Posts Tagged ‘zenimax’

Bitter Rift: Oculus has to pay $500 million to ZeniMax over VR headset, rules court

A US court has ruled that Oculus must pay $500 million to software developers ZeniMax over the VR headset they’ve developed. The jury ruled that Palmer Luckey, who co-founded Oculus after leaving ZeniMax, failed to abide by a non-disclosure agreement he had signed while working for the company. However, the jury also found that neither Oculus nor its founders stole trade secrets. This is all part of a very messy saga that’s been thundering on since 2014 and has seen appearances in court not only of Luckey but also John Carmack and Mark Zuckerberg.
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Doom helpers Escalation Studios join ZeniMax

Don't let Alec near SnapMap.

ZeniMax Media have bought Escalation Studios, the texan mob who most recently chipped in on the cracking new Doom. Escalation join a lineup which includes, among others, the Elder Scrolls and Fallout mob of Bethesda, the Dishonored devs Arkane, the Doomlords and Quakers at id Software, nu-Wolfenstein gang MachineGames, Evil Within devs crew Tango Gameworks, and- strewth, that’s quite a stable! ZeniMax don’t mention any particular projects but coo, I wonder what they’re up to. Read the rest of this entry »

The Elder Scrolls Online is going to Morrowind in June

When The Elder Scrolls Online [official site] first slunk into the world I was not impressed. At a preview event, I was reticent, and at release I was still unconvinced. The MMO shackles just didn’t fit with the Elder Scrolls I have always known. But Zenimax have been hacking away at the RPG’s extraneous limbs and replacing them with whole new ones, which has reportedly improved the beast. Morrowind is the next leg to be stitched on, the developers have announced, bringing with it the wide island of Vvardenfell, 30 hours of story quests, a new class and a new PvP mode.
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Oculus and Facebook facing ZeniMax in trial

The legal battle between Oculus Rift owners Facebook and Bethesda parent company ZeniMax, who allege that the cybergoggles are partially built on work ZeniMax own, has reached a jury trial. Turns out, real courtroom battles are nowhere near as fun as Judge Judy or Ally McBeal would have you believe. Still, this week sees folks including Facelord Mark Zuckerberg take the stand, and some of the testimony is interesting or, at least, bantermonious. For one thing, Facebook think VR needs another 5 or 10 years to get where they want it (them ruling the cyberworld?). Read the rest of this entry »

DoomRL becomes DRL and goes open source after legal warning from ZeniMax

The creator of hell-inspired roguelike DoomRL [official site] has changed the game’s name to DRL and shared its source code with the world after receiving a legal warning from ZeniMax, the owners of the Doom trademark, late last week. The letter had demanded the removal of “all ZeniMax trademarks from meta tags, keywords, media, and other visible or concealed text that are connected to [the] website”. And that’s why the website now looks like this.
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DoomRL dev receives legal letter from ZeniMax

Fan projects based on existing games are always at risk from publishers and other trademark holders who might decide to take legal action, removing a piece of media from distribution, or taking other less punitive measures. There’s a line of thought I see circulating among game journos whenever a decent fan project starts to receive attention: “Writing about this is worthwhile because it is great, but we would be summoning the Eye of Sauron.”

DoomRL [official site], the Doom-themed roguelike, has had press attention for years now, but ZeniMax hadn’t made any legal demands in relation to the Doom trademark until late last night. Now they have, but it doesn’t look like the end of the world.

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ZeniMax Vs. Oculus: Palmer Luckey Didn’t Develop Rift

I am sorry to bring you an update on ZeniMax’s lawsuit against Oculus, a dispute over how much ZeniMax and then-id Software technowizard John Carmack contributed to the Rift’s development. I’m sorry because courtroom drama is so dry. I’d much rather tell you about how Jessica Fletcher, Phryne Fisher, or equivalent amateur sleuth uncovered evidence, how they charmed their way into a high-society dinner, pumped a suspect for details with grace, then cracked their safe with a bobby pin.

No, instead all I can tell you is ZeniMax lawyers claim that the Rift only became the technological wonder we know today thanks to work by Carmack and other ZeniMax employees, not solely by Oculus founder Palmer Luckey. Heck, they say Luckey “lacked the training, expertise, resources or know-how to create commercially viable VR technology, his computer programming skills were rudimentary, and he relied on ZeniMax’s computer program code and games to demonstrate the prototype Rift.” Oof.

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