Premature Evaluation: Gloria Victis

Every Monday we throw Brendan into a ravine full of early access games armed with nothing but medieval weaponry and see if he can climb out with anything. This week, his axe has claimed MMO Gloria Victis.

They call it the Path of Discipline. It’s a sandy, wet pathway that runs along the central river and toward the strategically important city of “Aud”. I was jogging along this path in my light armour with my boots squelching, wondering who had given it such a serious name, when I suddenly started to bleed.

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Autobiographical Architecture Is A Personal Doom Mod

After two decades, Doom still has a vibrant modding community. Now game designer JP LeBreton has opted to draft his autobiography, Autobiographical Architecture [official site], as a Doom II mod, deeming the game a perfect medium for the multi-volume telling of his life. Doom has been a huge influence on LeBreton. He started out making his own Doom levels in his bedroom, later finding a career including working on BioShock, becoming lead level designer for its sequel, and being a designer at Double Fine Productions, before going solo. Here’s a trailer showing a little of the mod:

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Have You Played… Ashes Cricket 2013?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

There are certain games I will never delete from my hard drive, and among them is Ashes Cricket 2013. I have absolutely no interest in cricketball, and even less in playing cricketball games. Apart from this one. This, a game so astonishingly bad, that it was cancelled after it was released.

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Wot I Think: The Final Station

I hate ladders, ladders are my enemy. The world is coming to an end; I am driving a temperamental train to one forsaken town after another; I am rescuing survivors and then mopping up their remains when they expire in my carriage; and I am hunting for the tools to advance amid derelict buildings full of zombie-like silhouette monsters. But it’s the ladders in The Final Station that provide the largest obstacle.

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Blood-Soaked Shooter Butcher Is Out This Autumn

Transhuman Design, the makers of Soldat and King Arthur’s Gold, will release their gross and gritty 2D shooter Butcher [official site] this autumn. It’s a bloody side-on homage to classic ’90s shooters like Quake and Doom, with an extra dose of guts on the side. Here, let’s check it out in a new trailer–come on!

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Fossil Echo Is A Ghibli-Inspired Stunner

We’re a bit late to mention Fossil Echo [official site], as it actually came out in July, but it’s still summer outside so it’s still topical and we can still enjoy cooing at its sunny stylings. The platformer is replete with desert beaches, temple ruins reclaimed by deep jungle, icy stone towers, and dazzling midnight skies. Paired with an aching orchestral soundtrack that will do a number on your heartstrings, Fossil Echo looks like a challenging platformer with plenty of atmosphere.

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Ian Milham Is Tomb Raider Series’s New Game Director

Crystal Dynamics recently welcomed Ian Milham to their team. While no new Tomb Raider game is announced yet, he’ll be assuming the role of game director for the series. Don’t worry, he’s got the experience to back it up. Milham has been in the business for twenty years, including time as an environment artist, the art director for the Dead Space games, and the creative director of Battlefields 4 and Hardline.

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