Posts Tagged ‘Zero Escape: Zero Time Dilemma’

Wot we played on our holidays

2018

Welcome back, gentle human bean, to another year of PC gaming thrills, spills and ambient anxiety about the correct deployment of the term ‘roguelite’ here on Rock, Paper, Shotgun. As our beleaguered forms struggle to cope with the sudden shift away from Chocolate Oranges for breakfast, now is the time for our time-lost minds to reflect upon how we occupied ourselves over the past ten days.

To wit: what videogames did we play, when time, relatives, bloating and demanding pets allowed?

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The 10 most intriguing PC gaming trends of 2016

As December approaches like a runaway sled and we prepare to say our goodbyes to 2016, it’s natural to reflect on the year as a whole. Those reflections could easily take the form of laments but we’re keeping our focus firmly on the world of PC games, where we’ve identified ten trends that may not have defined 2016, but have certainly helped to shape it. We delve into Sorcery and synthwave, DOOM and Danganronpa, and much more besides.

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Zero Zero Zero: 999 And Virtue’s Last Reward On PC

Zero Escape: Zero Time Dilemma is “a fitting end to the trilogy’s story arc and – animation aside – it’s an excellent way to spend a few evenings,” is Wot Kate Gray Thought of the gruesome escape room visual novel. Which made it jolly weird that this is actually the first game of the trilogy to receive a PC release, and this is very much a game best enjoyed at the end of a series. You big sillies, Spike Chunsoft.

Well, after a wee hint, the developers have announced that yes, the original Nine Hours, Nine Persons, Nine Doors is coming to PC together with sequel Virtue’s Last Reward. Read the rest of this entry »

Wot I Think: Zero Escape: Zero Time Dilemma

Flip a coin. If it’s heads, carry on. If it’s tails, embark upon a 20-hour adventure in which you might be cut in half with a chainsaw, dissolved in acid, or turned into nuclear goop in a big uranium-fuelled explosion.

This is the first and most central decision of visual novel/room escape game Zero Escape: Zero Time Dilemma. Nine people are trapped in a facility, and six people must die in order to reveal the six passwords for the exit. What’s more, every 90 minutes, everyone is put to sleep and their memories are wiped, which – as you might imagine – makes everything terribly confusing to piece together, for both them and you.

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999 And Sequel Virtue’s Last Reward Coming To PC

I suppose it seems inevitable in retrospect. Just last week “decision game” Zero Escape: Zero Time Dilemma launched on PC alongside its 3DS release, and now this week comes news that its two predecessors 999: Nine Persons, Nine Hours, Nine Doors and Zero Escape: Virtue’s Last Reward are both being ported to PC.

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Zero Escape: Zero Time Dilemma Released On PC

Say, do you like life-or-death decisions, puzzles, room escapes, and murderous scenarios which force you into all of the aforementioned? If so, do have a look at Zero Escape: Zero Time Dilemma [official site]. The third and final game in the horror trilogy started by Nine Hours, Nine Persons, Nine Doors has launched on PC – only two days after the Vita and 3DS releases. Publishers Spike Chunsoft have been releasing more games rounds our way lately, such as Danganronpa, but a near-simultaneous launch is a rare treat. Well, as much as any horrific scenario can be a treat.

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