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We must end the tyranny of sliding ice puzzles

Put them on ice

It is a truth universally acknowledged that ice levels in games are the absolute worst. The only good one there's ever been was in The Legend Of Zelda: Twilight Princess, and that's because most of the time you got to chill out in a cosy mountain chalet with cute yetis who fed you big hot bowls of soup. The rest need to be fired into the sun, if only so they can un-chill the heck out. Because let's face it, we all know the drill. Oooooooh, look, it's all slippy-slidey over here, and ooohh watch out, there's been a dramatic increase in the number of bottomless cliffs in this area, so you better not fall to your doom, oooooooooh. Give me a break.

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About the Author
Katharine Castle avatar

Katharine Castle

Editor-in-chief

Katharine is RPS' editor-in-chief, which means she's now to blame for all this. After joining the team in 2017, she spent four years in the RPS hardware mines. Now she leads the RPS editorial team and plays pretty much anything she can get her hands on. She's very partial to JRPGs and the fetching of quests, but also loves strategy and turn-based tactics games and will never say no to a good Metroidvania.

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