Fortnite Battle Royale’s new mode needs to be a fixture

fortnite

There were 30 of us left, down from the 50 we had at the start of Fortnite Battle Royale’s 50 vs. 50 mode. Almost all of us had managed to home in on the new safe zone before the circle closed in. We got to work immediately, silently intuiting what was needed. Walls. Many, many walls. And some elevation — stairs, in a pinch — that would let us see over the trees, and see the other team charging towards us. They came from every direction, announcing themselves with furious gunfire and a barrage of rockets.

Our makeshift fort changed as we needed it to. A new wall here. Some shelter to heal a downed teammate. A bit of cover for people to reload behind. I ducked and narrowly avoided coming face to face with a rocket, but then the wall behind me came down and bullets started to fly towards me. Seconds later and I was brought back into the fight by one of the players who had become a dedicated medic. The siege continued.

Fortnite’s never been this good before.

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Baba Is You is a puzzler which lets you write the rules

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I’m about to show you a trailer. 20 seconds into that trailer, I imagine you’ll have some kind of reaction. Maybe you’ll crack a grin. Maybe you’ll make a soft, cooing noise of appreciation. Maybe your mouth will drop open as you gasp, your mind reeling with all the possibilities that one simple game mechanic presents.

However you react, I bet you’ll decide that Baba Is You is a puzzler you want to play.

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Ark: Survival Evolved goes underground in Aberration

If life has grown a little too familiar and comfortable in Ark: Survival Evolved, you might fancy going somewhere weird with its new expansion, Aberration. While Ark’s original land is an island paradise (aside from all the deadly dinosaurs and murderous survivors, obvs), Aberration is set inside a busted ark where life has been forced to develop underground across an elaborate cave system. Along with new alien species to collect and/or murder, this caveland brings new tools for getting around, from climbing picks to wingsuits. Read the rest of this entry »

Dell Inspiron 15 7000 Gaming (Late 2017) review: Now with added Thunderbolt 3

Gaming laptops are a funny old business. As we discovered with the frankly ludicrous MSI GT75VR Titan Pro, phenomenal cosmic graphics power you can (sort of) take on the move often comes with an equally planetary-sized price attached to it, making such laptops seem like indulgent extravagances compared to an identically-priced desktop. Even entry-level gaming laptops like Dell’s Inspiron 15 7000 Gaming series demand at least 899 of your hard-earned pounds, and even then you’re only getting one of Nvidia’s GTX 1050 chips for your trouble. With that kind of money, you could buy yourself a fully-fledged GTX 1070 desktop that will see you through many more years of high quality gaming and give you the flexibility to upgrade in the future.

It all begs the question about whether gaming laptops are really worth it? Indeed, when Alec reviewed the GTX 1050 Ti version of this very Dell Inspiron 15 7000 Gaming laptop earlier in the year (the 7567 edition), he concluded that its sub-par screen and bulky chassis weren’t quite up to snuff for its £1000 asking price. It also lacked a Thunderbolt 3 port, effectively hampering any potential upgrade work if you wanted to add a more powerful external GPU at a later date. Today, I’m going to see if Dell’s latest refresh of its Inspiron 15 7000 Gaming series – the 7577, to be precise – is any better.

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Getting Over It requires a resolve Matt doesn’t have

"The calm man is a precise man" - Anonymous, 2017

You may have witnessed us trying difficult mountain climbing game Getting Over It With Bennett Foddy. Last week Matt attempted to scale part of the mountain, clambering over rocks, girders, concrete pipes and wooden barrels using nothing but the game’s jerky sledgehammer and terrifying upper body strength. He did well. But Matt lacks a deeper comprehension of summits and the ascent thereof – a philosophical understanding I myself possess. So I decided to pick up where he left off. Come and watch me Getting Over Matt. Read the rest of this entry »

GOG winter sale starts, offering Grim Fandango for free

Oh the weather outside is frightful but the fire is so delightful, and since we’ve no place to go: buy games low! Buy games low! Buy games low! Which you can now do DRM-free on GOG, as the cyberstore today launched their big winter sale. To start, they’re giving Grim Fandango Remastered away for free. Free!

Normally at this point I’d chase everyone around the RPS treehouse until they picked out some games, but GOG have already come by with a big stick so you can see our recommendations on their site. Try to guess who picked which games. Read the rest of this entry »

Have you played… ArmA 3?

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Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

I’ve long possessed a fondness for Bohemia Interactive’s military simulators, ever since Operation Flashpoint invaded my hard-drive back in 2001. But ArmA 3 is the first Bohemia game since OpFlash to successfully modernise that that initial concept, striking a pleasing balance between ambition, accessibility, and stability of play. Read the rest of this entry »

Dean Hall’s Stationeers spacewalks into early access

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I want to be the type of person who plays and enjoys Stationeers, the Space Station 13-inspired construction and management game from Day Z creator Dean Hall’s studio Rocketwerkz. Unfortunately, I am the type of person who initially gets excited at the prospect of managing complex interlocking systems, then finds it all too much and scampers back to Overwatch.

That won’t stop me trying mind, as I’ll get the chance to when the game launches on Steam Early Access later tonight.

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Wot I Think: Gorogoa

Gorogoa feels like a sort of magic that might fall apart in the understanding. It’s a beautiful story in which you solve puzzles more by instinct than deduction, and their solutions feel as magical as the process, its impossibly overlapping world weaving a delicate fiction that stretches beyond the boundaries of its central conceit. Read the rest of this entry »

A Museum of Dubious Splendors is quite splendid

The wonderful Studio Oleomingus last night launched A Museum of Dubious Splendors, their latest Borgesian blast of hot explore-o-fiction. It’s another fragment of their mythical game Somewhere and, like many of the others, is itself made of fragments of stories and fictional histories built around stories. In short: you get to read some nice short stories and look at lovely little rooms. Oleomingus are making some of the prettiest dang video games around. Read the rest of this entry »

AMD’s new Radeon Software Adrenalin Edition update is chock-full of new features

AMD Radeon Software Adrenalin Edition

We all know graphics card software can be a tad hateful at times, but AMD is (hopefully) about to make the lives of its Radeon Software users just a teensy bit better. Say hello to the all-new Radeon Software Adrenalin Edition.

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Bungie admit their “plans aren’t working” and address endgame Destiny 2 content lockout

Destiny 2

The Curse of Osiris expansion for Destiny 2 is a mixed bag. I enjoyed the two hour campaign and a brief waddle around the piddly new area, but it’s a meagre offering for the money you have to put down. It’s understandable that some players might want to give it a miss, which makes it all the worse that people who didn’t buy the expansion found that they no longer had access to certain endgame activities.

The devs have written a blog post where they apologise for excluding those players, and promise to fix their mistakes in a hotfix later today. Their solutions, however, aren’t likely to please everyone.

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Playerunknown’s Battlegrounds test servers now rocking both maps

Good news, Plunkchums: both the old island and the new desert maps are now live in the test version of Playerunknown’s Battlegrounds. Both Erangel and Miramar, to use their real names, are on the test servers all the way through the Battle Royale ’em up’s exit from early access on December 20th. Previous tests have only had one or the other. The game will randomly select a map when each match begins, as there’s (currently?) no official way to select one. I don’t want to quit the test servers because it feels so much more like a finished game (well, except for the lag and crashes) but I have missed Erangel a bit so grand, mix it up and let’s go. Read the rest of this entry »

Soul Calibur VI shows off some samurai swordsing

"I've got Soul but I'm not a Soul Calibur!"

The Game Awards and its accompanying news orgy are over and everyone is settling back into normal life with a low-burning sense of shame. That sweaty night of news saw the announcement of sword-slashing fighting game Soul Calibur VI and its upcoming PC debut. We only saw some cinematic swordicuffs between staple characters Mitsurugi and Sophitia but some PlayStation salesmen have now shown more of the stabbing ‘n’ jabbing in an interview with producer Motohiro Okubo. It’s mostly fluffy talk filled with mild sycophancy but it does give a better idea of what players will see and do, including a reversal mechanic. Read the rest of this entry »

The best Assassin’s Creed game is free this week

I like the boat-centric Assassin’s Creed IV: Black Flag so much that I just went and added it to Uplay even though I already own it Steam. That’s right: an Asscreed I dig enough to voluntarily load up Uplay. Last week, Ubisoft were giving away the tragically de-Steamed RTS World in Conflict, and, as we promised then, here’s your nudge about this week’s Festivus freebie.

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How an amputation saved Quadrilateral Cowboy’s life

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Quadrilateral Cowboy [official site].

Quadrilateral Cowboy is a firstperson puzzle game about a group of hacker friends who stage heists across a set of increasingly challenging missions. Together they tell a surprising and affecting story of professionalism, friendship and rising threat through Blendo Games’ distinctive tight cutting between interactive scenes, flipping the action from a hoverbike chase to the gang’s return to their hideout. It’s clever, pacy, and rich in detail and nuance. Pretty much, in other words, what you’d expect from Blendo Games.

But it’s not what Blendo Games – which is to say, Brendon Chung – expected to make. Quadrilateral Cowboy’s entire structure and form is completely different to what he originally envisaged. The way in which his game changed over the course of its development is a model for how a game is shaped by the realities of production, and how ideas can be far too big for their own good. Read the rest of this entry »

Bite your pal’s face off in Normal Human Face Simulator

Let’s be clear: Normal Human Face Simulator is not a game about eating your friend’s face. No, that would be weird. In this new free local multiplayer game, after you’ve lunged forward, latched onto your mate’s cheek with your teeth and gnawed down through the flesh to reveal the muscle then bone underneath, you let the strip of flesh fall from your teeth to the floor. You’re simply trying to bite their face off while they try to bite your face off until one of you succumbs to bloodloss – a gesture of normal human friendship. Read the rest of this entry »

Steelseries Siberia 800 review: A great wireless headset let down by its microphone

Steelseries Siberia 800

For a wireless gaming headset, the Steelseries Siberia 800 sure does come with a lot of cables. Open up the box and you’d be forgiven for thinking you’ve bought the wrong headphones, as there’s a whole other mini box crammed inside it with more cables than you know what to do with. This is mostly because, unlike a lot of wireless headsets, the Siberia 800 uses a dedicated transmitter box that can be connected to a variety of different devices instead of a traditional USB dongle. Don’t get me wrong, it still feels like a slap in the face when the whole point of wireless headphones is to get rid of said wires, but there is method to this cable-hogging madness.

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MechWarrior 5: Mercenaries will have four-player co-op and full mod support

MechWarrior 5

This time last year Piranha Games announced MechWarrior 5: Mercenaries would release in 2018, but we haven’t heard much about the game since. Until now. At last weekend’s Mech_Con, developer Piranha Games revealed MechWarrior 5 will feature four-player co-op as well as full modding and Steam Workshop support. They also revealed MW5 is due to launch in December 2018. Only a full year to wait!

The newly announced four-player co-op allows players to add up to three friends into their campaign universe, from there you can can embark on missions as a mean-machine unit of savage mercenaries – and probably Dave from accounting. Read the rest of this entry »