Posts Tagged ‘zenimax’

DoomRL becomes DRL and goes open source after legal warning from ZeniMax

The creator of hell-inspired roguelike DoomRL [official site] has changed the game’s name to DRL and shared its source code with the world after receiving a legal warning from ZeniMax, the owners of the Doom trademark, late last week. The letter had demanded the removal of “all ZeniMax trademarks from meta tags, keywords, media, and other visible or concealed text that are connected to [the] website”. And that’s why the website now looks like this.
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DoomRL dev receives legal letter from ZeniMax

Fan projects based on existing games are always at risk from publishers and other trademark holders who might decide to take legal action, removing a piece of media from distribution, or taking other less punitive measures. There’s a line of thought I see circulating among game journos whenever a decent fan project starts to receive attention: “Writing about this is worthwhile because it is great, but we would be summoning the Eye of Sauron.”

DoomRL [official site], the Doom-themed roguelike, has had press attention for years now, but ZeniMax hadn’t made any legal demands in relation to the Doom trademark until late last night. Now they have, but it doesn’t look like the end of the world.

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ZeniMax Vs. Oculus: Palmer Luckey Didn’t Develop Rift

I am sorry to bring you an update on ZeniMax’s lawsuit against Oculus, a dispute over how much ZeniMax and then-id Software technowizard John Carmack contributed to the Rift’s development. I’m sorry because courtroom drama is so dry. I’d much rather tell you about how Jessica Fletcher, Phryne Fisher, or equivalent amateur sleuth uncovered evidence, how they charmed their way into a high-society dinner, pumped a suspect for details with grace, then cracked their safe with a bobby pin.

No, instead all I can tell you is ZeniMax lawyers claim that the Rift only became the technological wonder we know today thanks to work by Carmack and other ZeniMax employees, not solely by Oculus founder Palmer Luckey. Heck, they say Luckey “lacked the training, expertise, resources or know-how to create commercially viable VR technology, his computer programming skills were rudimentary, and he relied on ZeniMax’s computer program code and games to demonstrate the prototype Rift.” Oof.

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Bethesda Open New Development Studio In Montreal

Fallout and Elder Scrolls folks Bethesda have opened a second development studio up north in Canada’s fair city of Montreal, they’ve announced. While their parent company ZeniMax own a smattering of other studios, from Arkane to id Software, this new joint is specifically an arm of Bethesda Game Studios. They don’t say much of interest about the studio or what it’ll do, so hey, I’ll repeat my plea to Ubisoft: let these new people go wild with those big open worlds and other assets you already have sitting on hard drives to make weird new things with them. (They won’t, I’m sure. Boo!)

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ASA Rulings: Robot Dogs, Sugar Puffs And Time Team

Yes, a GIANT ROBOT DOG.

The Advertising Standards Agency publishes rulings every Wednesday on everything from psychic hotlines to videogames. I’m incredibly fond of their rulings. I think it’s mostly because of the language the companies use to defend themselves, breaking videogame concepts down and presenting them in what’s intended to be a neutral manner.

The upheld complaints are generally less entertaining for obvious reasons – the concerns have been, in some sense, valid. But the *not upheld* complaints often have an air of the ridiculous about them. Through the formal structure of the rulings you get a sense of raised eyebrows or rolled eyes, of overblown sincerity. I’ve also learned some unexpected things, like how many sugar puffs are in a portion…

Here are some of my favourites from the last few years:

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The Zenimax And Oculus VR Lawsuit Is Moving Ahead

It’s an interesting turn of events in the life of Oculus VR. Earlier this week The New York Times confirmed that the lawsuit accusing Oculus VR of stealing trade secrets and code for the development of the headset would not be thrown out.

So what the heck is going on here, exactly? More after the jump.

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Doom 4 Reveal Will Not Leave QuakeCon, Apparently

NO DON'T LOOK AT MEEEEEEEEEEEE, I'M NOT READY YETTTTT

So the new Doom game will emerge from its eons-long hellsleep at QuakeCon later this month. That much is known. I don’t think it was unreasonable for people to assume that any and all footage would make its way onto the Internet in short order, given that this is the year 2014. That, however, apparently isn’t the plan. Bethesda and id want to make this reveal special for QuakeCon attendees, so it’s for their eyes only. I guess that means press folks like me will just have to settle for writing about it. Yuck, writing about videogames? It’ll never catch on.

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