By Jim Rossignol on April 27th, 2009 at 10:51 am.

Another fascinating video from the GDC 2009 Experimental Gameplay Workshop has turned up over the weekend. Programmer and designer Scott Anderson (who is developing the idea with Steve Swink) demoed Shadow Physics, in which a shadow character interacted with the shadows of objects within a puzzle, thus moving the “real” objects to complete his objectives. There’s a podcast with Anderson over at IndieGamePod, and the video of the demonstration is below. Anderson reports that the game at least a year from completion, but the idea he’s working with looks clever indeed.


Wow, that looks great.
report
The winner is you!
report
Great idea, shows a lot of promise. By chance, I stumbled upon a somehow similar Flash game earlier today: http://www.crazymonkeygames.com/Visible.html#game
Also, that interviewer must not be allowed to ever speak again. “Sure” “Tight” wtf?
report
“That’s tight.” The interviewer rather liked saying that didn’t he. =P
It does look very interesting though. SYSTEMS! ZOMG!
report
Yeah, tight!
Looks like an interesting base for a platform puzzle game, and I really hope they come up with some nice control scheme for everything (character, lights, camera).
report
Well that looks neater than a very neat thing.
report
Cool and complex stuff!
report
Wow, this game looks pretty cool. I mean, sure, it’s decently basic at current, but the ideas they are thinking about are innovative. I’m definately going to keep my eyes out for this game.
report
Will indie developers ever run out of crazy new ways to make platformers? Signs pointing to… no. Fine by me though.
report
Wow, looks extremely interesting.
report
Definitely filing this under things to abuse myself with when I start to feel my brain melting from age.
report
Sure. OK. Sure. Sure. Sure. OK. OK. That’s tight. Sure.
report
Man, we need to get a better video up for this. I wonder if our presentation from the Experimental Gameplay Sessions is up somewhere public?
We have four more levels to show that we made the morning before the presentation (the day after Scott did this demo.)
Also: hey, I worked on this too! :)
-Steve
report
that is one amazing idea
report
Yeah! I thought it was Steve’s prototype, too! But I don’t know if you, alone, worked on it, steve? Just that you couldn’t do this one in unity?
report
Yeah, this one was a collaboration between Scott and I because it’s hard to write a collision system in the shadow buffer using Unity. And also because I’m a pretty crap programmer and Scott is not :).
report
Steve: I couldn’t find any other videos of it. (Also I added your name to text.)
report
Yeah, that’s our fault. We intended to have an official video online after GDC, but we’re still tinkering with the visuals. I’ll send along an updated link when we have a better vid :).
report
Looks kinda like Crayon Physics meets Echochrome with a twist. That is not a bad thing.
report
Monkey Dung = best level name ever. Seriously, that’s some tight shit right there, home boy.
*cough*
Awesome video. Such a simple idea, but leads to so many cool ways to change platforming. The only thing I found odd was that the character appeared to be able to interact with the actual objects as well as the shadows (see 1:12). Is that intended, or was there a shadow I didn’t notice?
report
That looks awesome! It looks as though you may be able to move on the ceiling. Don’t know though, that could be difficult.
report
@Rei Onryou — it looks to me like there’s a thin shadow cast by the red box onto the ceiling — you can see it clearest right after the little guy jumps down.
This looks pretty fantastic. I really like the idea of being able to white out shadows, too.
report
Rei: The character still projects on objects, but this has no effect on the actual physics, its purely visual. We might change that before the game ships but right now its a minor concern.
Dan K: You can move on the ceiling and the floor. The game also supports angled walls and in theory other shapes. The EGS presentation is more comprehensive and shows some interactions and systems that I didn’t demonstrate in this interview.
Like Steve said, we should have an official site and videos up soon.
report
The game looks amazingly clever and awesome.
The interviewer was very terrible. Where did he learn the interviewing technique of saying “Okay.” and “Sure.” after every one of the cool talented programmer guy’s sentences. Sprinkle in a few “That’s tight, dude”s. What in God’s name was he thinking..
report
Tight.
report
“That’s pretty much the game”
“Cool”
How can anyone not be utterly amazed by this? The interviewer is dead inside:)
report
@Scott: Thanks for clarifying that.
This looks like it has some serious potential, and I can’t wait to see the finished product. Roll on next year!
report
WOW!!! Keep going!!!
report
This looks pretty good
report
This game look amazing I think in the future it will be hot.
report
it is great blog………….
report
thank you for sharing some usefull information
report
Nice post, thanks. I really love it
report
Your writing is good. In this I learned a lot! Thank you
report
i like it thank you sharing information
report
Your article is extremely impressive.
report