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Posts tagged “ZA/UM”

Buy Disco Elysium on GOG and get UnderRail for free

You don't need your deals herald to tell you that wordy isometric RPG Disco Elysium is finally a thing you can buy, did you know that to celebrate the release of ZA/UM's intriguing debut, GOG are giving away a free copy of Stygian Software's equally word isometric RPG UnderRail with every purchase? I thought not. Hurry, though, as this deal won't last for long. Read…

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Feature: My uncle told me "disco biscuits" is slang for bad drugs

Disco Elysium review

So, then. Disco Elysium, like Planescape: Torment, or even Fallout or Arcanum, is an isometric RPG with a lot of text. You, an alcoholic, probably drug-addicted cop in early middle age, wake up to face a new partner, a lynching that needs solving, and an apocalyptic hangover that has wiped your memory. So, you start the work of learning... well, everything. I managed to stumble…

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Feature: Cogito ergo sum confusus

Disco Elysium Thought Cabinet: the Thoughts system explained

The Disco Elysium Thought Cabinet is one of the game's defining features. And that's saying something, considering the many different ways in which ZA/UM have deviated from the traditional RPG structure. In Disco Elysium, it's not just tools and clothes that you can equip but also Thoughts that you can mull over and adopt, almost always with both positive and negative results. Our Disco Elysium…

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Feature: Don't worry; I spent about an hour on character creation too

Disco Elysium skills & character creation: Intellect, Psyche, Physique, Motorics, and the 24 skills explained

The Disco Elysium skills and character creation system, much like the game itself, is big, brilliant, bizarre, and bewildering. With the four primary abilities of Intellect, Psyche, Physique, and Motorics each influencing a set of six distinct secondary skills, there's an enormous amount to learn and figure out before you even begin to delve into the story itself. Our Disco Elysium skills guide will walk…

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Feature: Disco inferno

How dare Disco Elysium tell me I am boring??

I am still figuring out what I think of Disco Elysium, but I can say with some certainty that it is the first game where I have done a small fistpump and thought to myself, "Yeah, you really nailed telling that woman you found her husband's body! Nailed it! Best cop ever!" Disco Elysium is a very dense RPG, where you play an amnesiac alcoholic…

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Feature: Skill check for 'an exclusive'

Disco Elysium’s developers are in “a bloody battle” for the human mind

When visiting ZA/UM's studio, I had to take my boots off. This is because their studio, where they are putting the final touches on open world RPG Disco Elysium, is also a flat in a townhouse in Hove, where several of them live. It has nice wooden floors, unbelievably high ceilings, and a big bay window cradling some workstations. There's also a bookshelf full of…

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Disco Elysium devs already have big ideas for a sequel

While the fascinating surreal detective RPG, Disco Elysium should come to a tidy conclusion when it launches this month, developer ZA/UM say that should they get the possibility to make a sequel... well, they have some ideas. Chief among these is the option for a pregnant woman as a second protagonist, which sounds potentially wild in a wordy RPG where your inner thoughts and physical…

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Fascinating detective RPG Disco Elysium launching in October

Surreal detective thriller Disco Elysium sounds too good to be true, so weird and clever and fascinating that I've been happy for it to live in the dream space of what might be rather than face it in the real world as an actual concrete game I can actually play and potentially be disappointed by. That bliss will soon end, as developers ZA/UM today announced…

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Feature: Walking a mile

Disco Elysium became properly good when I found my shoes

A good writer should know when to deliver an old cliché or familiar idiom, and when to hold them back. They can give the reader a sense of comfort, a lifeline to cling to in a sea of unfamiliar or complex verbiage, or be the anchor that drags them down into boredom. I knew I was going to like Disco Elysium, because people I trust…

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Feature: Don't let us down

10 PC games we’re still looking forward to in 2018

As we stare into the weary, craggy face of the final quarter of 2018, there is still a glimmer of hope. The games are not yet done. They will never be done. And the impending release of them, some close, some a little further away, stirs something within us. The delicate, easily crushed butterfly of excitement. We may catch it yet, to keep in our…

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EGX 2018 hits Birmingham next week – try out these PC gems at the show

There's just one week left until a borderline-biblical plague of developers descend upon Birmingham to showcase their up-and-coming games to all. This great gathering shall be known as EGX 2018 and starts on September 20th, running until the 23rd. There's going to be hundreds of games on show there across all platforms, featuring developers of all shapes and sizes - both physically and business-wise. While I'll be…

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Feature: "Did I just say in an interview that I’m better than China Mieville?"

“We accommodate for every stupid thing that you wanna do” – how Disco Elysium makes detective games work

Disco Elysium (formerly known as No Truce With The Furies) is shaping up to be ridiculously good. It's an upcoming RPG that slips you into the shoes of a detective in a hardboiled urban fantasy world, where combat happens through dialogue and your internal monologue can be both a hindrance and a help. Your skills have their own personalities and sometimes wrestle control away from…

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Combat, failure and raising the stakes in Disco Elysium

The combat engine is so often the heart of an RPG, even in the tabletop sphere. Characters shuffle around a battle-grid, attacks are tabulated, armour classes are defined, hit points are shaved away until only one side is left standing. Not so for upcoming police-drama RPG Disco Elysium. In their latest development blog, Studio ZA/UM go into detail on combat in the game including why…

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Disco Elysium breaks down the psyche of a detective

While debate over its recent title-change remains heated, the upcoming alternate-earth detective RPG Disco Elysium continues to be a game well worth talking about for far less spurious reasons. For example, the highly creative skill system at the heart of the game. ZA/UM Studio have already given us a peek at the Intellect skills, defining the mental faculties of your character, from their ability to…

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No Truce With The Furies gets a mad new title and trailer

The past year has been such an amazing time for RPGs that I had almost forgotten about No Truce With The Furies, a surreal 'procedural cop RPG' that claims Planescape: Torment and Kentucky Route Zero as equal inspirations. Studio ZA/UM reckon that the title - weird as it was -  didn't stand out quite enough, so they've officially rebranded the game as 'Disco Elysium'. I…

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Feature: Listen now, please

Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

Oh no, you've tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you're here. It's going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you…

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Procedural cop RPG No Truce with the Furies sounds so very odd and exciting

If No Truce with the Furies [official site] is a "police procedural RPG", as developers ZA/UM Studio say, then I want to see its world's CSI series. It stars a disgraced detective in an anotherworldly seaside town, and sounds to be full of interesting ideas. The devs talk about an inventory for thoughts, about walking around the inside of your own head to talk to…

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