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Posts tagged “Zero Point Software”

Tactical Shootybangs: Interstellar Marines Free Trial Week

Before he left us like they all do, like they always do, our dear Lighthouse Customer took a look at Interstellar Marines [official site], a tactical sci-fi FPS making its way through Early Access. Even back in October it was in pretty decent shape, with some horrible robots out for your organic blood, so how's it looking after another four months of updates? Well, you…

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Feature: Ieee! Robot!

The Lighthouse Customer: Interstellar Marines

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, screaming in space can definitely be heard in Interstellar Marines. As an interstellar marine, it goes without saying that I'm the best of the best. I'm tough as nails. I've seen it all and I'm ready for anything. I scream like a preschooler and…

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No Landsharks Yet: Interstellar Marines Adds Co-op

In the early days of alphafunding, long before we settled on the term "early access", Zero Point Software came up with the loathsome "AAA Indie". In 2009 they started crowdfunding Interstellar Marines, a type of game impossible in AAA Dependent: an FPS about space marines. Oh, but I'm too cruel. After years of prototypes and milestones ranging from a shooting gallery to competitive multiplayer, Zero…

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Hot Drop Into Interstellar Marines Early Access

Zero Point's Interstellar Marines has a perception problem. I had a look at a bunch of comments people have made about it in the various news stories we've posted: some people are intrigued by the promised RPG shooter that's been inspired by Deus Ex and System Shock; others decry it as 'generic', and failing to live up to its promise. I can see both sides.…

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The Interstellar Marines’ Team Tell You About Prologue

Zero Point, the team behind ambitious tactical sci-fi FPS, Interstellar Marines, have sat down to talk to you guys about their "Prologue" game. With just a few days to go on their Kickstarter they are still a long way from their $600k target, and they're aiming to tell you enough to get you excited about their project. As they explain: "Since our Kickstarter campaign started…

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Zero Point Explain Interstellar Marines

Earlier this week I took some time out of my merciless schedule of reblogging the trailers for the sequels to 2007 action games to have chat with Danish indies Zero Point. Game director Kim Haar Jørgensen told me about how Hired Guns, System Shock 2, and Deus Ex had all fed into the creation of their Unity-powered co-op sci-fi shooter, Interstellar Marines. You might have…

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Zero Point Explain Interstellar Marines

Zero Point want to explain their (frankly fairly impressive) Unity-powered first-person shooter, Interstellar Marines, to you. To do this they have created a four-minute trailer, which shows off the game in action, and talks about how you can support their attempt to make a full-blown FPS without the resources of a big studio. It's fun. It's even got some jokes in. Go take a look.…

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Interstellar Marines: “Running Man” Thinger

I've said it before, but I really like what Zero Point Software are doing with the little Unity teases that they are releasing for their game. The most recent is some "Advanced Combat Training", which you can play over on the main site. The training takes place two kilometers below ground deep inside a secret military facility. Here you'll face an onslaught of challenging Combat…

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The Vault: Interstellar Marines Preview

Zero Point Software have released a clever new preview asset of their game, using the Unity plugin. It's a kind of "3D screenshot" that they're calling The Vault. You can go in and have a look around, and see some of the titular marines in 3D, frozen in time fighting some manner of shark monsters. It's pretty neat, and the dates on the vault walls…

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A Stand Up Fight: Interstellar Marines

Hmm. Interstellar Marines is an indie-developed high-sheen FPS which is... well, I'm intrigued for a load of reasons. Partially because it looks novel (Talking about trying to do a realistic first-contact alien event) and partially because of its route to market. The short version - for more read the press coverage - is that in 2006 they used a high-end game engine to do a…

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