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Pineapple Smash Crew Coming To Steam

By Adam Smith on January 27th, 2012 at 5:13 pm.

This is a moderate amount of explosions
You may remember Pineapple Smash Crew as the game that reminded us of Alien Breed, Cannon Fodder and other fun things. It was our pick of the indie games at the Eurogamer Expo last year and today Rich Edwards sends news that all the explodey jollity is coming to Steam on February 2nd, with a Desura release also in the works. For more of our thoughts on the game and an interview with Rich click here, or watch the trailer below and bop along merrily to the music within.
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Getting Heist: Making Monaco Timelapse

By Craig Pearson on January 27th, 2012 at 4:27 pm.

This ain't Jimmyz.
If only Monaco Is Mine was being developed at the pace this video demonstrated. We’d all be heisting together, instead of picking at every little crumb of development info the haughty team tosses our way. What you’re about to watch is a time-lapse in which a single-player level built, and therefore is totally spoiled for educational purposes. Dare you click the link? I think you’re chicken. Buckaww!
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Pixeljunk Eden Coming To PC

By Craig Pearson on January 27th, 2012 at 3:55 pm.

Nope. Still not got a clue.
Is it a puzzle game? Is it a platformer? Why PixelJunk Eden is a bit of both, even if it hides it under the sort of abstract silliness that makes it impossible to describe in a precis. I’ve rewritten this intro three times already, and still haven’t managed to fully understand what the hell you do.
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So, Mass Effect 3 Multiplayer Looks Explodey

By Jim Rossignol on January 27th, 2012 at 3:27 pm.

Pew pew, dead!
Bioware’s white-hot marketing plasma has congealed into a glistening multiplayer combat trailer for Mass Effect 3, which you can see below. In the excitable two-minute sequence, Super-Shep and his surprisingly humanoid alien friends get stuck into a good old clobberin’ session. There are quite a few explosions, and the footage is basically designed to show how while one player is shooting the enemy, another can be stabbing it, or blasting it with a grenade, or using their mutant brain energies to turn it into a far less lively version of itself. That’ll learn ‘em, eh space fans?

Mass Effect 3 will be teleporting star-credits directly out of your wallet on the 6th, 8th, 9th, or 15th of March, depending on which part of the lumpen crust of the planet Earth you are tethered.
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Not Zombie Arkanoid: Dead Block

By Adam Smith on January 27th, 2012 at 2:58 pm.

The cannibalistic corpses of your dead neighbours and friends are hilarious
Cooperative zombie defence game Dead Block hit XBLARGH and PSN last summer and has only just managed to burst through the barricades previously holding it back from a PC release. There are no towers, this being ’50s small town America it’s mostly diners, motels and hair grease. but there’s plenty of defending to be done. Rather than pointing and clicking to place turrets, players control one of three characters, rushing about, hammering boards across openings and planting traps. Zombies must die. Again. It didn’t receive the warmest reception in console land and I’m yet to play it but at least there’s a bit of old-fashioned rock and roll in there. Trailer below.

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Moretal: Portal Mod Rexaura

By Craig Pearson on January 27th, 2012 at 2:26 pm.

Boring old non-companion cube.
You, there! Does your t-shirt say ‘I Love Portal, Especially Mods’? And is that a giant foam handheld Portal device? Say, aren’t you the chap who runs pleasemakemoreportalsmodes.com? Didn’t you name your twin sons ‘Blue’ and ‘Orange’? Is that a map to Erik Wolpaw’s house in your back pocket? Nope? I was wrong on all counts. Well this is horribly awkward. You’ve never even heard of Portal, and you’re now calling the police. Fine: I’ll just have to find someone else to talk to about this marvellous Portal mod I’ve been playing. The mod is Rexaura, and it’s more Portal in the best possible way.
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The Flare Path: Duel Carriageways

By Tim Stone on January 27th, 2012 at 1:56 pm.

There’s a road running through this week’s column, a road clogged with nervy Sherman tanks and alarmed Lada saloons. The Shermans are on edge because every so often one of their number is struck by something swift, cylindrical and quite, quite deadly. The Ladas are alarmed because every so often one of their number is struck by a Bukhanka minibus driven by an idiot. That idiot recommends you look left, right, then left again before attempting to cross the following thoroughly fair thoroughfare of Command Ops: Highway To The Reich and City Car Driving observations. Read the rest of this entry »

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Interview: GamersFirst Explain APB Reloaded

By B Caldwell on January 27th, 2012 at 1:33 pm.


Our London-based agent Brendan Caldwell recently talked to the men who are responsible for the resurrection of ill-fated MMO-shooter, APB. Michael Boniface and Zak Littwin, who hail from the original Realtime Worlds team, had quite a lot to say about the current state of their project. Read on for Uzi lovin’.
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Magic: DiRT Showdown’s Nevada 8 Ball

By Jim Rossignol on January 27th, 2012 at 12:36 pm.

Cars like to chase a ball.
May will see the highly-evolved dust-and-mud particles of a new Dirt game being thrown up onto our screens. This one is called Showdown, and is as glitzy and noisy as any off-road racing game could possibly have any right to be. As we mentioned previously Showdown is more of a spin off from the main series than a genuine sequel, and will be less focused on the traditional racing and more on destruction and the alarming things that happen with cars crash into each other, or static objects. So that should be entertaining. The trailer below shows something called Nevada 8 Ball, which seems to involve large American cars coming to a sticky end.
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IGF Factor 2012: Proteus

By Alec Meer on January 27th, 2012 at 11:43 am.

Today in our series profiling (almost) all the PC/Mac-based finalists at this year’s Independent Games Festival, we turn to wondrous freeform exploration game Proteus. Here, developer Ed Key and composer David Kanaga talk about the game’s origins, the role of music in games, quitting work to go full time on Proteus, wandering hobos and their answers to the most important question of all.
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Feast For The Eyes: Dead Island DLC Video

By Craig Pearson on January 27th, 2012 at 11:10 am.

Look at all the zombie bunnies. What do you see?
I keep waiting for the twist in the new Dead Island DLC trailer: it might be that it’s different for everyone that watches it? Did you see Australian Colonel Ryder White going mad between the all too familiar emotional tent-poles of military doctrine and love, while struggling through a tropical paradise filled with the walking dead? He’s the original’s antagonist, which is a decent idea for a story-based expansion. In my version of the trailer below, the zombie plague has also affected his accent.
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