Posts Tagged ‘ZA/UM Studio’

Combat, failure and raising the stakes in Disco Elysium

Disco Elysium

The combat engine is so often the heart of an RPG, even in the tabletop sphere. Characters shuffle around a battle-grid, attacks are tabulated, armour classes are defined, hit points are shaved away until only one side is left standing. Not so for upcoming police-drama RPG Disco Elysium. In their latest development blog, Studio ZA/UM go into detail on combat in the game including why it’s so rare, and how deeply intertwined it is with the dialogue and thought-inventory systems.

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Disco Elysium breaks down the psyche of a detective

I'd be fine playing as either of these guys. Or even Dougie Jones.

While debate over its recent title-change remains heated, the upcoming alternate-earth detective RPG Disco Elysium continues to be a game well worth talking about for far less spurious reasons. For example, the highly creative skill system at the heart of the game.

ZA/UM Studio have already given us a peek at the Intellect skills, defining the mental faculties of your character, from their ability to recall minutia to identifying lies through your own knack for improvised dramatics. Psyche skills are a far more esoteric ball-game, as these stats determine your emotional makeup, and may even keep other stats in check.

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No Truce With The Furies gets a mad new title and trailer

Disco Elysium

The past year has been such an amazing time for RPGs that I had almost forgotten about No Truce With The Furies, a surreal ‘procedural cop RPG’ that claims Planescape: Torment and Kentucky Route Zero as equal inspirations.

Studio ZA/UM reckon that the title – weird as it was –  didn’t stand out quite enough, so they’ve officially rebranded the game as ‘Disco Elysium‘. I am baffled, but I can’t help but like the sound of it. It’s a satisfying title to say, and a lot easier to type.

There’s also a shiny new trailer for the game, dense with ideas, style and weirdness.

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Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

"Hello dad, yeah it's all gone a bit murdery"

Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you don’t escape, I’ll have to tell you about the time I threw a gun at someone’s head in Heat Signature, to absolutely no effect. This week, you see, we’re talking about Things Going Wrong. Read the rest of this entry »

Procedural cop RPG No Truce with the Furies sounds so very odd and exciting

If No Truce with the Furies [official site] is a “police procedural RPG”, as developers ZA/UM Studio say, then I want to see its world’s CSI series. It stars a disgraced detective in an anotherworldly seaside town, and sounds to be full of interesting ideas. The devs talk about an inventory for thoughts, about walking around the inside of your own head to talk to your senses and memories, about strengths coming with weaknesses, about Planescape: Torment and Kentucky Route Zero as big influences, about disco pants… I don’t know what this game is but I want to. If you’re interested too, hey, peep this trailer: Read the rest of this entry »