By Jim Rossignol on November 15th, 2011 at 10:30 am.

Earthrise is a peculiar sort of game. In lots of ways it’s an interesting experiment in MMO freedom, with Eve style skills, projectile weapons, and a big PvP-open world. The problems with it, however, are that despite being beautiful, it’s grindy, jittery, and has a low playerbase. Devs Masthead have acted to try and remedy that last bit by removing the monthly fee as of December 1st: “We decided to let all our players unlimited gaming experience until we all are satisfied with the experience in our game. At the moment Earthrise features one of the best visuals, content, and gameplay of all sci-fi MMOs on the market. However it is missing polish and has annoyances that spoil the fun in the game. We are learning from our experience and that is why we will remove monthly charges until we bring the game to a quality state that is satisfactory to us and our players”, said Atanas Atanasov, CEO of Masthead Studios. Earthrise is definitely an oddity, and if you like oddities you will soon be able investigate it for no pennies. I’d say it’s worth a look, because this is one game that just needs to realise its potential.


Is this the one with Mechs?
I file these games away mentally to try out one day, but the day never comes and my mental filing cabinet isn’t what it used to be. Is going free to play in December going to have much impact, when all the big PC games see a November release and are presumably occupying millions of PC gamers quite handily?
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No, that’s http://www.perpetuum-online.com/ Which is actually in much better shape than Earthrise, although similarly sparsely populated.
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Ah, thanks.
See? Too many MMOs, not enough braincells left.
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Perpetuum is available for OSX! Time to get me a 15 day trial!
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er, so, they’ll add it back once they think they can get away with charging? Is this completely free then, or is there some other source of revenue to sustain them?
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Oh, Earthrise. I used to follow it nigh religiously for almost two years. Then I tried it and… No. Just no. The only way I imagine it could become playable is if the devs re-wrote the entire netcode from scratch, in addition to adding almost twice the current amount of content.
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Sadly , i agree
I played it in last days of beta (or was it open beta)
The game could not hold more than 10 players in vicinity without serious lag.
Free will bring thousand(s)
And the servers will meltdown
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Kinda sad. It looks nice, and tries to differ from the usual wowish herd.
What is more sad that its another wasted development time\money\effort on making another yet-too-many mmo that no one needs, when they could`v made sp action-adventure game.
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Of course it’s the exorbitant monthly fee that is the culprit, damn you monthly fee, and definitely not the FFA PvP gameplay with full loot + PvE grind, in a market where like 9 games out of 10 are now doing the same.
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