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Selling! No No No... Unity Deny Rumours

Something kinda nooooo

Ooh he isn't half an awful gossip, that Ian Video Games! Why, just the other day our Alec said Judith's lad CNET -- you know, shaved head, earring, works in the arches café -- told him Ian had been going around saying Google and some other local teams had been sniffing around, looking at signing up Unity. "Unity!" I tell Ian, "It's you wot needs tea my boy, settle your nerves you jumpy Jeff."

Course, Unity's uncle has come out and made it real clear. "We have no plan to sell Unity," says he. Too flipping right! She's too good for them, that gel.

Following last week's rumours, Unity co-founder and chief technology officer Joachim Ante took to the Unity forums to hose down excitable sorts:

We always wanted to make a game engine that is accessible to everyone - to give customers an equal chance to develop great games and compete with larger players.

In other words, democratise game development.

The role we now have in the gaming industry has been noticed by other companies. And today we have partnerships and collaborations with many of them. And these partnerships have enabled us to make it even better for you guys. For example offering you access to even more platforms in Unity at no extra cost. Sometimes when we talk to our partners, discussions turn to talk of acquisition.

Our response has always been that for Unity it is best to be an independent company.

This has been true for the last 10 years, it is equally true today.

He's only a little hyperbolic in saying all that, you know. Unity is behind thousands and thousands of games, from teenagers' first creations to big fancy famous ones like Hearthstone and Wasteland 2. It's comforting to hear that Unity aren't planning to sell, as new owners often have funny ideas. Unity's free and cheap versions are a large part of why video games are so exciting right now.

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About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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