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Grimdark Adventuring: Tormentum Demo

Visually inspired by Dark Souls & H.R. Giger

Talk is cheap. You may get people to give your game the old Steam Greenlight within 23 days, but that doesn't mean they'll chip in to raise $9,000 for it. And while you can say you're making a fantasy horror adventure game, that doesn't mean it'll be any good. Hoping to resolve all of this, OhNoo Studio have released a short demo for Tormentum - Dark Sorrow.

It's all grim stone fortresses, torture chambers, ornate sinewy armour, dessicated worshippers, and classic adventure game puzzles--certainly everything I expected. Grab it for Windows or Mac.

The demo's something of a 'greatest hits' of adventure game puzzles: find something to unscrew a panel, arrange a path of gears to turn a mechanism, using a thorny skeletal arm to pluck a crystal eye out a drain--all the classics. Normally I might grumble about this, not the biggest fan of adventure games reusing the same puzzles, but it's so wrapped up in moody nightmarish stuff I was happy enough gazing. The developers list Dark Souls and painters Zdzislaw Beksinski and H.R. Giger among their visual inspirations.

OhNoo are looking for $9,000 on on Indiegogo, which may not seem that much but they're still about three grand short with 15 days left of the 60-day fundathon. Surely it'll reach that?

If downloading a demo is just too much, or you're at work, here's a section of it:

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About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.