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No Hawking Hawken: It’s Free-To-Play

By Craig Pearson on February 6th, 2012 at 5:27 pm.

Shut up and take my Yen!
Time to spin the wheel of game payment: the game is Hawken. A beautiful multiplayer, mech basher. What will we do to get it on our PC? Do we pay all-out, or is it going to land on this part of the wheel marked “free-for-all”. Ready? Spin! Tick-a-tick-a-tick-a-tick-tock. Oh my! Put your money away, people. Hide your Dollars, burn your Euros (I know, it’s too easy), laminate your Lira, rip up your Real. Punt the Pound: Hawken is free.
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108 Comments » 1, 2, 3

UFOgle: An XCOM Enemy Unknown Gallery

By Alec Meer on February 6th, 2012 at 4:54 pm.

You’ve read an awful lot about XCOM: Enemy Unknown, Firaxis’ remake of the original, the legendary X-COM, in our fact’n'theory-fat 13,000 word interview with project lead Jake Solomon here, but the only images we’ve been able to show you thus far are tiny 600 pixel jobbies you need to squint at to make much out. How cruel we were. But how lovely we now are: here are 16 high-res shots to scrutinise for signs of extra information, tribute and/or betrayal. Click on each – including the one above – for an embiggened version.
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Grand Theft Organ: Emergency Ambulance Simulator

By Adam Smith on February 6th, 2012 at 4:41 pm.

A flotilla fit for a Health King

Crazy Taxi was half of a decent game. The driving about at silly speeds in order to pick up a fare and ferry him to his destination had the potential to be extraordinary good fun. What youngster doesn’t dream of being a taxi driver? A crazy taxi driver no less? But despite flirting with perfection and even caressing her cheek, Crazy Taxi had a serious flaw. The people waiting for your services weren’t bleeding, vomiting, broken wretches, shivering and wracked with agony. Thankfully, Emergency Ambulance Simulator has arrived to correct that severe oversight.

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Bit of Alright: A Report

By Brendan Caldwell on February 6th, 2012 at 3:31 pm.


I woke up on Friday morning in shock. My body told me that I must have been in some kind of plane crash and I went immediately scrambling around for the black box recorder. But all my phone could tell me was that I’d been to what they call a Rumpus. Some kind of Wild Rumpus. Pisshead Airlines flight 343 to Cape Hangover had reached its destination after all. But I was only here to get a transfer. So I quickly hopped on the bus to a Bit of Alright.
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Bundlebrag: Indie Gala 2 Now On

By Craig Pearson on February 6th, 2012 at 3:03 pm.

Alec’s gone to a quiet place, to wash away the emotional stress of trying to keep up with bundled up charitable independent games. He’s using the sound of the seagulls to drown out the buzzwords of “pay what you want”, and “donation”, while I man up in RPSes montage gym. I just did seven squats and fought a bear to a double-knockout, all cut to Total Eclipse of The Heart. Now I’m ready for you, Indie Gala 2.
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Hands On: Spec Ops: The Line

By Adam Smith on February 6th, 2012 at 2:05 pm.

Sand and a fissure

As I sat in 2K’s lobby waiting to play Spec Ops: The Line, a man played The Darkness II on a nearby consolebox. If I were to estimate, I’d say 84% of his time was spent eviscerating people, tearing them limb from limb, punching gaping holes through their most precious parts and lopping off their screaming faces with a twitch of his tentacles. It truly was one of the most gruesome displays I’ve ever been witness to. That man was Shawn Frison, senior designer at Yager Games. In Spec Ops, he has helped create something far more brutal than the comic book killfest of The Darkness.

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Buying Old Games: Where Your Money Goes

By Alec Meer on February 6th, 2012 at 1:42 pm.

Raaaaaaaage indeed, Mr Horny

Edit: cos there are various theories flying around below about my perceived intent in posting this, I shall clarify my own feelings. I would really like to see contracts between publishers and developers more commonly include an arrangement whereby key (and ideally, but rather less plausibly, all) creatives on game projects continue to see some post-release royalties, as is the case in some other entertainment and publishing industries. That so many old games are being (apparently profitably) rereleased lately highlights this disparity. That is all.

There’s obviously a very good chance you already know this, but just in case: when a developer is bought out by a publisher, it’s usually the case that they then don’t see any ongoing royalties from the games they make for them, or indeed for any existing intellectual property that was swallowed up as part of the studio acquisition. It’s standard practice, knowingly agreed by both parties during the dark deal some studios made to ensure immediate financial viability and larger project budgets. But what it does mean is that a great many of the PC games we regularly celebrate around these parts are no longer bringing in any money for their creators, despite still being on sale. Whenever we excitedly see an old classic appear on Steam or GoG (such as Thief last week), chances are very high that whatever we pay for it goes purely to the publisher and the download service. And while it may well be right that these bodies profit from projects they funded and distribute, it’s sad that the men and women who toiled over that game’s creation won’t see another penny from it.
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173 Comments » 1, 2, 3, 4

Car ‘ere: Test Drive Ferrari Racing Legends

By Craig Pearson on February 6th, 2012 at 12:43 pm.

Even the car looks serious.
Atari have affixed a serious face to announce the next Test Drive game. I tried to make them smile as they did it by capering about, but the news was so grave and grim that not even a glimpse of a smile appeared. No Hawaii, no holidays, no career mode where you take a busboy all the way to luxury car owner, no balloons and bouncy castles. Test Drive: Ferrari Racing Legends has 50 determined classic Ferrari cars and 36 no-nonsense tracks. If it could be represented as a smiley, it would be :-|
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Regency If You Like It: Crusader Kings II Demo

By Adam Smith on February 6th, 2012 at 12:08 pm.

This map is covered in glory. Also bastards.

Perhaps you’ve already discovered the 20 years of playable history that congeal together to form the Crusader Kings II demo? It appears to have marched onto the internet during the weekend, a time when I am traditionally to be found scrutinising medieval maps of Europe. This weekend I decided to be trapped in a cabin in the middle of the woods during a night of heavy snow instead, so I hadn’t spotted the demo until now. Download it here.

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Headline With A ?: Skyrim Texture Pack?

By Alec Meer on February 6th, 2012 at 11:24 am.

SO REAL

File under ‘extremely vague online reports that we’re honestly not going to take entirely seriously until there’s more proof’ and ‘oh, that would be lovely, and just the idea of it happening is enough to move me to post wanton rumour-mongering’ and ‘how to immediately upset a load of modders who’ve spent months diligently Photoshopping new high-res textures in pursuit of prettiness and online fame’.

Some news we managed to not report: the Skyrim Creation Kit, i.e. the official omni-mod tool, is ‘on track’ to land on Steam tomorrow. That’s according to Bethesda’s lead person-spoker Pete Hines, who teasingly added that “we also have a special surprise with it. What could it be?” Well, a few folk have dug up partial, alleged evidence to suggest that it’ll be high-res textures for the PC version of the game. Probably not accurate: but, oh, oh! Imagine if it was…

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Oh What A Lovely War: Arma III

By Adam Smith on February 6th, 2012 at 10:55 am.

Is this a real tank, or is it just fantasy?

Ultra-realistic military sim to contain fictional near-future vehicles and weaponry. Upon hearing the news, four retired colonels smash crystal brandy decanters while blustering angrily through their majestic militarised moustaches. If you think you can stay resolute while squinting at intensely detailed visual representations of things that do not exist, Arma III may be the game for you. Put the brandy to one side and focus your monocle below.

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  • Consumatopia : “Yeah, the only way I see mechs working is if we think of them as (very) close air-support. They don't replace tanks, they replace attack ...” on No Hawking Hawken: It’s Free-To-Play
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