The RPS Supporter Program Is Go!

By RPS on September 19th, 2014 at 2:00 pm.

Hello there! This is about the most exciting thing we’ve announced since we’ve launched the site, and we’ve been working on it all summer*: the RPS Supporter Program is now live! It’s a new premium arm of the site designed for those people who love the site best to get even more out of it.

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Have You Played… The Cat & The Coup?

By Alec Meer on September 21st, 2014 at 3:00 pm.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Politics and puzzles. Art and animation. Cats and coups. A little bit of little-discussed history that’s all too relevant to what’s happening right now.
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Street Cleaning Simulator: Diary Of A Street Cleanin’ Man

By Jim Rossignol on September 21st, 2014 at 2:00 pm.

Hello, ladies.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the the best moments from the archive. This week, another Jim road trip, only this time he’s cleaning up the mean streets of Street Cleaning Simulator. This article was first published on July 8th 2011 with the title, “Street Cleanin’ Man”, an age before we were all au fait with labour sims.

Discovering that this game existed was a moment of perverse joy for me. I knew that it would be deeply boring – it really is – and that I would have to play it extensively for no reason other than to take joy in being quite deliberately boring. It’s the kind of non-challenge I relish, and I gleefully set about compiling a diary of the events – or lack thereof – in the life of a simulatory street cleaner.

Read on to find out how I got on with that.

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The Sunday Papers

By Graham Smith on September 21st, 2014 at 1:00 pm.

Sundays are for transcribing 20,000 words of interviews long ago recorded, but before I type my fingers into bloodied stumps, lets round up the week’s best wordythoughts about viddygames.

  • Time sent a war photographer into The Last Of Us, which is a great idea I wish was carried out in Arma 3.
  • None of the game’s characters show distress, and that to me was bizarre – it’s a post apocalyptic scenario, with a few remaining humans fighting for the survival of their race! To be successful, a player must be the perpetrator of extreme, and highly graphic, violence. I’m interested in a more emotionally engaged type of photography, where the human reaction to a scene is what brings a story to life. That was tough inside this game. Occasionally the characters show anger, though generally they’re nonchalant about the situation they’ve found themselves in. In the end, their emotions mimicked that of the zombies they were killing.

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    Have You Played… MINERVA: Metastasis?

    By Alec Meer on September 20th, 2014 at 3:00 pm.

    Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

    As we all know, Half-Life 3 will be released without fanfare tomorrow, but if you just can’t wait any longer for more dabbling with the Freeman arsenal, there’s always MINERVA. Originally a mod but subsequently granted Valve-endorsed standalone status, this was the Half-Life 2 campaign that did a number of things better than Half-Life 2 itself did. So much so that Valve wound up hiring the guy who made it.
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    The RPS Bargain Bucket: Love At First Fluff

    By Cassandra Khaw on September 20th, 2014 at 12:30 pm.

    Avast, ye – no, I’m not even going to try. But, it is apparently Talk like a Pirate Day and I won’t judge if you fill my comments with growly, ocean lingo. As some of you might already know, I had the distinct pleasure of having fellow columnist Cara Ellison over in Malaysia for a few weeks. I also played host to Aaron Souppouris, a colleague from the Verge. Naturally, both brought plushies to the altar. (P.S: I haven’t figured out a name for the cozily-garbed bear. If anyone would like to contribute a ponder, go right ahead.) Personal updates, enjoy this week’s bucket of bargains.

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    Space Hulk Dev On What Went Right & Wrong, What’s Next

    By Alec Meer on September 19th, 2014 at 9:00 pm.

    Space Hulk Space Hulk Space… Hulk? Full Control’s adaptation of the cult classic Games Workshop boardgame turned out to be a divisive experience after early excitement. A buggy launch (though rectified later) didn’t help, but players seemed polarized between enjoying its careful faithfulness and being put off by what some felt was too slow and rudimentary. Rab was very much in the latter camp when he covered it for us.

    Last month, the Danish devs unexpectedly announced Space Hulk: Ascension edition, which has a looser, faster, flashier interpretation of the hallowed source material, including adding roleplaying mechanics, revised combat, different types of enemy, many more weapons and a slew of brand new missions. I talked to their lead Thomas Lund about the intent behind this deliberately more ‘videogamey’ standalone expansion, what’s changed both on the surface and deeper down, the critical differences between a boardgame and a videogame, why the two Space Hulks are companions rather than replacements, his response to criticism of the first game, why it had a messy launch and what they’ve learned from it all.
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    Freeware Gardener’s Question Time: 19/09

    By Graham Smith on September 19th, 2014 at 8:00 pm.

    These images take a long time to make.

    Do you enjoy Freeware Garden, our daily recommended free game? Do you find yourself playing the games in an evening or later the same week, but being disappointed to discover that the comment thread for each post has already fallen idle? Then welcome to Freeware Gardener’s Question Time, a definitely weekly* chat thread where players can gather, kick back, and discuss the week’s selected games.

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    Tiles Of Wonder: Legend Of Grimrock 2

    By Adam Smith on September 19th, 2014 at 7:30 pm.

    Dungeon Master and Eye of the Beholder were like mother’s milk to me, and Legend of Grimrock is like a perfectly muddled gin and tonic. Grimrock’s sequel now has a release date, October 15th, and a new trailer to coincide with the announcement. It shows a variety of enemies and areas, including what appears to be a cannon-wielding pirat(e), as can be seen above. There are also spikes and tile-based puzzles, as the dungeon gods demand.

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    ArcheAge Is Out, Launch Trailer Has Sky Boats

    By Graham Smith on September 19th, 2014 at 6:00 pm.

    ArcheAge is out! It’s– No, not acreage, which I imagine might be a game about measuring land to settle territorial disputes. Why do you always interrupt me? It’s instead a free-to-play fantasy MMO in the Lineage mold, but merges yer trad-questing with something supposedly more sandbox-y. There are pirate ships and flying ships and player housing and all the things, as seems to be the way with the modern massively multiplayer sort. Launch trailer below, featuring a few highlights.

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    Let’s Guess The Fate Of The Fate Of Atlantis Fan Remake

    By Alec Meer on September 19th, 2014 at 5:00 pm.

    Sofia, with a funny haircut

    Option 1) Disney give it the thumbs up and it carries on to completion, rapturous acclaim and a whole host of olden LucasArts titles getting a similar do-over.
    Option 2) You know. The other thing.

    For now, let’s just admire the effort and care this five-person team are putting into a 3D remake of classic LucasArts pointer-clicker Indiana Jones and the Fate of Atlantis, which as we all now know is really about kissing. (And, frankly, that raises other concerns about just how carefully this project needs to be treated in order to not upset its delicate balance of characterisation and comedy). Take a look at work in progress below, anyway.
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    Roundabout Is Out And About A Revolving Limousine

    By Graham Smith on September 19th, 2014 at 4:00 pm.

    Roundabout is out! It– No, it’s not a game based on the Ballard novel Concrete Island, though yes that would make a lovely setting for a walking simulator. It’s– No! It’s not an homage to early-’60s kids cartoon The Magic Roundabout replete with less-than-subtle drug references. Shut up a moment and I’ll tell you what it is.

    It’s an open world puzzle game in which you drive a revolving limousine around a colourful pastiche of ’70s B-movies, complete with live action cutscenes which tell the story of Georgio Manos, “arguably the world’s most famous revolving chauffeur.” Yes yes, this would have been your third guess. It came out last night and there’s a launch trailer below.

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    Have You Played… Unity Of Command?

    By Jim Rossignol on September 19th, 2014 at 3:00 pm.

    Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

    Proving that sometimes the simplest games are the most effect, Unity of Command distilled the wargamer’s love of hexes and history to create and Eastern front game that is all about the cold number of war. Strange, then, that it should be one of the most emotive and compelling strategy games out there.
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