Posts Tagged ‘Xenonauts’

It Started With A Kick: A Xenonauts Preview

Imma gonna capture your core, little fishyman

I know exactly what I’m doing. Including when I screw up. When I screw up in X-COM, I invariably know that I’ve screwed up long before the results of said screwing-up actually come to pass. My soldier is out of action points and left standing in the open while an alien silently eyeballs him, or a yet-to-explode grenade lands casually at the feet of an innocent civilian. Next turn, I will pay for these mistakes. Pay in blood.

I make exactly the same mistakes, and knew exactly why they had come to pass and what punishment would follow them, in Goldhawk Interactive’s indie remake/reiminaging Xenonauts, which after three years of preorder-funded development today climbs about the wheezing Kickstarter bandwagon for its final furlong.
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Firaxis On XCOM vs Xenonauts & Optional Kill-Cam

As promised yesterday, here’s another chat with XCOM: Enemy Unknown lead dev Jake Solomon. Here it is – and it brings with it particularly glad tidings if, like me, you weren’t 100% convinced the slo-motion ‘glamcam’ killshots and 80s action movie soldier vocals were for you. Turns out we will indeed be able to turn them off in favour of quieter, interruption-free strategising. I’ll probably try it both ways (missus) to work out which I prefer in practice but I’m super-chuffed that we’re getting the option.

Also discussed – what he thinks about indie X-COM remake Xenonauts, chat about how to capture live aliens, how alien interrogation and research works, more on the game’s lethality, and to what extent the game will shape your advancement up the tech tree.
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Xenonauts’ New Look Emerges From The Deep

Is that a Nissan Micra?

It’s probably horribly sensationalist to suggest there’s a cold war on between Firaxis’ XCOM: Enemy Unknown and Goldhawk Interactive’s more mechanically purist X-COMlike Xenonauts, but then again it is the battle to end all battles, one shall stand and one shall fall and the Earth itself will be left in smoking ruins by the time this apocalyptic conflict is over.

Xenonauts has been smartening itself up since the announcement of Firaxis’ official reimaginging, as lead dev Chris England chatted to me about a few weeks ago. More detailed environments, and the ‘evil alien sheds’ have now been replaced with suitably dramatic crashed UFOs. Images of its newly endetailed look are now available for all to clap eyes upon. Which is only so much preamble, innit? Here you are…
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Chat: Xenonauts Dev On Firaxis And Outdoing X-COM

Up until January 5, 2012, the mega-ambitious Xenonauts, Goldhawk Interactive’s Cold War-set tale of alien invasion, was our number one hope for a modernised X-COM. Then, on January 5, 2012, 2K and Firaxis announced they were making an official modernised X-COM. We’ve already chatted to Firaxis about XCOM: Enemy Unknown at length, but what did that shock news mean to Goldhawk lead Chris England? Here, I chat to Chris about his initial reaction, why it doesn’t spell horror for his project, where he’s at with Xenonauts at the moment, what’s planned for the future, how he believes Xenonauts will be better than X-COM and whether spending his life savings on making the game has paid off.

Also, IKEA UFOs and drinking eight pints.
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Xtra-Small-Com: Xenowar

X-Steve: Ender Unknown

Night will always follow day, controversy will always follow a highly-anticipated game scoring less than 9/10 on a mainstream videogaming website, and X-COM will always see remakes. Xenonauts is the one to watch at present, of course, but Xenowar caught my attention because it’s going for a hyper-stripped down, simplistic, scrappy mini-take on the oft-aped formula.
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You Can Pay For Xenonauts Again, Pals

Mission hopefully successful, again!

Poor old Xenonauts, Goldhawk Interactive’s Cold War-set XCOMalike, was the most recent victim of Paypal’s callous punishing of indies who fund development by selling early builds of their games as part of pre-orders – and as a result it hasn’t been available for sale for quite some time.

Well, a month on, the impressive turn-based tactical strategy game is back, thanks to Desura. You can pre-order it (again) right now, and doing so gets you immediate access to the current version of the game as well as all its updates as and when. Oh, and the price has dropped from $30/£20 to a rather more sensible $20/£15. There’s also a premium version, which gets you forum-based glory and possibly other goodies down the line for £20/$30. More details here.

Enemy Known: Xenonauts vs Paypal

Sad boom.

Oh, not again. Paypal is increasingly the scourge of indie games – it’s opted to cruelly and unnecessarily freeze funds for Minecraft and Project Zomboid in the past, and the latest victim of its administrative idiocy is enticing X-COM reimagining Xenonauts. “Currently our Paypal account has been locked down and closed, so we don’t have access to any of the new money coming in or any access to the funds currently in the account,” say devs Goldhawk Interactive. “As a result of this, we’ve temporarily disabled the pre-order page.”
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