Vomculus: NoLimits 2 Roller Coaster Sim Adds Rift

By Alice O'Connor on November 27th, 2014 at 6:00 pm.

How are your guts doing?

As someone with eyes too shrewd to fall for the smoke and mirrors of Oculus Rift, I seek alternative entertainment from cybergoggles. I want to stand by and titter as people with gullible eyes experience horrible and terrifying things, wailing and flailing as they sit in comfy chairs with black boxes strapped for their foreheads. I am very keen to watch people playing NoLimits 2 Roller Coaster Simulation with its newly-added Rift support. I might shake their chair gently then leap back away from the torrent of vomit. You and your foolish eyes.

Read the rest of this entry »

, , , , .

No Comments »

Impressions: Mordheim Early Access

By Adam Smith on November 27th, 2014 at 5:00 pm.

Mordheim: City of the Damned has been on my radar since I first saw it at Gamescom earlier this year. An adaptation of one of Games Workshop’s Warhammer Fantasy spin-offs, it’s a tactical game of skirmishing warbands in a chaos-stricken city. I’ve been poking around the city since Early Access began a few days ago and while the foundations are impressive, it’s not quite ready for an influx of new inhabitants.

Read the rest of this entry »

, , , , , , , .

9 Comments »

Free Add-Ons Out For Endless’s Legend And Space

By Graham Smith on November 27th, 2014 at 4:00 pm.

Adam reported on Endless Legend‘s free add-on Visions of the Unseen last week, but now it’s out, we know the details of what it contains, and it comes alongside a smaller but similarly free add-on for Amplitudes previous 4X strategy game, Endless Space. Visions of the Unseen? More like posts of the seen, right?

Right.

Read the rest of this entry »

, , .

7 Comments »

Have You Played… Proun?

By Alec Meer on November 27th, 2014 at 3:30 pm.

It was long ago and it was far away, and it was so much better than it was today. That’s not true, actually, it’s been an amazing year for games. But Proun still feels like it came from another era, one of surprise and subversion. Just a matter of abundance, I suppose – throw a rock in the air and you’ll hit three-hundred-and-eighty-two indie games trying something interesting today. The PC had long been home to formalist racing games when Proun arrived, and with clarity and panache (and a ball) it threw the doors open to everyone.
Read the rest of this entry »

, , .

2 Comments »

Waaagh! Warhammer 40,000: Armageddon Released

By Alice O'Connor on November 27th, 2014 at 3:00 pm.

SPOICE MURINES?

Games Workshop have been a bit weird with their licensing since the fall of THQ and the end of Relic’s glorious Warhammer 40,000 games, greenlighting an unexpected variety of games. Sure, this has lead to humdrum oddities like WH40K: Storm of Vengeance, but I can’t imagine they’d have given 40K: Armageddon the go-ahead before either.

It’s a serious-looking turn-based strategy game by the folks behind Panzer Corps, recreating the Second War of Armageddon across a big campaign with hundreds of different units and variants. And it’s out now. Come watch some orks get squished in an hour of livestreamed action.

Read the rest of this entry »

, , , , .

29 Comments »

DayZ’s 2015 Dev Road Map Begins With A Price Increase

By Graham Smith on November 27th, 2014 at 2:00 pm.

Let’s play a game of good news, bad news.

Good news! DayZ‘s developers have laid out their development roadmap for 2015 and it includes long desired features, and should finally bring parity with and improvements over the original mod. These additions include basic vehicles and better zombie AI in early 2015, and eventually will stretch to construction and base building in late 2015. The game also has a projected final release date sometime in the first half of 2016.

Bad news! The game’s price is going to increase gradually over the remaining development period and to begin with has increased from $30 to $35 and then immediately been discounted by 15% back down to $30 as part of the current Steam sale. Depending on your point of view this is either a nice way to soften the blow of an understandable and inevitable price increase or, in the UK at least, a breach of consumer protection guidelines.

Read the rest of this entry »

, .

33 Comments »

Dragon Age: The Ferelden Scrolls #5 – Politics

By Alec Meer on November 27th, 2014 at 1:00 pm.

Continuing a Dragon Age: Inquisition diary. Pretty heavy spoilers in this one, probably.

It’s not easy, being a member of a magical class that most of the world is convinced will destroy it. It’s also not easy being a member of a race who like demons and have, in the eyes of some, a culture of religious oppression. This place doesn’t trust mages and it doesn’t trust Qunari, but its only known hope that the evil spirits invading from the sky can be stopped rests on my Qunari mage shoulders. As such, I get asked for my opinion, and my decision, rather a lot.
Read the rest of this entry »

, , , .

14 Comments »

Liberté, Égalité, Desolés: Free DLC After Assassin’s Mess

By Alice O'Connor on November 27th, 2014 at 12:00 pm.

BOO!

I’m disappointed in Alec for not having a more wacky experience in Assassin’s Creed Unity. While folks across various platform found bugs from horrifying missing faces to people on invisible minibikes, he only had performance problems. Try harder to get funny bugs next time, Alec.

Ubisoft have apologised for launching the game in such a sorry state, and are trying to make amends by offering everyone its first planned big DLC pack, Dead Kings, for free. And as that was supposed to be part of the DLC Season Pass, they’re trying to make amends to Season Pass holders by offering them a free game from a selection including Far Cry 4 and The Crew.

Read the rest of this entry »

, , .

28 Comments »

Freeware Garden: Dungeon Heroes

By Konstantinos Dimopoulos on November 27th, 2014 at 11:00 am.

I always believed that clothed skeletons make for easier to hit targets than them lewd naked ones.

I have to admit I only scratched the surface of Dungeon Heroes and cannot be absolutely sure of its size or how it wraps things up, but after several hours of surface scratching I’m certain this is a lovely and hefty CRPG genre purists will adore. It is a very traditional hack-and-slash dungeon crawler filled with hidden rooms, puzzles, monsters and everything a ’90s gamer would expect.

Read the rest of this entry »

, , , , , .

1 Comment »

How To Skip Far Cry 4’s Unskippable Launch Animations

By John Walker on November 27th, 2014 at 10:00 am.

This seems like the sort of thing we need to be writing for every game of late. Where the narcissism of publishers sees them fail to allow the player to just skip past their opening vanity screens, and you frantically click and stab at every key, certain that they surely can’t be this vain? Fortunately, the superb fun of Far Cry 4 can easily be more quickly reached, without having to dig out the individual obscurely-named video files from the depths of your hard drive.

Read the rest of this entry »

, , .

45 Comments »

Point ‘N’ Click Platforming In The Rain: Petrichor

By Alice O'Connor on November 27th, 2014 at 9:00 am.

Alice digs a game about a rainy forest? You don't say! -The Phantom Alt-Texter

As the leaves start to fall, so too the balance of my humours slips. My blood sinks and, as I’m naturally dry of yellow bile, my body is swamped with phlegm and black bile. I’m drawn to ponds and rainy woodlands, phlegmatic and melancholic, sighing wistfully as I drift in cold water and tread carefully across wet litter.

Oh, it’s a lot more pleasant than it sounds. Look at Petrichor (the smell of rain on dry earth – a great word, that). The free point ‘n’ click platformer’s visit to a rainy forest is delightful.

Read the rest of this entry »

, , , .

5 Comments »

The Cost Of War(gaming): Matrix Games Sale

By Adam Smith on November 27th, 2014 at 8:00 am.

In a world where it’s increasingly likely that game bundles will soon be given away with Happy Meals, people are often flabbered right down to the gasts when they see the prices over on planet Matrix. The wargaming/strategy publisher doesn’t discount its back catalogue as often as some companies discount their front catalogue, so when the annual holiday sale rolls around, it’s worth paying attention to. Lots of titles are discounted by 50%, including the excellent Unity of Command and its expansions. The Gary Grigsby titles are also on sale, as are many others, listed here.

Read the rest of this entry »

, , , , , , .

35 Comments »

Dote Night: Looking Backwards At Progress

By Philippa Warr on November 26th, 2014 at 9:00 pm.

This is me now, waltzing through Dota without a care

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

Towards the end of November most games journalists are preparing their retrospectives for the year that will have been. They’re also keeping a wary eye on the release schedule in case an excellent game derails those pencilled-in Game Of The Year ideas. I spent six months of this year working as an eSports reporter so most of the games I focused on had been around for years. Freshness would come from patches and updates, new characters, weird showmatch modes, twists in the metagame and team roster changes. It’s a huge amount to absorb so new releases took a back seat. I played Dota or CS:GO, learned about LoL and picked my way through the basics of World of Tanks.

As a result, 2014 for me was more about progress in existing games than seeking out the new. That’s why I ended up going back to a Tumblr I started when I was still pretty new to Dota 2. It was to get a sense of that progess – of the distance between nubnub Pip and the Pip who now plays on a team in a games industry competition in which we’re actually doing okay!

Read the rest of this entry »

, , .

4 Comments »