Posts Tagged ‘ZeniMax Online’

Elder Scrolls Online Getting NPC Theft, Dark Brotherhood

Hello yes I was just wondering if you had a few moments to discuss our kind and benevolent dark lord Xarlanthrulax

So, how about that Elder Scrolls Online? It sure is… um. It sure has… er. What I mean to say is, well… at least it looks nice. I really, honestly think it could’ve been great too, and maybe it still can be with time and work. Lots of time and work. Is Zenimax Online on the right track? It looks like we’ll find out sooner rather than later, as the the developer has laid out its immediate plans for TESO’s future. Highlights include Dark Brotherhood and Thieves Guild quests, a Justice System that lets you steal the pants off NPCs, better guild functionality, and horse racing (!!!).

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Impressions: The Elder Scrolls Online

I don’t know what to tell you. My first few days in the Elder Scrolls Online universe have left me feeling very fed up. It was always going to be a tough job for Bethesda to recreate the awe and adventure of their single-player fantasy games for a mass(ively multiplayer) audience. But there was a hope that, actually, everything might turn out all right for fans. I’m sorry to say that, based on my 21 hours or so of questing, that hope should be laid to rest. You could say that 21 hours is short enough in MMO terms to be called a ‘gut reaction’. I suppose could have approached the game more scientifically, but to do that I would have had to measure my progress in ‘sighs per hour.’

It isn’t all bad.

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Oh So Cinematic: The Elder Scrolls Online’s Launch Trailer

Zzzap!

Alien shapes swarm across a once-majestic landscape, now fractured and ruined. An endless battlefield unfolds before our eyes. A struggle against surely-impossible odds, yet camaraderie pulls us together. Death. Chaos. Madness. We field terrible weapons which may save the day but at what cost to our our humanity? From all this, a lone hero rises, the only one who can save us all.

The Elder Scrolls Online, you may have heard, launched on Friday. Our crack reviewer is still reviewing away (we slide a kipper under the locked door every time we hear Brendan’s typing slow) so we can’t tell you what it’s like quite yet, but we can show you a cinematic trailer accompanying the launch and speculate about what it’d like to be.

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Elder Scrolls Online’s Skill System Lets You Be Everything

Except a giant alligator monster. Probably.

When I was little, I wanted to grow up to be a fireman and an astronaut and a cowboy and a monster truck and Batman and a shoe and a barn and a machine that could produce infinite popsicles and the head of a moderately successful middle management firm. Eventually, however, I realized that I’d have to settle on just one thing, so I decided that I hated money and became a games journo. The Elder Scrolls Online, however, ties no such noose of practicality around the neck of your dreams. Given time and exploration, you can be everything. Video detailing how it all works below.

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In Your Face: Character Creation In Elder Scrolls Online

Why yes, you're correct: I haven't blinked in my entire life! How could you tell?

How do you take your Elder Scrolls characters? Green? Purple? Thick? Lean? With one lump or two hundred disfiguring scars and gashes? These are questions you should probably begin asking yourself – at least, if you plan on playing The Elder Scrolls Online when it launches next year. True to Elder Scrolls tradition, the big, hopefully not bad MMO spin-off will allow for character customization out the wazoo, which sounds really painful. In reality, however, it looks like quite a pleasant feature, although the series’ history of bizarre, uncanny valley unfriendly faces might have a thing or two to say about that. Venture into this post’s frigid southern reaches for a video.

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Zounds! – Elder Scrolls Online To Be Subscription-Based

These are harsh lands, but I am confident that they will not monetize me. At least there is that.

Hello! Welcome to Bizarro Land. In this reality, I’m British, everyone else is American, my hair is flat and lacking in ambition, Jim hates both snazzy hats and robots, John is an adorable kitten, Adam is very mean and also 100 stories tall, Horace IS FINITE, and Alec is still on parental leave… for a brood of fire-puking spider demons (who strongly dislike repeating game titles over and over and over and Space Hulk). Also, two MMOs announced that they’re embracing the all-but-dead art that is the monthly subscription model in the same week. First it was Wildstar, and now it’s The Elder Scrolls Online. Head below for details while I stop John from spitting up on the rug again.

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Kwama Shawarma: Elder Scrolls Online First-Person Cam

It’s thanks to the heightened perception stat of PCGamesN that I’m able to point you toward footage of the first-person combat in The Elder Scrolls Online. Previous videos favoured a third-person approach to swordplay and spell-lobbing, which caused much disgruntlement, so perhaps this short clip will manage a degree of regruntling? I actually saw the short clip twice and didn’t notice the first-person sections at all because they’re the same muddy-brown brawl as the rest, except with some swords occasionally swinging at the fore of the screen. The target of those swords are a clan of kwama, as the dev post accompanying the video explains: “The kwama, which you’ll recognize if you played Morrowind, are insectoid creatures you’ll encounter in three forms in ESO: the scrib, the worker, and the warrior.” Scribblenauts!

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