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Nando's does difficulty better than videogames

How do we solve the easy/normal/hard problem?

A close-up of a battle-damaged capital ship in Homeworld 3 against a backdrop of floating wreckage
Image credit: Gearbox Publishing

Have you played Homeworld 3 yet? I have. I thought it was *gestures at review*. I bring it up because, as is often your way, the readership commented me into thinking about something I’ve been wanting to cover: the outdated relic that is the easy/normal/hard difficulty trifecta. "Ohoho," I warbled chuckilishly. "I shall craft a blistering manifesto, sharper than the apex of a Toblerone on the roof of your mouth when you try to eat it as god intended. I will solve this problem." And then I thought, "Actually, no. That sounds hard." So, instead, here are some wazzock-tier ramblings.

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