Street Fighter V: Laura Gets Leaked, Zangief Gets Trailer

It appears Laura – a Brazlian jiu-jitsu-fighting, lightning wielding, half-finished braided hair-sporting brawler – is to be the next brand new addition to the Street Fighter V [official site] roster of characters. Although Japanese publication Famitsu posted and then pulled several images of Laura stepping-to with Ryu on Friday, NeoGaffers were quick to capture the action shots and thus allow me to deliver them to you right now. Oh, and Zangief’s in and has a new trailer. Happy weekend.

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League Of Legends Patch 5.19 Introduces Kindred

On Thursday past, the League Of Legends World Championship Series 2015 kicked off, running League of Legends [official site] on its 5.18 patch. For those not taking part in the annual spectacle, patch 5.19 is out now, ushering in a host of largely superficial changes but also, most importantly, the two-for-the-price-of-one new champion Kindred.

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Have You Played… Football Manager 2015?

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.

As Football Manager 2016 edges nearer, Football Manager 2015 [official site] begins to fade into the rearview. How did we feel about the last yearly iteration of the longrunning management game?

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Unbox Is A Physics Platformer About Cardboard Boxes

Amid the recent talk of prominent online retailers seeking permits to use drones to deliver our goods quicker than ever, Unbox [official site] has a better idea: self-delivering boxes.

In a sort of Marble Madness, roly poly-inspired physics platformer, developer Prospect Games is sticking it to the Royal Mail with an army of autonomous, customisable, hat-wearing, uniform-donning cardboard boxes who just can’t wait to get on their way. It looks silly, so hop beloew for a peak inside some recent trailers.

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What Are We All Playing This Weekend?

Hullo again! What’s cracking? I have next week off work – a holiday I’ve foolishly put off for far too long – so I won’t see all you lovely people for a while, but before I go, do tell me: what are you playing this weekend? Here’s what we’re up to:

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Call Of Duty Black Ops 3’s Story Trailer/Dumb Marketing

As far as marketing stunts go, Activision’s Call Of Duty: Black Ops 3 [official site] flurry on Twitter through the week was, how shall I put it, not very well thought out. Live-tweeting a fake-but-pretending-to-be-real crisis will turn heads, but what happened to simply showing off a trailer or dropping some screens? Don’t worry, we’ve got you covered. RPS: serving you, minus the hysteria.

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A Psychogeography Of Games #4: George Buckenham

This is article 4 of 6, adapted from my Psychogeography of Games series for London’s Videobrains. If you enjoy these articles, please consider backing me on Patreon.

I’m soaked before I even get to George’s door. He lives in ‘Globe Town’ – a small part of North East London in the borough of Tower Hamlets. I call him from Globe Street and walk up and down, failing to find the landmarks that he can see in the regimented tower blocks. In the end he points out a woman with a Dunlop branded umbrella and via her I find my way to the buzzer.

The buttons are silver rounded pale yellow, brushed steel braille under my fingertips, I tap in the number of his flat, stop to take photos of the stairwell on my way up. Wrought iron, broken frosted glass, paint peeling.

George Buckenham is a Londoner. He grew up in the suburbs of SW London, a place called ‘New Malden’, and today (in a month’s worth of rain) we have agreed to walk across London, without once using a map, from where he lives now to where he grew up. 14 miles (22km).

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Competition: Win A Free Copy Of The Escapists

The Escapists is an action-RPG in which you level skills and craft items towards the goal of escaping prison. Sound like your thing? We’ve got 330 copies of the game to give away ahead of the release of The Escapists Meets The Walking Dead, and you can win one by stepping below.

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The 10 Best Games Based On Books

Books! They’re like films without pictures, or games that are all cutscene. Old people and hipsters really like them, teenagers think they’re like totally lame, and quite frankly we should all read more of them. There are countless games inspired by books – most especially Tolkien, Lovecraft and early Dungeons & Dragon fiction – but surprisingly few games based directly on books. Even fewer good ones.

Perhaps one of the reasons for that is that a game can, in theory, cleave closer to what a book does than a film can – with their length and their word counts, their dozens of characters and in some cases even their own in-game books, they can to some degree do the job of a novel. They don’t need to be based on books – and often they can do so much more, thanks to the great promise of non-linearity. Of course, the real reason for the dearth is that novels are so rarely the massive business a movie is these days. You might get a forlorn Hunger Games tie-in here and there, but suited people in gleaming office blocks just aren’t going to commission an adaptation of the latest Magnus Mills tale, more’s the pity.

I suspect that, over time, we’ll see the non-corporate side of games development increasingly homage the written word, but for now, these ten games (and seven honourable mentions) are, as far as I’m concerned, the best, and most landmark, results of page-to-pixel adaptation to date.

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MGSV: The Phantom Pain Is Making It Too Easy For Me

I expected MGSV: The Phantom Pain [official site] to be punishing – the kind of stealth game that stuck you with insurmountable challenges the second you stepped out of the shadows or were spotted. These expectations were born of what I assumed previous Metal Gear Solid games were, based on struggling through the first on PSone as a teenager, and based on the slavish praise they received from what I assumed were more skillful players than me.

I was initially relieved, then, when The Phantom Pain turned out to be accommodating. But after twenty hours of play, I’m much more surprised to find myself feeling so far towards the other direction. The Phantom Pain is too easy.

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Circle-Strafing Shooting: Devil Daggers


Dustforce is a fine platformer but what I’ve really wanted from developers Team Hitbox is their follow-up Spire, a first-person shoot-o-platformer with skill-based movement inspired by Quake III and all that. Well, now I’m also keeping an eye on Devil Daggers [official], a leaderboardtastic arcade-y FPS made by one Hitboxer and some of his other chums. Here, have a gander at this here trailer:

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RPS Community Update: What You Did in Dirt Rally, Europa Universalis, Terraria, Trove And More!

September was absolutely packed full of games in the RPS community, with events taking place in Dirt Rally [official site], Europa Universalis [official site], Guild Wars 2 [official site], Terraria [official site], Trove [official site] and more!

Want to know what happened and how you can get involved? Read on!

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Assassin’s Creed Marketing Fails To Find The Fun In Pimps, Cripples, ‘Savages’ And Famine

“Admire the Chief’s feather headdress, his wives’ shameless outfits and the adorable little faces of their red-skinned offspring. Feeding time is not to be missed!”

If that excerpt from the XIXth Century Search Engine hasn’t caused your sides to split, don’t worry – there’s more. Ubisoft sent news of their latest AssCreed [official site] marketing initiative this morning, calling it “a rich historical research tool designed to look just like the search engines our great-great-great-grandparents used in 1868″. I clicked on it expecting an irritating collection of steampunk iDevices and mustachioed memes. What I found was somehow worse than that.

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