Competitive fairytale game The Wolf’s Bite out in August

the wolf's bite

The Wolf’s Bite [official site], the fairytale 1v1 competitive choose-your own adventure game (yep, you read that right), is coming out on August 21st. If you haven’t heard of it, it’s all about the big bad wolf’s attempt to set up a small-town restaurant after failing in the demolitions industry – and the three little pig’s attempt to bring his new venture crumbling down.

Basically, one player is the wolf, one player the pigs. The decisions that each makes will lead to one of more than twenty endings in which either the wolf succeeds or the pigs get their revenge for that time he blew their homes away.

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Mirage: Arcane Warfare adds bots to make up numbers

Mirage: Arcane Warfare Pit

First person hack-and-slash-and-magic ’em up Mirage: Arcane Warfare [official site] this week received its first major update since launching in May, with new weapons, maps, and abilities added to the game. Most importantly, the Gladiator Update added bot-assisted servers in which AI combatants will make up the numbers if players don’t fill all the slots.

The reason that’s important is that barely anybody is playing Mirage. There are 13 players online as I wrote this, according to SteamCharts, and the peak number of players in the last 30 days is just 49. Which is a great shame, because it’s genuinely a lot of fun. It’s from the makers of the excellent Chivalry: Medieval Warfare, and if you think what that game would be like with magic then you’re not too far off.

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Sandbox MMO Albion Online rides out

Albion Online

The fantasy sandbox MMORPG Albion Online [official site] launched this week. It draws inspiration from MMOs like EVE Online and Ultima Online, with headline features including an economy where every item is crafted by players and PvP where people might yoink everything from your corpse. Albion does have PvE with monsters to bash but PvP is the focus, from open-world scraps to full guild vs. guild warfare. It also has no classes, so the way you fight is purely dependent on the gear you’re wearing.

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The Sunday Papers

Sundays are for checking what’s left on the house move todo list. Only a little over a week left until we abandon an non-EU tax haven island for a larger, aspiring version of the same. Let’s pack our bags with some of the week’s best writing about games.

Mark Serrels’ son is ruining his Zelda: Breath of the Wild save. This is something I recognise but have not yet precisely experienced, but all things in due course. Read the rest of this entry »

Communal Combat Mission: Turn 9

Every year The Flare Path runs a communal Combat Mission skirmish in which RPS readers attempt to outwit and outfight CM’s decidedly dangerous AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this year’s scrap takes place in a German-held Baltic port. Eight turns after leaving their deployment zone, the commenter-controlled Soviets are in control of two of the map’s seven Victory Locations (East Bridge and West Bridge) and hoping to slay a recently spotted StuG before the next order phase arrives. Read the rest of this entry »

Space Hulk: Deathwing’s new class revives dead Marines

Spacehulk Interrogator Chaplain

A new class of Space Marine has just dropped into Space Hulk: Deathwing [official site], the Warhammer 40,000 FPS. The new update adds a staff-wielding Interrogator Chaplain – the first class that can revive his teammates. Clearly, he likes skulls. There’s skulls on his weapon, skulls on his shoulders and, er, a skull where his head should be.

If you recall, the game was released back in April and was a real mixed bag. The single player was repetitive, but the co-op was an intense, backs-to-the-wall affair where you and three other Space Marines waded through rivers of Tyranids and worked together to survive.

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Planetoid Pioneers gets a simpler, cheaper edition

Planetoid Pioneers

If you were balking at the £30/$40 price tag for the Early Access physics-based building game Planetoid Pioneers [official site] then balk no more. Previously you could only buy a Contributor Edition of the game that gave you developers’ tools to craft some of the game’s world, but now you can buy a ‘Game-Only Edition’ that unsurprisingly, includes only the base game – or part of it, anyway.

The new £7 edition will eventually be upgraded to have the editors when the game leaves early access. But if, for now, you and your mates simply want to hop in, solve 2D physics-based puzzles, and make robots fall over comically, this has you covered. There’s lots of crafting of contraptions, vehicles and weapons, if that’s your thing. Read the rest of this entry »

Pretty city builder Kingdoms and Castles is out now

Kingdoms and Castles

I’m a sucker for oldie-worldie town builders. Banished, Anno 1401The Settlers – I’ll take them all. So Kingdoms and Castles [official site], which released this week, has got my tower watchman interested.

You build a town and then defend your citizens from Viking raids, dragon attacks, and harsh winters. Simple enough. What appeals to me, really, is the low-poly art style, and the way the tiny villagers bob up and down as they scamper around. It’s also got changing seasons and a “stylised procedural cloud system” – basically, the clouds are pretty.

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Day of Infamy adds two free maps, including Dunkirk

21dunkirk

You might have heard that a little film called Dunkirk has just come out. The folk at New World Interactive certainly have: they’ve updated their hardcore WW2 shooter Day of Infamy [official site] with two new maps, one of which is – you guessed it – the beaches of Dunkirk.

The Dunkirk map fights from the fields, through the streets, and to the beach. The other new map depicts the Battle of Breville, which in real life saw British paratroopers liberate the village of Bréville-les-Monts in France just after after D-Day.

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Pyre sizzles in new trailer ahead of next week’s launch

Pyre combat

Pyre [official site], the party-based RPG from the creators of Bastion and Transistor, is out next week, and there’s a fiery new trailer out to celebrate the launch. You control a party of exiles trying to escape from a pretty purgatory by taking part in ancient competitions, called Rites, which are 3v3 real-time arena battles. You’ve got to extinguish the other team’s pyre (hence the name) while keeping yours alight.

The hand-painted art style shown in the trailer trailer is absolutely stunning. It’s no surprise, really, given Supergiant Games’ past efforts.

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Communal Combat Mission: Turn 8

Every year The Flare Path runs a communal Combat Mission skirmish in which RPS readers attempt to outwit and outfight CM’s decidedly dangerous AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this year’s scrap takes place in a German-held Baltic port. Seven turns after leaving their deployment zone, the commenter-controlled Soviets are in control of two of the map’s seven Victory Locations. Can they recover from last turn’s setback (Their SU-76 SPG was potted by a sly Panzer IV) and consolidate their gains around West and East Bridge? Let’s find out. Read the rest of this entry »

Dad dating sim Dream Daddy is out now

Dream Daddy

THERE ARE HOT SINGLE DADS IN YOUR AREA JUST BEGGING FOR A DATE! No, seriously, there are: Dream Daddy [official site] is out now, and you’re a dad trying to date other hot dads.

It’s got a branching narrative, multiple endings, and a total of seven date-able dads. And with all those dad comes lots of dad jokes, naturally, which I’m always in favour of (“Are you ready? Hi ready, I’m Dad”), and punnage galore. And havarti (look it up).

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Slime Rancher: A tour round Pip’s home

Slime Rancher

It sounded like people enjoyed looking round my Subnautica base a while back so I decided to make a video tour of my Slime Rancher [official site] base as well! It’s absolutely full of creatures and resources you won’t discover for ages as well as the more basic parts of the game so SPOILERS AHOY. I’d say only watch it if you don’t want to play the game or if you have played a really significant amount and have seen most things! Read the rest of this entry »

Wot I Think: Kingsway

Goodness me, Kingsway [official site] is clever. It’s clever in so, so many ways. It’s clever in its absolutely spectacular presentation, but it’s far too clever to let that just be a gimmick – its peculiar appearance as a mid-90s Windows desktop could so easily have been a cute idea that hid an ordinary roguelite RPG, but instead it so very brilliantly influences how you play, and indeed the foibles of such an interface become crucial to how you experience it. It’s also really bloody tough. Here’s wot I think: Read the rest of this entry »

MDickie’s Wrestling Revolution 3D powerbombs PC

Noted wrestlemaniac Mat ‘MDickie’ Dickie has returned to PC after several years focused on pocket telephones, now delivering Wrestling Revolution 3D [official site] to us. MDickie is perhaps best known for the astonishing biblical sandbox RPG The You Testament but his wrestle ’em ups offer fine fightfun. Resident slamfan Adam even declared that MDickie’s old Wrestling MPire Remix was probably the best wrestling sim. I’m glad that PC matmasters can once again smell what MDickie is cooking. Read the rest of this entry »

Imagine Dragons. Go on. Imagine them.

Imagine Dragons

Sometimes I don’t think we make the most of being a blog and thus less formal than our online counterparts. I mean, I was thinking about it today and there’s… nothing stopping me from writing a news story just to announce that Warriors by Imagine Dragons is still out there and I’m still listening to it and that it’s still the pinnacle of League of Legends’ transmedia pro gaming metanarrative output. Read the rest of this entry »

This Sims 4 mystery house is almost certainly haunted

simchester

I’ve always wanted to visit the Winchester Mystery House, which Wikipedia describes as being renowned for “its architectural curiosities, and its lack of any master building plan”. There’s something about mis-matched and confused architecture that I found both exciting and faintly terrifying. It’s at least in part because every house and apartment building I’ve ever lived in has lacked any architectural curiosities. Not even a single doorway to nothing or secret chamber.

That’s why I want all of my Sims to live in this extravagant and convoluted masterpiece of erratic design built for The Sims 4 [official site]. They’d have a ball, right up until the point they realised the ballroom is probably haunted by its own design.

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Wot I Think: Unturned

Unturned

I’ve been wondering for a while what kinds of games kids who grew up playing Minecraft and Roblox would go on to make for themselves. This is a generation that’s been immersed in modding culture and open objectives since it could grasp a mouse, and I’m fascinated to see how that might have formed new attitudes to games in general.

One particular answer is Unturned [official site], a free-to-play Day-Glo take on DayZ. Made by a Canadian school student, it’s just come out of Early Access, where it attracted nearly 25 million players. But was that simply because it’s free, or is there more to uncover in Unturned? Here’s wot I think. Read the rest of this entry »

Ghost Recon Wildlands PvP hits open beta this summer

The promised PvP multiplayer mode for Tom Clancy’s Ghost Recon Wildlands [official site] will arrive in autumn, Ubisoft confirmed today, and be preceded by an open beta test this summer. If rolling around invading a country with the lads isn’t enough japery for you, you’ll be able to team up to shoot a squad of four rival blokes. With the scale, vehicles, and different playstyles of Wildlands, 4v4 could be a pretty interesting prospect on a big-enough map. Unfortunately, Ubisoft have named the mode Ghost War, which has me hoping for something quite different. Still, at least they didn’t name it World War G. Here, watch this: Read the rest of this entry »