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You Must Be This Existent To Ride The Dungeonland

Are you real? For clarity's sake, I'm talking complete authenticity, here. Flesh, blood, bones, an un-cleavable tether to this plane of existence - all the necessary basics. If someone's gone back in time and successfully executed you, present you is still eligible so long as you're not disappearing hands-first. OK, do we have everything all squared away? Good, good. Then welcome to Dungeonland. Whereas before it was only open to a select few, its whimsical bounties are now yours for the taking so long as you exist. Have a (fairly amusing) peek at what you're in for after the break.

Admirably silly, right? The tongue-in-cheek casual misogyny was a bit much, though. Come on, Paradox. You're cleverer than that.

Based on an admittedly small chunk I played a while back, though, the colorfully macabre personality is quite present and accounted for during gameplay. One controllable boss, for instance, was a giant evil cow whose milk spritzes healed its NPC minions. Gross? Kinda. But my early experience with Dungeonland was one that made me laugh both because my funny bone had been sufficiently tickled and because being Dungeon Maestro was a cackle-worthy power trip.

I have some concerns about long-term depth, but then, at $9.99, Dungeonland can afford to skimp a little on content. Plus, Paradox is usually pretty good about supporting its releases, so perhaps we'll see more zaaaaaaaaany attractions added somewhere down the line. So then, interested? If so, go punch your ticket over on Steam.

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About the Author

Nathan Grayson

Former News Writer

Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.

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