Videogames were a presence throughout my childhood, thanks to my dad having a PC for work. When he didn’t need to use it, I was allowed to tinker and explore. The games built into the computer like Solitaire, SkiFree and Fuji Golf, as well as the CD-ROM games we got from stores like Office Max and Borders, quickly became second nature to me.
Now, looking back at publications and exhibitions intended to showcase gaming history I realize that some of my own experiences are often missing. While many influential PC games are well known and we can trace their influence on videogames today, there are more blind spots when it comes to the CD-ROM boom of the mid-90s. These games were built for an audience that was familiar with PC software but perhaps not with games, and even in their own time they ignored the conventions of game design. This led to types of experimentation videogames of today can still learn from.