Posts Tagged ‘Zeke Virant’

Bullet Hell Not-A-Shmup: Soft Body Released

‘Bullet hell’? No thank you. I think hell is unpleasant. But a bullet chillout zone? I’d check that out on the way to the bullet hackey sack field after picking up a bullet bubble tea. Soft Body [official site] is… not a shoot ’em up, because you don’t shoot, but it is a bit of a bullet hell. At times. In places. Controlling two paintsnakes, one on each analogue stick, players dodge waves of bullets as they shove and nudge and paint things. It’s a interesting-looking game, and one just launched today.

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Meditative Bullet Hell: Soft Body

“You are a beautiful, gooey snake, and you paint the world with your soft body,” says Zeke Virant, and I want to know: who squealed? But as chance would have it, that statement would also apply to people playing his game Soft Body [official site]. It’s a puzzling action-y bullet hell-ish sort of a meditative chillout game, a description which may seem contradictory in half a dozen ways but will make more sense once you’ve seen the trailer.

We’ve peeked at Soft Body before and played a prototype, and now it’s slated to launch in autumn.

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Not For The Weak Minded: Soft Body

I really can’t deal with going in two directions at once. Give me a complex 3D space to navigate or an army to command and I’m fine. Two dots that need to be moved simultaneously? Blubbering, writhing mess of confusion. Soft Body, awkwardly, relies on just that but manages to be stylish enough to make my flailing more pleasant. In it you control two parts of the same creature on a 2D plane, one analogue stick each. They’re able to interact with the world in different ways and the “ghost” half returns to you if it’s inactive or killed. Take a look at the trailer and thoughts on a preview build below.

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