Posts Tagged ‘Zombies’

As Seen On Craigslist: Cottage Of Doom

Doom is awesome! Maybe not the state of being doomed. Or even that movie where The Rock forced his cooking down alien olfactory senses. But domiciles of doom? Better than cottage cheese. Master of leafy strategy games Alex May recently released a remake of Cottage of Doom, his winning entry in 2007’s TIGsource B-Games competition. The idea behind this piece of lo-fi goodness is a simple one. You’re one of six characters. You’re alone in the forest, with nothing for company but shabby wooden furniture and a bug-eyed moose head. You’re also the heart d’oeuvre in an undead feast for hundreds.

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Freeware Garden: The Running Dead

If you squint, this guy *is* Rick!

The Running Dead is Rick Dangerous turned into an (essentially) endless runner. With zombies. And though I still have traumatic memories of both Rick games and never really understood what the fuss with Canabalt was all about, I am deeply enjoying it. Yes, despite also being mortally bored of zombies.

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DayZ Of Our Lives: SOE Also Doing Zombie-Based Survival

'ArooOOOOoooOOOOoobrains,' went the zombified wolf. 'Moonsoundsbraaaaaaaains,' replied The Moon, for it was also a zombie.

If it wasn’t already plainly obvious, survival games are all the rage these day(z), and zombies – thanks to DayZ’s ever-looming influence – come part and parcel with that. The War Z/Infestation: Survivor Stories hit a little too close to home on that front, and Nether, with its possibly dubious ties to the former, also deals in apocalyptic baddie bashing, but with a slant toward the occult. Rust, meanwhile, frolicked through the gray-green fields with the shambling undead only for as long as it had to. And now it seems EverQuest and PlanetSide developer SOE has come down with a case of the Z diseaze as well, with its “soon” to be available H1Z1 promising DayZ-style antics on a much larger scale.

When Smedley promised a game “dedicated” to longtime Star Wars Galaxies fans, I’m not sure if this is what they had in mind.

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Open-Ended Zombies: State Of Decay – Breakdown

I’d been looking forward to State of Decay for a long time when it finally arrived on PC but after shuffling around on my hard drive for a while, it fell as flat as a zombie on an icerink. Hordes of people were quick to tell me that the game had more charms hidden beneath its fetid flesh than I had been willing to acknowledge but I haven’t returned since the disappointment of those opening hours. At the end of this month, I will revisit, although I’ll be abandoning the confusing confines of the story to try the Breakdown expansion, which is released on November 29th. It’s “an endless campaign with twists and turns based entirely on [player] choices”, which sounds ideal. Difficulty increases over time and as in Project Zomboid, the only certainty is death. Sounds like a treat!

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Business’ End: Zombies Stars The Undead, Bureaucracy

And now, an all-new episode of 'Whose Blood Is It Anyway?'

Zombies‘ slogan is “Smash all the things.” And while its central conceit – a world in which hordes of already zombie-like business folk up and transformed into actual undead hordes – is depicted in entertainingly tongue-poking-through-rotten-hole-in-cheek fashion, it takes the smashing of things quite seriously. The number of things that can be smashed is tallied at the start of each level, and then you’re told exactly how many things you smashed at the end. And goodness, does smashing ever feel nice. The shotgun, for instance, immerses my most base of senses in a gooey pink hot tub of Hotline Miami, and I don’t mind that one teensy little bit.

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Metro 2013: All Aboard Resident Evil 6’s Zombie Train

I also gained the power to instantly rearrange all light in a room such that shadows cover half my face *just so*.

I’m beginning to wonder if Resident Evil‘s really about a zombie apocalypse at all. Instead, my leading theory – only bolstered by this new reel of freshly unearthed footage – is that Leon Kennedy was an overzealous zombie fanboy who made some kind of Midas Touch devil pact to generate unending waves of shambling undead with his mere presence. First day on the job in Raccoon City? Sorry, zombies. Pleasant chat with his Commander-and-Bro-in-Chief, the President? Nope, zombies. And today, for your viewing pleasure, he’ll be making his way through an underground train station, but with zombies erupting from railroads and lockers and innocuous potted plants. And sure, he wears that boy-band-gone-bad grimace and perfectly coifed emo ‘do like a champ, but he can’t hide the truth: he’s loving every second of this.

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Patching The Apocalypse: New Project Zomboid Alpha

Hiding in plain sight: zombie lampposts
Project Zomboid developers The Indie Stone aren’t have-and-have-not types. They’re more egalitarian in their views, and have just released a newly updated public version of the Project Zomboid alpha for everyone. This is actually a test-build of the public build that’s being worked on, with a full, working release incoming in ‘a week or so’ – that’ll have story-based content reinstated and a working launcher. As such this is a somewhat crippled version of the game, as the lengthy list of troubles you can expect demonstrates, but they’re releasing it in the knowledge that a) you know this to be the case, and b) zombies!
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