Posts Tagged ‘ZeniMax Online’

Elder Scrolls Online’s Skill System Lets You Be Everything

Except a giant alligator monster. Probably.

When I was little, I wanted to grow up to be a fireman and an astronaut and a cowboy and a monster truck and Batman and a shoe and a barn and a machine that could produce infinite popsicles and the head of a moderately successful middle management firm. Eventually, however, I realized that I’d have to settle on just one thing, so I decided that I hated money and became a games journo. The Elder Scrolls Online, however, ties no such noose of practicality around the neck of your dreams. Given time and exploration, you can be everything. Video detailing how it all works below.

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In Your Face: Character Creation In Elder Scrolls Online

Why yes, you're correct: I haven't blinked in my entire life! How could you tell?

How do you take your Elder Scrolls characters? Green? Purple? Thick? Lean? With one lump or two hundred disfiguring scars and gashes? These are questions you should probably begin asking yourself – at least, if you plan on playing The Elder Scrolls Online when it launches next year. True to Elder Scrolls tradition, the big, hopefully not bad MMO spin-off will allow for character customization out the wazoo, which sounds really painful. In reality, however, it looks like quite a pleasant feature, although the series’ history of bizarre, uncanny valley unfriendly faces might have a thing or two to say about that. Venture into this post’s frigid southern reaches for a video.

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Zounds! – Elder Scrolls Online To Be Subscription-Based

These are harsh lands, but I am confident that they will not monetize me. At least there is that.

Hello! Welcome to Bizarro Land. In this reality, I’m British, everyone else is American, my hair is flat and lacking in ambition, Jim hates both snazzy hats and robots, John is an adorable kitten, Adam is very mean and also 100 stories tall, Horace IS FINITE, and Alec is still on parental leave… for a brood of fire-puking spider demons (who strongly dislike repeating game titles over and over and over and Space Hulk). Also, two MMOs announced that they’re embracing the all-but-dead art that is the monthly subscription model in the same week. First it was Wildstar, and now it’s The Elder Scrolls Online. Head below for details while I stop John from spitting up on the rug again.

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Kwama Shawarma: Elder Scrolls Online First-Person Cam

It’s thanks to the heightened perception stat of PCGamesN that I’m able to point you toward footage of the first-person combat in The Elder Scrolls Online. Previous videos favoured a third-person approach to swordplay and spell-lobbing, which caused much disgruntlement, so perhaps this short clip will manage a degree of regruntling? I actually saw the short clip twice and didn’t notice the first-person sections at all because they’re the same muddy-brown brawl as the rest, except with some swords occasionally swinging at the fore of the screen. The target of those swords are a clan of kwama, as the dev post accompanying the video explains: “The kwama, which you’ll recognize if you played Morrowind, are insectoid creatures you’ll encounter in three forms in ESO: the scrib, the worker, and the warrior.” Scribblenauts!

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Yours For The Looting: Elder Scrolls Online’s Exploration

It is also yours for the lute-ing.

I must (and have previously, and will continue to) admit that I wasn’t overly impressed by what I played of The Elder Scrolls Online. One thing that did take me by surprise, however, was all the random doodads lying around that I could just snatch up. One by one, bristling baskets of apples went right into my increasingly delicious pocket. Bread loaves, too. Oh, and bottles and lighting fixtures, because why not? I guess they were all for crafting, but I was just trying to fulfill my gamerly dream of possessing all objects. The latest Elder Scrolls Online video delves into all that and more, which is nice since these are kind of Elder Scrolls cornerstones. And it all looks quite attractive, too! I continue to worry, though, that Zenimax may not entirely be getting the point.

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Cold Day In Hell: Elder Scrolls Online’s Evil Oblivion Plane

This could be you!

[This Elder Scrolls Online post/travel brochure brought to you by Got Your Soul Industries, a subsidiary of Molag Bal, the daedric trickster god.]

COME TO PLEASANTLY BREEZY COLDHARBOUR. Bring your kids! Bring your significant other! Bring your brittle, tenuously tethered soul… wimsuit! Bring your swimsuit. Yes. You thought Skyrim was Tamriel’s number one destination for snow-coated outdoor fun? YOU THOUGHT WRONG AND YOUR LIFE IS FORFEIT. Um, we mean, clearly you haven’t traveled to other planes of existence. You should be more adventurous. Plus, for you native Morrowindians, our trees are all snaky and weird, and you’re in no very little danger of being shouted off a cliff by some crazed dragon hunter. So come join us in Coldharbour, whether you want to ski, snowboard, or have front row seats for the coming End Of Days. We promise, we don’t bite. (Disclaimer: except for Xzanlthor’phlaranx, Dreugh lord of a thousand pointy mouths. He has been known to bite occasionally.)

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Zenimax On TESO’s First-Person Mode, Mudcrab Armies

I recently ventured to Zenimax Online’s mighty fortress in the fantastical kingdom of Baltimore, and I was very good. I only spent 40 percent of the time incessantly quoting The Wire. When not explaining to random passers-by why you best not miss when you come at the king, I even played some videogames! Specifically, The Elder Scrolls Online, because Zenimax kinda makes that and stuff. I did, however, come away with quite a sizable list of concerns, as this one’s DNA struck me as decidedly more MMO than TES. But a promising-looking first-person mode suggests Zenimax is paying attention to the wishes of the fantasy titan’s truly colossal fanbase, so I decided to air my grievances directly. Click past the break for lead gameplay designer Nick Konkle’s responses to Zenimax’s almost comically abrupt turnaround on first-person, TESO’s ability (or lack thereof) to replicate the moments of AI-driven randomness TES players so love, PvP’s potential for maniacal politicking, the open class system, and – of course, most importantly – mudcrabs. Mudcrabs, mudcrabs, and more mudcrabs.

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