Why do those big knuckleheads get all the attention? We all know about the yearly blockbusters of Ubisoft. And we can all see the behemoth that is EA. Yes, yes, they've got a new FIFA, that's great. But look away from these giants for a moment and you can clearly see the eco-system of game development harbouring thousands of other organisms. In the spirit of our newly launched 'anti-E3 campaign', here are some of those organisms.
Who is this? Comedy game maker and creator of the desktop potato.
Describe her stuff in a single sentence... Bizarro cyber-nonsense with a penchant for explosions, obsolete interfaces and manic sound effects.
What makes her so special? If you grew up with a 56k modem and have torrential flashbacks of terrible games on Ebaum's World every time you hear the dial-up tone, then you'll be about 50% of the way to understanding the appeal.
What should I play? Try to create the perfect reptile in Anatomically Incorrect Dinosaurs, download the ARMAGAD fake desktop full of mysteries, or just go to tetrageddon.com and try to survive the onslaught.
Who is this? Interactive fiction writer who is funny.
In a single sentence... Absurdist social sketches with hidden emotional snares.
What makes him so special? He somehow manages to write dialogue as whip-quick as cinema in the 50s without sacrificing any of the humanity of his cast. Not only can you relate to many of these characters, you might actually want to be their friend.
Who is this? Maker of "computer dreamworlds" and colour enthusiast.
In a single sentence... Procedural art galleries and monstrous museums all filled with the brightest, hottest pinks, the fiercest yellows, the most shameful, sexy purples.
What makes them so special? Apart from the assault of colour, there's something relaxing and intriguing about exploring these worlds and getting to know them, or picking up a gun and attempting to paint something odd by firing it at a canvas.
Who is this? French adventure game creator and artist
In a single sentence... Scene after scene of vivid, super-detailed ruins, explored by silent, strong heroines that smile in the face of angry snakes.
What makes her so special? You only need to look at the artwork of these point-and-click games to appreciate what makes her series of tomb-raiding adventures so good.
What should I play? The whole Adventures of Miss Libellule trilogy, starting with The Queen of Snakes.
Who is this? A horror game developer who is, by her own account, made of blood.
In a single sentence... Deeply unsettling mini-worlds where nothing feels quite right and where you certainly do not belong.
What makes her so special? In the era of Five Nights At Freddy's and all its attendant clones, there is something refreshing about a horror game that doesn't rely on jump scares. These games creep up on you slowly and rattle your brain, not your instincts.
Who is this? If you still haven't read us harping on about Stephen 'thecatamites' Murphy, then you don't DESERVE to know him.
In a single sentence... Handcrafted Gamemaker madness without end, without respite, without purpose...
What makes him so special? There's a odd humour to thecatamites' writing that lies somewhere between absurdity and academia. The worlds he makes are self-contained asylums of weirdness, his characters are fond of pointless dithering, and most of the time you can't see the narrative thanks to all the tangents.
Look out for more of our anti-E3 propaganda in the days to come!