Bzzztroidvania! Hollow Knight released

You might remember that Pip took a good look in 2015 at the art of Hollow Knight [official site], admiring its cute yet sinister hand-drawn world of insects. Pretty to look at, how does it play? You can see for yourself, as Hollow Knight finally came out this week. I’ve not had a crack yet myself but a fair few folks seem jolly pleased with the Metroidvania action-platformer. Here, have a gander in this trailer: Read the rest of this entry »

The Sunday Papers

Sundays are for making lists of the best games writing of the week, despite evidence to the contrary presented on the two previous Sundays. Those particular Sundays were for being on holiday and sick at the same time.

I’ve been following Ooblets on Twitter for months and so has everyone else. Gamasutra looked into why by talking to the developers about their GIF-first development process.

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Mass Effect: Andromeda system requirements confirmed

Now that Mass Effect: Andromeda [official site] has gone gold [for the benefit of younger readers: ‘gone gold’ is a reference to how developers would celebrate finishing a game by dancing around to Spandau Ballet’s Gold -ed.], BioWare have confirmed its final system requirements. If Holly’s recent preview has you interested in the new space adventure, hey, read on to discover how much power you’ll need in your datadeck. Your rig. Your GamePig. Your gameslammer. Your roxxor boxxor. Your beast. Your neon demon. Your make-the-pictures-go machine. Your computer, yeah? Is it fast enough? Read the rest of this entry »

Now is a good time to return to Dark Souls 2

If you fancy going back through all Dark Souls before the series wraps up with the final DLC in March, now’s a great time to return to Dark Souls 2 [official site]. Today sees the start of Return to Drangleic, an unofficial community-run event to draw players back and revitalise multiplayer. Souls just isn’t the same without online invasions, summonings, ghosts, and messages bringing life to the world, so players are returning en masse to rekindle that spark. Fancy joining them? Read the rest of this entry »

Bosch ‘n’ click: Four Last Things released

Cor, new adventure Four Last Things [official site] does have some gorgeous artwork – but it would, as it’s borrowing from some of the finest Renaissance painters. Joe Richardson has built the game out of paintings, given life with cutout animation. “It’s kind of like if Monkey Island had been made in 16th century Flanders, by a time-travelling Monty Python fanboy,” he says. Fill your eyes with this fooolishness: Read the rest of this entry »

Free Loaders: What’s the draw of horror?

As hard as it is to believe, we live in the good timeline. In this reality, Walt Disney did not go crazy with delusions of bringing his animations to life, creating a terrifying place where you can be stalked by cartoon characters. Oh no, he did! Well, at least the terror of Disneyland is offset by the boredom of long queues for Space Mountain. In our headlining free game this week, there’s no such respite.
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What are we all playing this weekend?

As we say in the industry: “games on!” The Game Developers Conference is next week, and always brings a few good surprises, retrospectives, and just plain interesting looks at the craft of making games. We’ve sent Pip and Adam out to chase developers down corridors, snapping them with unflattering flashes, and yelling invasive questions. I normally go myself, with The Wild Rumpus rather than RPS (look for the Mild Rumpus if you’re going!), but this year am stuck here with your rabble. We may as well try to get on. Tell me: what are you playing this weekend? Here’s what we’re clicking on. Read the rest of this entry »