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The Heroes And Villains Of Majesty 2

It's not all impossi-budget shooters being shown to the drooling crowds at E3 here on RPS this week. For a change of pace, we've rounded up Steve Breslin and Alexey Kozyrev, editor and producer respectively on upcoming RTS/management/RPG sequel Majesty 2: The Fantasy Management Sim. They'd very much like to give you sterling people an exclusive look at the men, women, beasts and demonic rocky things that'll be populating Maj2's tongue-in-cheek world of war and greed. As well as that, there's a fresh-from-the-show-floor developer interview to feast your ocular organs upon. Oh, and we've got a couple more of these developer write-ups due as Majesty 2 approaches its release later this year.

Here's a general trailer to wetteth yon appetite:

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And now here's Steve Breslin and Alexey Kozyrev exclusively describing six of the game's major units. First up, three of the heroes:


- Hammer attack
- Master engineers
- Remarkable ingenuity – great problem solvers
- Excellent melee fighters

"These stocky, four-foot powerhouses may be a little slow getting from A to B, but don’t say that to their face - unless you fancy being knee-capped by a swift blow from their trusty hammers. Skilled engineers, these guys just love tinkering with anything mechanical. Perpetual Mr. Fixits, they work tirelessly to help their human allies with any construction project that happens to be on the go. Just the folk to have around if you can’t tell a socket wrench from a soldering iron. These stout-hearted allies are equally invaluable in a melee – just watch those tiny hammers fly."

Tax Collector

- Fast reckoning skills
- Able to interpret dense bureaucratic jargon

"Everyone loves a tax collector, right? All those tricky little deductions and devious loop holes, designed to help folks’ hard-earned cash make it safely into the royal coffers… good job the tax collector is waiting at the other end to reckon it all up safely – wouldn’t want the crown to go short now, would we? But it’s all for a good cause – without this faithful civil servant, quests would cease to be funded: the Paladins would be tragically plume-less, and god forbid the Blademaster should go without his thong (shudder…) All in all, this is a very valuable – and cost-effective - servant to have on your pay roll."

Sister of Krypta

-Raises undead servants

"Naughty clerics grow up to be Sisters of Krypta, dedicating themselves to the Darkness, and donning a suitably rebellious dominatrix corset. I mean, who wants to spend their time fixing the boo-boos of a bunch of muscle heads, when you can rock out with a bunch of totally bitching spells, raise some skeletons (after all, there is no such thing as too thin…) and cast evil magics."

And now for a few of the villains...


- Excellent spies
- Travel quickly through network of sewers
- Great defense when threatened

"Ardania is over-run with these creatures: scrabbling in basements, scratching away behind walls, and scrambling through the sewers by the thousands. In fact, a highly organized, gigantic network of callous, unscrupulous spies, able to collect and disseminate information at incredible speed – and if you get in their way, watch out for those razor sharp teeth… a cornered rat always goes for the throat! Nothing's worse than a dirty rotten rat. Unless it’s two. Or two million…" Or...


- Native cunning
- Unscrupulous readiness to attack
- Skilled thief

"Talk about the WORST of both worlds: rat + man equals big trouble! This slimy, self-serving thug is ever-ready for a rumble, and while fighting is always a pleasure in itself, if there is some profit to be had… well all the better. The Ratman especially enjoys leaping out on the poor, unsuspecting Tax Collector (this particular animosity is genetic, and can be traced back to his human ancestry) or raiding unguarded settlements. It is said that this unhappy hybrid was the result of pollution: all the bad spells and mis-judged potions flushed down the toilets of Ardania over the years formed a potent toxic cocktail of magic and mayhem. And its name is Ratman."


- Resistant to magic and missiles

"These jangling bags of bone are the unholy remains of fallen warriors, whose final peace was desecrated by the dark enchantments of necromancers. With the Demon King on the throne, the dark arts spread like the plague across the kingdom and soon all graveyards lay empty, their inhabitants unwillingly roused from rest by the battle cry of Evil. Although not terribly strong – they lack a certain muscle power – skeletons can easily withstand missiles and are not susceptible to magic attacks."

Thanks, chaps. Finally, here's another of the game's producers talking players old and new through the Majesty games at E3 yesterday:

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About the Author
Alec Meer avatar

Alec Meer


Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about video games.