Posts Tagged ‘zork’

Crafting Mechanics Are Unfit For Purpose

Bethesda have a spectacular talent for making moth-eaten ideas feel like revolutionary concepts: Fallout 4 [official site] will let you play a property baron who constructs not just houses but connected settlements from bits of duct tape and broken globe. I was beside myself with excitement at this news – giddy, even – but not because of any particular flair on display in the five-minute crafting reveal at E3. As my New Vegas mod list and cack-handed fumbling with the Creation Kit will attest, I’m a sucker for anything that lets me inhabit the Wasteland. The idea of reshaping it by my own hand (benevolent, naturally) is intoxicating, even if the mechanics are crap.

And crafting mechanics are almost always crap.

Read the rest of this entry »

You Are Likely To Be Eaten By Another Grue

Zork lives! The grandpappy of interactive fiction has been slumbering since 1997’s graphical adventure Grand Inquisitor, but it’s due for a surprise, browser-based return later this year. Details? Not a lot as yet, really. Legends of Zork is being handled by Irish outfit Jolt Online Gaming, with some sort of backing from Activision. There’s no word on whether any of the original Infocom team behind the classic Zorks are involved. Oh – just one more thing. It’s an MMO.

[Pauses for screaming and shouting].
Read the rest of this entry »