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Posts tagged “ZA/UM Studio”

Feature: Walking a mile

Disco Elysium became properly good when I found my shoes

A good writer should know when to deliver an old cliché or familiar idiom, and when to hold them back. They can give the reader a sense of comfort, a lifeline to cling to in a sea of unfamiliar or complex verbiage, or be the anchor that drags them down into boredom. I knew I was going to like Disco Elysium, because people I trust…

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EGX 2018 hits Birmingham next week – try out these PC gems at the show

There's just one week left until a borderline-biblical plague of developers descend upon Birmingham to showcase their up-and-coming games to all. This great gathering shall be known as EGX 2018 and starts on September 20th, running until the 23rd. There's going to be hundreds of games on show there across all platforms, featuring developers of all shapes and sizes - both physically and business-wise. While I'll be…

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Combat, failure and raising the stakes in Disco Elysium

The combat engine is so often the heart of an RPG, even in the tabletop sphere. Characters shuffle around a battle-grid, attacks are tabulated, armour classes are defined, hit points are shaved away until only one side is left standing. Not so for upcoming police-drama RPG Disco Elysium. In their latest development blog, Studio ZA/UM go into detail on combat in the game including why…

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Disco Elysium breaks down the psyche of a detective

While debate over its recent title-change remains heated, the upcoming alternate-earth detective RPG Disco Elysium continues to be a game well worth talking about for far less spurious reasons. For example, the highly creative skill system at the heart of the game. ZA/UM Studio have already given us a peek at the Intellect skills, defining the mental faculties of your character, from their ability to…

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No Truce With The Furies gets a mad new title and trailer

The past year has been such an amazing time for RPGs that I had almost forgotten about No Truce With The Furies, a surreal 'procedural cop RPG' that claims Planescape: Torment and Kentucky Route Zero as equal inspirations. Studio ZA/UM reckon that the title - weird as it was -  didn't stand out quite enough, so they've officially rebranded the game as 'Disco Elysium'. I…

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Feature: Listen now, please

Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

Oh no, you've tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you're here. It's going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you…

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Procedural cop RPG No Truce with the Furies sounds so very odd and exciting

If No Truce with the Furies [official site] is a "police procedural RPG", as developers ZA/UM Studio say, then I want to see its world's CSI series. It stars a disgraced detective in an anotherworldly seaside town, and sounds to be full of interesting ideas. The devs talk about an inventory for thoughts, about walking around the inside of your own head to talk to…

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