Posts Tagged ‘Yager Development’

Yager’s spaceship ’em up Dreadnought hits open beta

Honking great spaceships are now blasting each other in the newly-launched open beta of Dreadnought [official site]. Made by Spec Ops: The Line studio Yager, it’s a multiplayer class-based shooter were folks play as capital-class spaceships. You know, the big ones. After a year in closed beta testing, now it’s open to all who sign up over here with publishers Grey Box. Read the rest of this entry »

Giveaway: 5000 keys for the Dreadnought beta

There are plenty of games now about piloting zippy little space fighters, but still only one or two that offer you the chance to pilot hulking great capital ships. That’s what Dreadnought is offering: a team-based multiplayer game about gigantic spaceships firing lasers and missiles at one another across the deep space and the upper atmosphere of alien worlds. It’s due to launch into open beta in a couple weeks and we’ve got 5000 keys that will get you in right now.

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Massive-o-Spaceship Game Dreadnought Gets A Beta

Two years, man and boy, I’ve been excited about Dreadnought [official site], the giant huge spaceship battle game from Spec Ops: The Line devs Yager. Haven’t heard much about it for around year though, and now that I look again there seem to be two other developers in the mix (with one Greybox now seeming to be frontman) and a torrent of mildly alarming in-game payment options. However, it is about to enter a closed beta, which you can pay to get into if you so wish, so soon we’ll finally know if that old dream of Megaships At War can really come true.

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Have You Played… Spec Ops: The Line?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Spec Ops: The Line [official site] is a pretty fun third-person cover shooter about shooting people in their faces, then sometimes feeling a bit bad or confused about killing them. I think BioShock made folks a bit excited about shooting games where shooting people was sometimes a bad thing, so reactions to Spec Ops were over-enthusiastic, but it’s still pretty decent as face-shooters go. Its sandstorm-swept Dubai is a heck of a sight too.

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The Mammoth: Free Game From Former Spec Ops Devs

Mammoth

We all have different ways of dealing with loss. Some of us lash out and hurt others while some of us turn inwards and dwell on that pain. The Mammoth: A Cave Painting [official site] is a free game about loss and how we choose to overcome it.

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Shambling: Yager Taken Off Dead Island 2

Polish studio Techland may have created open-world zombie-smashing FPS-RPG Dead Island, but publishers Deep Silver got the rights. That’s how come Deep Silver went on to have folk make daft things like the MOBA-y Dead Island: Epidemic and baffling drek Escape Island while Techland went on to make another open-world zombie-smashing FPS-RPG in Dying Light.

Straight-up sequel Dead Island 2 [official site] was in the works at Spec Ops: The Line devs Yager, and this one actually looked promising. But its future is now looking as safe as a lecherous, wisecracking wino in a zombie flick, as Deep Silver have announced Yager are off the game.

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Dreadnought By A Long Shot: 10 Minutes Of Big Ships

2015 is the year for multiplayer about slow moving hulks, if World of Warships and its flying, free-to-play, scifi equivalent Dreadnought [official site] are anything to go by. If you’re tired of single-person fighter ships with their nippy antics, and what you really want is to crawl through the air while peppering sustained laser and rocket fire, then come watch ten minutes of the developers playing the game below.

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Hands On: Dead Island 2

The original Dead Island was buggy, often sexist, sometimes racist, and frequently a chore to play. Then its expandalone Riptide added “offensively marketed” to that list.

Dead Island 2 has a new developer – Spec Ops: The Line’s Yager – and therefore a chance at a fresh start. A chance to take all that ambition and promise and focus on what players actually liked about the original: co-op japes, a sunny open-world, and the ability to weld a battery onto a knife and use it to stabbily electrocute hundreds of undead. I played Dead Island 2 for 24 minutes at Gamescom and the whole approach seems prompted by saying, ‘Hey, let’s do the obvious things, and not do the awful things?’

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Splatummer Holidays: Dead Island 2 Trailer

This guy is a really, really bad painter. That's not even a particularly nice shade of red.

Hoboy are we ever a long, long way from the reverse-time harrowfest that was our first glimpse of Dead Island. Nevermind the tonal shift, this is a franchise now, with sequels and spin-offs. Dead Island 2 got its first showing during E3 with a cinematic trailer that didn’t quite have the same impact as the original. Now Yager (yeah, those guys) have shown off what their California-based undead-destructinator is like to play.

Spoiler warning: graphic mutilation of reanimated corpses.

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Colossal Command: Dreadnought

Yager quietly took the reigns of the Dead Island series, debuting the trailer for number two earlier today (ignore Riptide), and they’ve also started to make some noise about the other game they’ve been working on since Spec Ops: The Line. Dreadnought is a game about bloody great battleships of the skies. As the freelance commander of an armada, you’ll be able to customise your fleet and take them into battle against other players. No word on what single player component (if any) there will be. The trailer below has ships of decent enough size…a bit disappointing though. And then it all makes sense.

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(Exposed) Muscle Beach: Dead Island 2

In comparison to the original Dead Island trailer, Dead Island 2’s announcement video is more honest than Abe and Cherry Tree Washington combined. You remember that trailer, right? The one that broke a thousand hearts when it debuted and then broke them again when the game was more like a first-person Dead Rising than a mourning simulator? Dead Island 2 is just holding its hands in the air and admitting to the world that it’s at the dafter end of the zombie spectrum. No introspection here – it’s a game about beautiful beach bodies rotting in the sun while the world points, laughs and decapitates the poor sods.

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Spec Ops Lead Hits Out At “Tacked On” Multiplayer


Polygon’s interview with Yager about their 2K-published shooter Spec Ops is worth a read, and not just because the lead, Corey Davis, attacks the practice of tacking on mandatory multiplayer to an ostensible single player project. He reportedly describes it as “bullshit”, and delivers this descriptive ankle-bite:

“The multiplayer game’s tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don’t even feel like it’s part of the overall package — it’s another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating.”

Blimey, er… Discuss?

Desert Desserts: Spec Ops Adds Free Helping Of Co-op

People who've fired big guns before: is that whole thing he's doing there actually, you know, possible?

You’ve finished Spec Ops: The Line. You’ve seen its harrowing tale through from start to finish and felt the moral conflict claw its way into your gut. So then, what now? Do you go back to other shooters – which are significantly lacking in both awareness of their own problematic place in the cultural landscape and heaping mountains of sand? At one point in time, I would’ve hung my head low and sent you on your way, but now you can play in Yager’s sandy cesspit of human filth for just a little bit longer. And you can bring friends!

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Wot I Think – Spec Ops: The Line

I think I'm getting the hang of this

Yager/2K’s deceptively dull-named third-person shooter Spec Ops: The Line goes on sale in the UK today, having been out in the US since Tuesday. Alec crept into the heart of its ravaged Dubai, never to be heard from again – save for these blood-soaked notes.
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Spec Ops Dev Diary Shows More Grisly Business


Spec Ops‘ handsomely bearded writing lead, Walt Williams, talks about the personalities that make up Spec Ops: The Line’s team – both player and non-player characters – in a new development diary installment, which you can see below. Williams claims that the moral choices in the game are “about holding up a mirror to yourself”, which in my case would reveal a tired-looking man with a serious head-cold and a dire need of a haircut. I am not sure what that says about my morals, but I suppose I could do with looking in a mirror once in a while.

Anyway, clickwards for what might be a bit of a spoilery dev diary. Mr Meer is playing Spec Ops: The Line RIGHT NOW for his ultimate verdict.
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Spec Ops: The Line Launch Trailer Is Kind Of Problematic

If only these falling glass shards would form a mirror so I could better admire my own rugged handsomeness.

And not just because it seems like a billion of these things have popped up in the past week or so, either. See, a recent developer diary about Spec Ops‘ potentially uncomfortable marriage of meaty, blood-spattered fun and the grim truths of war prompted me to wonder if the whole thing wasn’t like duct-taping a cat and dog together. And while Hollywood tells us that’d lead to a heartwarming adventure of self-discovery, reality isn’t generally so kind. So along comes Spec Ops’ launch trailer, and yeah, this reeeeally doesn’t look like it’s trying to downplay the glamorous lifestyle of videogame life-ending. You know the drill: buildings, vehicles, and people get shredded into bloody confetti while caught in gooey bubbles of slow-mo. So now I’m confused.

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Just Deserts: Spec Ops Goes Behind The Line

No, I don't mean behind this zipline. Though I guess that's also technically true.

For me, Spec Ops: The Line is like watching a child play with a balloon. Like, I want it to be good, and I think it definitely has the tools to do so – but I’m still tensing every muscle and waiting for a deafening POP. Maybe it’s a sign of early onset cynicism, but plenty of other shooters have promised non-black-and-white moral choices and a “true” battlefield experience. Also, while probably purposefully bereft of those things, the demo didn’t exactly make a believer out of Richard. So now, on the eve of the eve of the eve of the eve of the eve of the eve of Spec Ops’ release, 2K calls for another supply drop of big promises. But will Yager deliver?

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Dubai Or Not Dubai: Spec Ops: The Line Demo

Damn. Face to face with the horrors of war, I'm really pissed some noob stole my kill...

Arriving slightly later than on consoles – boo, hiss – you can now check out the Heart of Darkness inspired shooter Spec Ops: The Line in all its sand-strewn glory. It doesn’t just want you to murder your way through armies of crazy people in the remnants of fallen Dubai, but to think a little while you do. And not simply ‘which gun should I shoot this guy with?’ You’ll get sand in your eyes, sand in your pants, and sand in your sandwiches, but try this demo if you’re still feeling… wait for it, wait for it… Dubai-us! (accepts applause and thrown undergarments)

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Just Deserts: Spec Ops MP Trailer Weaponizes Sand

Friends, family, and lovers come and go, but two-foot-high walls will always be there for you.
What follows is a moment-by-moment recounting of my facial expressions while watching Spec Ops: The Line‘s multiplayer trailer – in ultra-vision. Exposition-y stuff: an expectant stare followed by an eye roll so hard it nearly detached my retinas at the phrase “This is their war.” Cover shooty runny ‘splodey stuff: a furrowed brow as if to say, “Is this all?” and “Why waste a slow-mo shot on a reload?” Class-based skills and rewards, etc: drooping eyelids, a hint of spittle dangling from the corner of my mouth. SAND AVALANCHE: Eyes wide-open, mouth creaking into a tentative smile, head cocked in much the same way as a dog saying, “Baroo?” Still though, it’s a bit worrisome that they actually had to spell out “Sand is a game-changer,” as though saying, “No, wait, don’t go! We’re sort of different, see?” And see you shall, if you opt to check out the trailer after the break.

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