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Teamfight Tactics: PBE Patch Notes - Latest updates

Keep track of all the latest TFT patch notes.

It’s safe to say that Teamfight Tactics was rushed out by Riot when it first launched in an attempt to board the Auto Chess bandwagon, which wasn’t just trundling along, but practically taking off at the time.

Teamfight Tactics has proved an enormous success, as it's fairly accessible for an Auto Chess game (a notoriously impenetrable genre already) and features a couple of unique mechanics which set it apart from its competitors.

It's by no means perfect, though. Teamfight Tactics is still new on the scene, which means Riot has a lot of changes in store over the next few months. We're due UI tweaks, new champions, a Battle Pass, new Little Legends and a whole lot more.

To help you keep up to date with every update planned for Teamfight Tactics, we've put together a simple update log. Make sure to bookmark this page if you're keep to keep up to date with all the latest.

Patch 9.14 - What's changed?

Here's everything that's new with patch 9.14.

New Additions

Twisted Fate (Pirate Sorcerer) - Costs 2g. Ability - Twisted Fate throws a card that randomly stuns (Gold), deals damage around his target (Red), or restores mana to himself and nearby allies (Blue).

Ranked: Iron - Challenger. Teamfight Tactics ranked Beta Season starts in patch 9.14.


Attack Speed Changes

  • Attack speed bonuses are now calculated based on a percent of the champion's base attack speed. In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.
  • Champion Attack Speed Ratios: 1.0 ? champion base attack speed

PvE Rounds

  • In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.
  • Dragon and Elder Dragon no longer benefit from the Dragon Trait bonuses. All sorcery comps rejoice.

Ranked Premade Restrictions

  • The ranked premade party size is now limited to three players at all ranks. Down from five below plat.

Level Breakpoints

  • XP to 9: 70 ? 64

Ability Targeting

  • Abilities that target low health champions now determine "lowest health" by HP percentage instead of total HP.


  • When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level.

User Interface

  • Added "Streak" indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths.
  • Added a combat recap so you can see how much damage each champion deals each round.
  • Added champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click.



  • Mana burn chance: 40/60/80% ? 25/50/85%


  • Golem health: 3000 ? 2500
  • Golem Attack damage: 200 ? 100


  • Armor buff: Stacks up to 2 times ? Stacks any number of times


  • Improved visualization of Gunslinger AoE attacks
  • Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds
  • Extra Units Hit: 1/all ? 1/2


  • Average gold per chest: 2 ? 1.6


  • Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.
  • Transform health gain: 100% ? 60%


  • Attack speed per stack: 7% ? 8%

Tier 1 Champions


  • No longer casts his ability at times when no enemies would be in range at start of cast.


  • Cost: 2 ? 1
  • Spiderlings now benefit from the Demon Origin effect
  • Mana cost: 75 ? 100
  • Number of spiderlings: 2/3/4 ? 1/2/4
  • Health: 500 ? 450
  • Armor: 25 ? 20


  • Attack speed 0.7 ? 1.0
  • Damage: 100-250 ? 100-400


  • Health: 500 ? 450


  • Attack Speed: 0.6 ? 0.65


  • Ability now applies on-hit effects

Tier 2 Champions


  • Fixed a bug where Ahri's ability wouldn't deal damage while she was dead
  • Now retargets her ability if the target dies during the cast time
  • Ability targeting: Random enemy ? Current attack target


  • Fixed a bug where Blitz could hook a unit off the board if he died while casting
  • Nearby allies are now more likely to target the unit Blitzcrank pulls


  • Fixed Braum's tooltip to properly reflect that his shield reduces a percentage of all incoming damage
  • Damage reduction: 60-90% ? 70-90%
  • Mana cost: 75 ? 50
  • Ability targeting: nearest enemy ? furthest enemy


  • Relentless Pursuit second shot damage: 65/150/235 ? 150/250/350


  • Mana cost: 100 ? 125
  • Starting mana: 50 ? 75


  • Burrow duration: 1.5 ? 1
  • Knockup duration: 1.25 ? 1.75
  • Damage: 150-250 ? 150-350


  • Starting mana: 50 ? 100

Tier 3 Champions


  • Mana cost: 100 ? 75
  • Damage: 350-850 ? 400-1000


  • Health: 550 ? 600
  • Execute threshold: 50% HP ? 65% HP
  • Execute damage multiplier: 300/400/500% ? 300/500/700%
  • Eve's ability now roots targets during the cast time (0.35s) to prevent them from moving out of the area of effect.


  • Ability now applies on-hit effects
  • Fixed a number of bugs with animations and barrel chains
  • Attack speed: 0.6 ? 0.65
  • Health: 650 ? 700


  • Fixed a bug where her ability wasn't properly preventing enemy healing


  • Damage: 300-660 ? 400-900
  • Attack damage: 60 ? 70


  • No longer casts her ability at times when no enemies would be in range at start of cast
  • Damage: 250-450 ? 300-450


  • Armor: 30 ? 40
  • Stun duration: 1.5/2.5/3.5 ? 2/3/4
  • Number of targets hit: 1 ? 1/2/3


  • Savagery's attack speed buff is now multiplicative (it increases Rengar's attack speed ratio)


  • Attack speed: 0.65 ? 0.7
  • Health: 550 ? 650
  • Bonus attack damage while dragon: 60-160 ? 100-200


  • Damage to lower star champions: 9999 ? 19999
  • Mana cost: 85 ? 75


  • Health: 650 ? 700
  • Attack speed: 0.55 ? 0.65
  • Mana cost: 100 ? 75
  • Lightning attack damage ratio: 60-100% ? 80-100%

Tier 4 Champions


  • Fixed a number of bugs that would sometimes cause her ability to not deal damage.
  • No longer casts her ability at times when no enemies would be in range at start of cast.


  • Mana cost: 100 ? 125


  • Health: 1100 ? 1000
  • Knockup duration: 2/2.25/2.5 ? 1.5/2/2.5


  • Attack speed: 0.85 ? 0.75


  • Health: 850 ? 750
  • Armor: 35 ? 30


  • Mana cost: 150 ? 100


  • Stun duration: 3/4/5 ? 2/3.5/5

Tier 5 Champions


  • Ability no longer cancels when Anivia dies

Miss Fortune

  • Ability targeting: random enemy ? current attack target
  • Now retargets her ability if the target dies during the windup
  • Fixed a bug where Miss Fortune would sometimes move and change her ult's trajectory while channeling
  • Mana cost: 75 ? 100


  • Ability now applies on-hit effects
  • Knockup duration: 1.25 ? 1.5
  • Damage: 150/250/350 ? 150/350/550



  • Items no longer benefit from Ability Power
  • Spatula now doubles the stat power of its sister component. For example: Youmuu's Ghostblade grants 40 Attack Damage

Cursed Blade

  • Can now reduce targets to 0 stars.
  • Fixed a bug where Cursed Blade would reset an enemy champion's level if it triggered a second time.

Frozen Heart

  • Effect now applies more consistently to any unit near the wearer

Guardian Angel

  • Revive delay: 4 sec ? 2 sec
  • Health restored: 500 ? 1000
  • Bugfix: Guardian Angel now properly clears Grievous Wounds

Guinsoo's Rageblade

  • Attack Speed per stack: 3% ? 4%

Hextech Gunblade

  • Fixed a bug where spell vamp was sometimes not properly granted
  • No longer benefits from item effects (looking at you Shyvana with Thornmail)

Ionic Spark

  • Now deals true damage instead of magic damage
  • Fixed a bug where Ionic Spark was applying 75 damage instead of 200

Locket of the Iron Solari

  • Now shields the wearer and the champions two spaces to the left and right of the wearer at the start of the round
  • Shield value: 200 ? 300

Luden's Echo

  • Fixed a bug where targets weren't taking the correct amount of damage
  • Fixed a bug where Luden's would proc on basic attack hits but not on ability hits
  • Primary target damage: 100 ? 200
  • AoE Damage: 0 + 1.0 AP ? 200


  • Max HP damage per second: 2.5% ? 3%

Rapidfire Cannon

  • Now updates in response to range changes (RIP RFC Nidalee)

Recurve Bow

  • Attack Speed: 15% ? 20%


  • Now triggers at 25% health
  • No longer damages enemies

Runaan's Hurricane

  • Bolts: 2 ? 1
  • Bolt Damage: 50% ? 25%
  • Now applies on-hit effects

Seraph's Embrace

  • Fixed a bug where Seraph's effect wouldn't stack

Statikk Shiv

  • Now always hits 3 additional targets, rather than all champions in a frontal cone
  • Now only activates a maximum of one time per launch attack


  • Reflect damage: 35% of physical damage taken ? 100% of physical damage mitigated
  • Damage type: Magic damage ? True damage


  • Regen: 3% max HP ? 6% missing HP

Zeke's Herald

  • Now only grants attack speed to champions two spaces to the left and right of the wearer
  • Attack Speed Aura: 10% ? 15%

Original Post

Patch 9.14: Developer Update

The latest patch is due to “arrive” later this week according to RiotAugust. It’s also clear that whatever is live for testing on the PBE won’t be exactly what’s arriving in patch 9.14.

We’ll update this page with all the confirmed changes once the patch notes go live later this week.

Popular Teamfight Tactics coverage:

Patch 9.14: Confirmed Changes

- New Champion: Twisted Fate (Pirate/Sorcerer) - His ability randomly selects either a Red, Blue or Yellow Card. Red deals AoE splash damage, Blue restores mana to all friendly allies and Yellow stuns a single target for a couple of seconds.

- Guaranteed Item Drops: There’s a huge element of randomness when it comes to item drops in Teamfight Tactics right now. One player might earn three items from a creep wave, while the other may not even be treated one at all.To combat this, patch creep waves will always drop one guaranteed item when patch 9.14 arrives.

- UI Overhaul: Damage meters, Stat Panels, Streak Indicators, Item Previews from the inventory and more are on the way. Not all of these will make it into patch 9.14, but expect a cleaner, more responsive UI once the update drops.

- Ranked Matchmaking: There will be a ranked matchmaking queue where you’ll earn or lose points after each match and attempt to climb up the ladder. Riot understands that you can’t win every match due to RNG, so if you place in the top four, you’ll gain points towards the next rank.

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Ed Thorn avatar

Ed Thorn

Reviews Editor

When Ed's not cracking thugs with bicycles in Yakuza, he's likely swinging a badminton racket in real life. Any genre goes, but he's very into shooters and likes a weighty gun, particularly if they have a chainsaw attached to them. Adores orange and mango squash, unsure about olives.