Dote Night: The Influence Of LoL On Smite

By Philippa Warr on April 1st, 2015 at 10:00 pm.

Free yourself from the shackles of laning conventions, Bellona!

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart. THIS WEEK, however, she will be digging into how one MOBA can influence another:

Three lanes, patches of jungle, a bunch of player characters, items and minions, oh – and a base to defend. When you put it in those terms League of Legends and Smite [official site] don’t seem too far apart. But the devil’s in the detail and it’s what you do with that detail that counts. But from watching the first pro season of Smite it felt like a lot had been borrowed, or at least learned from other MOBAs in terms of playstyle– particularly League of Legends. With the second season of Smite well underway I got in touch with Graham ‘Hinduman’ Hadfield – a Smite expert caster with a League of Legends background – to find out how close the two really are and whether Smite is branching out.

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Hex-A-Decimate: Battlelore Command

By Adam Smith on April 1st, 2015 at 9:00 pm.

Battlelore Command is a digital adaptation of Fantasy Flight’s Battlelore 2nd edition, a fantasy boardgame based on Robert Borg’s Commands & Colors game system. The PC version, just launched on Steam with a purchasable DLC expansion already in place, is ported from a recent tablet release. I’m always excited when I see Fantasy Flight games on PC because I’d love to have a huge digital library of their games, particularly Arkham/Eldritch Horror, Runebound and Descent. I’ve never played Battlelore but Rab’s review of the boardgame makes it clear that I should do so immediately.

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Ultra Rapid Fire Skill Spam Returns To League Of Legends

By Philippa Warr on April 1st, 2015 at 8:00 pm.

The Thinking Manatee

In honour of April Fool’s Day Riot have resurrected the skill spam-tastic Ultra Rapid Fire game mode in League of Legends.

The official story is that URF found its way back onto servers after an energy drink spillage derailed an attempt to upload New Ultra Rapid Fire mode (billed as an attempt to slow the game to a crawl, “delivering a slow, sophisticated, and stoic strategic showcase that tests teams’ abilities in new and dynamic ways while not restricting the highest tier of play to those with sub-millisecond response times”).

I must admit I was vaguely hoping for wizard chess when I read that. ALAS. On the other hand we do have the return of the hyper-aggressive LoLfest that is URF.

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How To Remake Dungeon Keeper

By Alec Meer on April 1st, 2015 at 7:00 pm.

War for the Overworld [official site] creative director Josh Bishop uses the word ‘ridiculous’ quite a bit. It’s understandable. The 22-year-old is on the verge of releasing what is intended to be the first faithful follow-up to beloved strategy/management/Imp-slapping title Dungeon Keeper in 16 years. He leads a studio which has reached as many as 20 members, he’s received £200,000 in Kickstarter pledges, he’s had Peter Molyneux’s blessing and an implicit agreement that rightsholder EA would look the other way, he’s got original narrator Richard Ridings onboard and tomorrow, all being well, it all comes to fruition. “It’s ridiculous.”
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Big HotS: Heroes Of The Storm’s Big Head Mode

By Philippa Warr on April 1st, 2015 at 6:00 pm.

It's like I'm back on Goldeneye 64 again

Purveyors of April Foolery, Blizzard, have temporarily added a giant head mode to Heroes of the Storm.

“Variety is the spice of life in Heroes of the Storm, and we’re always looking for new ways to allow players to customize their Heroes and infuse their personalities into the denizens of the Nexus,” they say. “Big Head Mode is just another step in that direction.”

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Grav Gun Rocketjumping In HL2 Mod Transmissions

By Alice O'Connor on April 1st, 2015 at 5:00 pm.

Zapping Combine soldiers with the supercharged gravity gun was a right lark, a fine moment in Half-Life 2. Today I’ve been larking around with a different type of turbo gravity gun in a new mod, and I think I prefer it. See, it lets me ‘rocketjump.’

HL2 mod Transmissions: Element 120 [official site] is a short singleplayer mod introducing a new zapgun. It blasts balls of concussive force that send enemies and physics objects flying (and its levels are heavy on blastable props) and, of course, you. Look down, jump then blast a ball, and go sailing through the air like a beautiful murderous butterfly.

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SUPERQOT: Play Quake With SUPERHOT’s Time Mechanic

By Graham Smith on April 1st, 2015 at 4:00 pm.

I’m as grumpy about April Fools as the next games writer, but I’m happy with its bedfellow, Make Frivolous Fun Things Day. For example, were it not for MFFT, we would haven’t SUPERQOT, a standalone Quake 1 modifcation that bundles SUPERHOT‘s [official site] time-moves-when-you-do mechanic into Id Software’s age old first-person shooter. It’s free to download with trailer and brief impressions below.

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Nevermind Seeks Early Access Biofeedback Feedback

By Philippa Warr on April 1st, 2015 at 3:00 pm.

Probably a choir

Nevermind [official site] is a game which uses biofeedback devices like a heart rate monitor to create a responsive horror experience as the game tracks your level of fear. I’ve written about it before but now it’s popped up on Steam Early Access.

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Turn-Based Steampunk Shooting: SteamWorld Heist Trailer

By Alice O'Connor on April 1st, 2015 at 2:00 pm.

Our John recently played SteamWorld Heist [official site], the side-scrolling, turn-based tactical shooter follow-up to platformer SteamWorld Dig, and he certainly liked it. But John is an old, old man now, and who knows what those eyes can even see anymore? No, you should see it for yourself, which is just what a new trailer playing through clips of combat scenarios offers.

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The RPS Verdict – Cities: Skylines

By RPS on April 1st, 2015 at 1:00 pm.

A floating speech bubble appears over Videogame City, signalling that the citizens are demanding something. Clicking on it reveals the source of problem: “Not enough good city builders.” It seems all that have been built so far are poorly connected to the (road) network, too small to cater to the growing population, and otherwise stocked too poorly with what people want.

Best construct Cities: Skylines [official site]. It has huge cities, mod support and works offline, but is it doing more than simply filling a hole created by its peers? John, Alec, Adam, Pip and Graham gathered to discuss why it’s the RPS’ Game of the Month for April.

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Game Of The Month: April – Cities: Skylines

By RPS on April 1st, 2015 at 12:30 pm.

Did you know? Seven million games were released yesterday. Such a constant deluge can make it difficult to keep up with what’s happening right now in the world of PC games, and while RPS exists to tell you the four million games you must be playing on any given day, it’s possible you have even less time. What if you need to pick just one game to play?

That’s what Game Of The Month is for. On the first of each month, we’ll pick one released game to highlight for the rest of that month. It’s us saying: if you should be paying attention to one thing right now, this is it. We’ll then write about that game more throughout the rest of the month, explaining why we love it in a group verdict, interviewing the developers for insight about its creation and future, writing fun diaries that show you what it’s like to play, and more.

First up, Cities: Skylines [official site].

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Geometry Wars 3 Evolves In Big Free Content Patch

By Alice O'Connor on April 1st, 2015 at 12:00 pm.

Splode-o.

The new Sierra might only be Activision wearing a different hat, but something about that hat is making them behave nicer. Leaving for the office in the morning, they catch their reflection and think “Yeah, you got it.” Then they reach work and release a hefty content patch for Geometry Wars 3: Dimensions [official site] for free – not as some wacky DLC season pass pre-order perk.

Slapping the game with the new subtitle Dimensions Evolved, yesterday’s patch added new levels, boss battles, a tougher difficulty mode. Yeah, you work that hat, Ian Activision.

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Ghostly Bartending In Summon The Apgrod

By Alice O'Connor on April 1st, 2015 at 11:00 am.

That's one Spooky Sour and a double whoOoOOOoOoOoisky

You may have mixed cocktails for dogs, but have you served spirits to spirits?

Summon The Apgrod puts us behind a bar serving ghosts in a strange night club. You’ll eyeball proportions of spectral fluids to mix and meet their orders, which may or may not be contributing to the summoning of The Apgrod, whatever that is. It’s the second game in the East Van EP [official site], a collection by ceMelusine of Glitchhikers makers Silverstring, and it’s out now. I like it.

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