I am glad. Against all odds, Firaxis’ XCOM revival was actually a great turn-based strategy that captured the spirit of the original Gollop games. It wasn’t entirely bereft of blindspots, though. The art style wasn’t super menacing and didn’t allow imagination to fill in the gaps, the game sort of got easier as time went on, tension dissipated over time, etc. Sometimes, you just need a straight-up remake in order to account forĀ everything. In the case of classic X-Com, that game is Xenonauts. Alec has both written and blathered as much before, and really, is there any greater endorsement? Alec hates everything, even rainbows and my youthful naivete. Someday I’ll earn his approval. Maybe if I become turn-based and prominently feature permadeath, he’ll finally love me too.

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Terror From The Details: XCOM’s Amazing Long War Mod

“Why am I playing XCOM through for the sixth time?” is a question I’ve asked myself several times over the last week. There are so many other games I should and would like to play, yet I find myself once again knee-deep in something I by this point know every aspect of. One of the answers to that question is that the game just had a belated Android release, so I found my way to it in waiting rooms and bathroom breaks. Much as it’s a surprisingly natural fit for phone play, the combination of camera control issues, not being able to change the colours of my soldiers’ armour and no Enemy Within expansion drew me to firing up the PC version yet again instead.

Only this time, I switched things up, and have had a completely different experience. A rather more Gollopy experience, one might say.
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Wot I Think – XCOM: Enemy Within

Enemy Within is a proper expansion – like in the olden days – for last year’s XCOM: Enemy Unknown, which was a very different reworking of 90s ultro-classic X-COM: UFO Defense. This time around, we get robo-folk and genetic modification, and one giant leap further away from XCOM’s parentage. Good idea/bad idea? Let’s find out!

Saving the world with a big, pink, French cyborg: this perhaps isn’t the XCOM expansion we asked for, but I think it’s the one we needed.
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